Zimmermann Gyula
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8b7e72b95e
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Add three additional blending modes.
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2020-04-07 22:00:31 +02:00 |
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Paul Chote
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6388a6bff4
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Add Graphics.UIScale setting to modify UI size.
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2020-02-04 19:56:15 +01:00 |
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abcdefg30
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23b3c237b7
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Update the year numbers in all license headers to 2020
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2020-01-05 17:00:34 +00:00 |
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Paul Chote
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656a260171
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Add VSync setting.
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2019-12-26 17:25:38 +01:00 |
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Paul Chote
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ce8112fb5a
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Migrate rendering to OpenGL 3.2 / OpenGL ES 3.0.
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2019-09-12 18:58:37 +01:00 |
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Paul Chote
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1d106e71c4
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Save screenshots via the frame buffer.
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2019-09-04 20:20:04 +02:00 |
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Paul Chote
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c0ee346c1c
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Render via an intermediate frame buffer.
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2019-09-04 20:20:04 +02:00 |
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Paul Chote
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d2298b6f04
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Allow FrameBuffer clear color to be customized.
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2019-09-04 20:20:04 +02:00 |
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Paul Chote
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09dd66fd5a
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Correctly fix BlendMode.Subtractive alpha handling.
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2019-09-04 20:20:04 +02:00 |
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Paul Chote
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ab4a7e3558
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Replace System.Drawing primitives with our own.
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2019-03-04 18:26:42 +00:00 |
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Paul Chote
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5a1124426d
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Rewrite screenshot saving.
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2019-02-24 14:02:19 +01:00 |
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abcdefg30
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cadbd0d9ab
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Change the year number in all cs headers from 2018 to 2019
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2019-01-26 23:15:21 +01:00 |
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Paul Chote
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b1e87e4f60
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Remove System.Bitmap from ITexture.
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2019-01-08 21:20:06 +00:00 |
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Paul Chote
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e23b6f8a9d
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Fix screenshot pixel opacity.
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2019-01-01 11:28:05 +00:00 |
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Paul Chote
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1ac13de4b2
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Remove byte order marks from C# files.
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2018-07-01 11:08:32 +02:00 |
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RoosterDragon
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bb536ee4fc
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Run graphics rendering on a dedicated thread.
The main game thread can offload some of the CPU cost to the rendering thread, freeing up its time to run more logic and render ticks.
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2018-06-22 18:40:16 +01:00 |
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Paul Chote
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9ff177359b
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Split IGraphicsContext from IPlatformWindow.
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2018-06-13 18:45:21 +01:00 |
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