Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Bob
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b1d04d5737
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fix MGG and MRJ
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2010-01-13 20:04:52 +13:00 |
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Bob
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02b9415277
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fixed legacyInfo.Speed
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2010-01-12 21:42:47 +13:00 |
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Bob
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06969138aa
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reverted prev. (it broken helis/planes)
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2010-01-12 21:05:26 +13:00 |
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Bob
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607f11b7fe
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fixed Speed.
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2010-01-12 20:21:22 +13:00 |
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Bob
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d5d6812e07
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fixed Recoil.
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2010-01-12 20:06:49 +13:00 |
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Bob
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5a29dd6ee2
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changes to TypeDictionary's interface. (build-palette is broken, so hasn't been tested)
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2010-01-12 13:27:59 +13:00 |
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Chris Forbes
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10a5b40e16
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some accessors
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2010-01-11 21:59:32 +13:00 |
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Chris Forbes
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356b7dae7a
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more porting
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2010-01-10 19:25:16 +13:00 |
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Chris Forbes
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99a61ca8d9
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renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info.
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2010-01-10 18:28:24 +13:00 |
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Chris Forbes
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5fb2f91281
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ITraitInfo, plumbing in NewUnitInfo
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2010-01-10 12:34:17 +13:00 |
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Chris Forbes
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8a71bf36c3
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planes return to base after attacking
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2009-12-29 19:47:08 +13:00 |
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Chris Forbes
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a5d8dc5861
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planes attacking works; post-attack glitches though
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2009-12-29 17:40:35 +13:00 |
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Chris Forbes
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bf0d44851f
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removing dead crap, etc
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2009-12-28 09:24:39 +13:00 |
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Chris Forbes
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3bc97ac0b9
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z offsets
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2009-12-22 19:13:30 +13:00 |
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Chris Forbes
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f20ecc8a5d
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putting that fail in one place.
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2009-12-22 12:56:46 +13:00 |
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Bob
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d052fd79e3
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the rest of yesterday's render changes.
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2009-12-22 11:57:32 +13:00 |
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Bob
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86dc6d53e7
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Simplifying(?) some of the render stuff.
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2009-12-22 02:14:42 +13:00 |
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Chris Forbes
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f9b4782a99
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GetEffectiveSpeed() factored out; Mobile hacked to only allow Move orders if the speed is nonzero
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2009-12-18 12:16:13 +13:00 |
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Chris Forbes
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5580424011
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infantry that sortof work
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2009-12-12 19:58:44 +13:00 |
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Chris Forbes
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073cdc202d
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reuse CenterOfCell
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2009-12-08 20:21:48 +13:00 |
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Chris Forbes
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5b970c499b
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PlayFacing() ext
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2009-12-06 20:14:50 +13:00 |
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Bob
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74b7d21d4b
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renamed Actor.unitInfo to "Info"; other minor changes
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2009-12-05 19:12:29 +13:00 |
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Chris Forbes
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2435e48a82
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trimming 'using' crap
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2009-12-05 14:23:59 +13:00 |
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Bob
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2aea110497
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Facing -> new trait ("Unit")
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2009-11-25 18:11:44 +13:00 |
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Chris Forbes
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7ccb2aa9ee
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heli flight sortof ok
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2009-11-23 21:05:51 +13:00 |
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Chris Forbes
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c00bce8bf8
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lightened shadow; added rotor shadows to heli; stripped some duplication; still a lot left though
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2009-11-10 21:12:31 +13:00 |
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Chris Forbes
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14910762c8
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adds custom-palette/shadow support for rendering everything
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2009-11-10 21:03:47 +13:00 |
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Chris Forbes
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a40ce7d088
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fixes turret positioning to match better facing quantization
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2009-11-10 20:56:00 +13:00 |
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Chris Forbes
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1b131465fd
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harvester actually sortof works now
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2009-11-03 19:24:28 +13:00 |
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Chris Forbes
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2fe3618b23
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removed ScreenSpaceTurretOffset bs. if you want a screenspace offset, it's the 3rd and 4th elements of the PrimaryOffset / SecondaryOffset
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2009-11-03 18:00:10 +13:00 |
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Chris Forbes
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e62a0bc717
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#67 fixed: spinners work again
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2009-11-01 22:30:28 +13:00 |
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Chris Forbes
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783b9e9f5f
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infantry squads; a bit tight at the moment.
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2009-11-01 13:15:23 +13:00 |
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Chris Forbes
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8cd7106e4f
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recoil!
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2009-10-31 18:42:49 +13:00 |
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Chris Forbes
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4201f40f6b
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multiple turrets; turret offsets
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2009-10-31 14:46:04 +13:00 |
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Bob
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5086f6ab51
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Fixed bug where unit would occasionally "disappear" or face in an odd direction.
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2009-10-24 20:48:36 +13:00 |
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Bob
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d66475edcb
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smooth unit-movement. Doesn't look right yet, but it's getting there.
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2009-10-24 18:20:58 +13:00 |
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Bob
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a7ce0f97d1
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changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255
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2009-10-19 23:45:14 +13:00 |
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