Commit Graph

12 Commits

Author SHA1 Message Date
Paul Chote
d29e3f3f0e Split facing into its own interface; fix husks 2010-08-01 01:01:31 +12:00
Paul Chote
207ee49da3 Move Facing and Altitude onto IMove impls, with associated pile of cleanups 2010-08-01 01:01:31 +12:00
Chris Forbes
0b20d1366a eliminate old form of GetTurretPosition 2010-07-31 22:33:54 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Bob
fb6c44bce3 move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render 2010-07-08 17:24:12 +12:00
Bob
281d013c3b move Combat, AttackBase, and associates into mod 2010-07-08 16:38:58 +12:00
Chris Forbes
db465e1fdd ActorInitializer, in preparation for next change (bob) 2010-06-19 14:28:30 +12:00
Chris Forbes
2ca9a936a3 hack in facing management of turrets on husks, + some angular velocity 2010-05-28 19:43:45 +12:00
Paul Chote
a35d6207a9 Scriptable chronosphere + desaturate effect 2010-05-26 21:07:13 +12:00
Chris Forbes
c7b2ac3d3f a bit of housekeeping fail 2010-05-16 15:21:42 +12:00
Chris Forbes
67d741e671 unfail recoil directions (wtf) 2010-05-16 15:05:01 +12:00
Chris Forbes
6936c73b68 husk experiment 2010-05-14 20:46:47 +12:00