reaperrr
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d25d9e3d7e
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Apply all float removal upgrade rules on the same engine version
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2016-03-28 17:29:29 +02:00 |
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reaperrr
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73ec1ec9b2
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Remove float from ReturnToBase.CalculateTurnRadius
141 / PI ~= 44.88, so 45 should be accurate enough. This should reduce desync risk while improving performance of this calculation.
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2016-03-28 17:20:49 +02:00 |
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reaperrr
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4894211789
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Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages
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2016-03-28 17:20:49 +02:00 |
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reaperrr
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82f23210d9
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Migrate EmitInfantryOnSell ValuePercent and MinHpPercent to int percentages
Additionally, MinHpPercent should now actually have the desired effect (previously there was not logic attached).
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2016-03-28 17:20:49 +02:00 |
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reaperrr
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3a97757bfa
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Migrate SelfHealing.HealIfBelow from float to int percentage
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2016-03-28 17:20:49 +02:00 |
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Matthias Mailänder
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8ba875476f
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Merge pull request #10973 from reaperrr/fp-to-int2
Getting rid of float in simulation code Part 2
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2016-03-28 17:13:52 +02:00 |
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reaperrr
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1ee4131f35
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Make ThrowsParticle use WAngle instead of float
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2016-03-28 15:41:34 +02:00 |
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reaperrr
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ade49ba1be
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Migrated Minelayer.MinefieldDepth to use WDist instead of float
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2016-03-28 14:44:21 +02:00 |
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reaperrr
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251b1b44d4
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Migrate StrategicVictoryConditions.RatioRequired to int percentage
Remove bogus CriticalRatioRequired from RA Hopes Anchor.
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2016-03-28 14:44:20 +02:00 |
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Pavel Penev
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c78ad58e4b
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Merge pull request #10948 from pchote/custom-map-merger
Add --map-rules utility command for the resource center
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2016-03-27 22:12:47 +03:00 |
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Pavel Penev
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c74ecd0794
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Merge pull request #10898 from pchote/map-format-eleven
Add support for multiple map categories.
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2016-03-27 18:16:51 +03:00 |
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Paul Chote
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10738b0c77
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Remove dead space when viewing the observer menu stats.
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2016-03-27 13:59:46 +02:00 |
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Oliver Brakmann
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2490e4d67e
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Make objectives panel visible to spectators/observers
It also allows switching the context of the panel by selecting a certain player's view in the player view spectator drop down.
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2016-03-27 13:43:23 +02:00 |
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Paul Chote
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96eda08677
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Replace map type with a category list.
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2016-03-27 12:16:55 +01:00 |
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Paul Chote
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2b076dd35d
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Merge pull request #10961 from Mailaender/animate-infantry-stand
Added animation support to infantry stand sequences
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2016-03-26 17:54:12 +00:00 |
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Paul Chote
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7f30f172a1
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Add --map-rules utility command.
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2016-03-26 17:25:25 +00:00 |
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reaperrr
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38cea38f6b
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Migrate BuildSpeed from float to int
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2016-03-24 18:43:48 +01:00 |
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Jonathan Ling
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2d4c3f715f
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Refactored ticks to delay per issue #9810
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2016-03-22 17:03:37 -04:00 |
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Oliver Brakmann
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52d0d8781d
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Merge pull request #10938 from reaperrr/explo-image
Unhardcode Explosion "Image"
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2016-03-22 21:58:03 +01:00 |
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Zimmermann Gyula
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b0239368a1
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Fix TakeCover dependence on AttackTurreted.
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2016-03-22 10:38:24 +01:00 |
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Oliver Brakmann
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3a6c1de725
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Merge pull request #10933 from Hanzik/replays-hotkeys
Replay hotkeys for pause/play/change of speed
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2016-03-21 21:30:17 +01:00 |
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Matthias Mailänder
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ebe945e6c7
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Merge pull request #10910 from RoosterDragon/turret-active-tracking
Turrets actively track targets
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2016-03-21 20:52:18 +01:00 |
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Matthias Mailänder
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ed6067cd2f
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Merge pull request #10939 from pchote/fix-map-install-kick
Notify the server after installing a map.
