Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Chris Forbes
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be9fd1e277
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using StatelessTraitInfo<> for some things
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2010-01-10 14:15:45 +13:00 |
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Chris Forbes
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fee63593d7
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more traitinfos
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2010-01-10 13:20:51 +13:00 |
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Bob
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86dc6d53e7
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Simplifying(?) some of the render stuff.
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2009-12-22 02:14:42 +13:00 |
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Chris Forbes
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2de5ec4b3a
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#89, #124 fixed
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2009-12-05 22:20:41 +13:00 |
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Chris Forbes
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2435e48a82
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trimming 'using' crap
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2009-12-05 14:23:59 +13:00 |
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Matthew Bowra-Dean
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0040db61cd
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Fixed specialised buildings not having their power requirements added/subtracted.
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2009-11-09 23:07:35 +13:00 |
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Bob
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1d7798d40c
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Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game.
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2009-11-02 00:59:53 +13:00 |
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Chris Forbes
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3b1558d678
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splitting traits into own files
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2009-10-13 21:11:21 +13:00 |
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