Matthias Mailänder
6097b3eb19
document the various overlay and animation change traits
2014-07-03 09:50:10 +02:00
Paul Chote
4aa7376994
Add wrappers for RenderSprites anims dictionary.
2014-05-22 23:35:10 +12:00
Pavlos Touboulidis
b560268495
Change animations to use the proper SequenceProvider
...
Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
2014-05-17 14:33:16 +03:00
Paul Chote
e7aa6ce998
Change traits to use RenderSprites directly.
2013-05-28 22:34:58 +12:00
Paul Chote
d048d083c4
Convert px z offsets to world coords.
2013-05-24 17:41:55 +12:00
Paul Chote
fe716e76a7
Convert AnimationWithOffset to world coords.
...
Animations (via Actor.CenterPosition) now
understand Altitude, so there is potential for
mis-positioned animations if any existing altitude
hacks were missed.
2013-05-17 18:12:27 +12:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
4a0b7bb003
put AnimationWithOffset in its own file
2011-07-17 17:55:52 +12:00
Chris Forbes
310ecc34ce
clean up usings everywhere
2011-05-21 17:26:18 +12:00
Chris Forbes
d86e0ec522
rename ITraitPrerequisite<T> to Requires<T>
2011-05-04 18:02:35 +12:00
Paul Chote
3071cd8240
Kill RenderUnitRotor in favour of RenderUnit + WithRotor.
2011-03-23 08:05:09 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
01cf5c21a7
Add `roof' to lst
2010-10-16 09:56:01 +13:00