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2016-03-21 20:37:12 +01:00 |
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Matthias Mailänder
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e83261e6c3
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Merge pull request #10922 from abcdefg30/shpPng
Fix the --png command trying to use OpenRA's virtual file system
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2016-03-21 20:30:44 +01:00 |
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Matthias Mailänder
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dd0d8c86c6
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Merge pull request #10942 from pchote/remove-map-lazyness
Remove map lazyness.
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2016-03-21 20:23:47 +01:00 |
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Matthias Mailänder
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15c2df2c69
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Merge pull request #10943 from pchote/map-grid-tile-range
Move Map.TilesByDistance to MapGrid and un-static it.
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2016-03-21 20:05:08 +01:00 |
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Matthias Mailänder
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477d36c29a
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Merge pull request #10940 from pchote/drain-remaining-funds
Fix AI stalling after losing its conyard and ref.
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2016-03-21 19:50:06 +01:00 |
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Matthias Mailänder
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0c41142027
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Add animation support to infantry stand sequences.
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2016-03-21 19:48:09 +01:00 |
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Paul Chote
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4052da3ea6
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Move Map.TilesByDistance to MapGrid and make non-static.
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2016-03-20 21:41:04 +00:00 |
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reaperrr
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683eb7cf83
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Upgrade rule for *Collection -> Image rename
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2016-03-20 13:48:54 +01:00 |
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reaperrr
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a83f44d907
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Unhardcode Explosion "Image"
Add ExplosionCollection property to CreateEffectWarhead
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2016-03-20 13:48:53 +01:00 |
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Honza Vrátník
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1728f9d662
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Added support for pause/play/speed hotkeys in replays
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2016-03-20 12:39:16 +01:00 |
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Paul Chote
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0dc939e0e8
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Notify the server after installing a map.
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2016-03-18 20:53:48 +00:00 |
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Paul Chote
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1e5065e06a
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Remove lazy loading of map rules.
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2016-03-18 20:23:52 +00:00 |
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Paul Chote
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4a7ef68b39
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Remove Map.SpawnPoints.
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2016-03-18 20:16:25 +00:00 |
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Paul Chote
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65df25b1a4
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Remove lazy loading of binary map data.
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2016-03-18 20:16:24 +00:00 |
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Paul Chote
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5741e53fe2
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Fix AI stalling after losing its conyard and ref.
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2016-03-18 18:16:24 +00:00 |
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Paul Chote
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fe28393406
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Remove invalid bot types when switching maps.
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2016-03-16 21:03:32 +00:00 |
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Paul Chote
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d40bff3fd9
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Support map-defined AI in the lobby.
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2016-03-16 21:03:31 +00:00 |
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Paul Chote
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ab6a9597bb
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Remove Map usage from LobbyLogic.
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2016-03-16 21:03:31 +00:00 |
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Paul Chote
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e79fbe1bb9
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Reference SubCells directly from MapGrid.
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2016-03-16 18:57:07 +00:00 |
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Matthias Mailänder
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b75c7e4869
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Merge pull request #10923 from abcdefg30/isPlayerNuke
Add an IsPlayerPalette flag to NukePowerInfo
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2016-03-14 19:59:29 +01:00 |
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abcdefg30
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8547fac90d
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Add an IsPlayerPalette flag to NukePowerInfo
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2016-03-14 16:42:49 +01:00 |
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abcdefg30
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ad3b41dfa3
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Fix the --png command trying to use OpenRA's virtual file system
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2016-03-14 15:24:33 +01:00 |
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Oliver Brakmann
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6b7bf86373
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Merge pull request #10913 from pchote/fix-editor-tooltips
Fix multi-line tooltip padding.
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2016-03-13 15:17:25 +01:00 |
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abcdefg30
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b097f7df91
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Merge pull request #10912 from pchote/soundloader-streams
Introduce ISoundFormat for parsing sound files.
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2016-03-13 14:56:01 +01:00 |
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abcdefg30
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e1b2f5a280
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Merge pull request #10901 from pchote/server-maps
Remove Map usage from the server and mission browser.
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2016-03-13 11:24:04 +01:00 |
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RoosterDragon
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163688fc39
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Prevent turrets from firing until they are aligned with the target.
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2016-03-12 20:42:10 +00:00 |
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RoosterDragon
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4598b0de43
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Have turrets actively track targets, even when not ready to attack.
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2016-03-12 20:42:10 +00:00 |
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Paul Chote
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324ef2e073
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Remove Map usage from MissionBrowerLogic.
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2016-03-12 20:07:07 +00:00 |
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