hacker
d40f5292b6
Updated version
Continuous Integration / Linux (.NET 6.0) (push) Has been cancelled
Continuous Integration / Linux (mono) (push) Has been cancelled
Continuous Integration / Windows (.NET 6.0) (push) Has been cancelled
2024-07-10 00:55:06 +01:00
Paul Chote
207e09fea9
Add plumbing for mod-defined terrain loaders.
2021-01-11 21:57:55 +01:00
Paul Chote
20fe59e844
Output compiled binaries to ./bin.
2020-11-24 17:53:48 +01:00
Paul Chote
dd0b08d54a
Replace ^ and . in platform paths with ^SupportDir and ^EngineDir.
2020-11-24 17:53:48 +01:00
teinarss
c2026dc254
Add Discord Rich Presence
2020-07-12 14:27:59 +02:00
Paul Chote
e1cd00c1dd
Add backend plumbing for model loaders.
2017-06-14 18:56:06 +02:00
Paul Chote
9b93771dbc
Remove metadata that was only used by the mod chooser.
2017-04-22 11:31:43 +01:00
Paul Chote
5d5fd7a0e8
Remove RequiredMods logic.
2017-04-21 17:55:15 +01:00
reaperrr
686b21c044
Change target location for Mods.Cnc to mods/common
2017-02-12 18:02:15 +01:00
reaperrr
0c3a786d10
Merge Mods.RA into Mods.Cnc
2017-02-12 01:33:22 +01:00
reaperrr
709e2a26e1
Merge Mods.TS into Mods.Cnc
2017-02-02 21:20:31 +01:00
Paul Chote
8017844a15
Remove LobbyDefaults from mod.yaml.
2016-03-07 21:41:13 +00:00
Paul Chote
7015a2e12f
Loads mod assemblies via the virtual filesystem.
2016-02-06 22:42:27 +00:00
Pavel Penev
3722b2848b
Change D2k to use the new path syntax with a mod ID prefix
...
Allows seemless movement between the game's mods directory and the support directory.
NOTE: Rebuilding will create the mod directories in the game's project dir and put the new DLLs there, which may lead to (although swallowed) exceptions when populating the mod dictionary due to repeating keys.
2016-01-10 23:52:10 +02:00
Pavel Penev
61c1cab963
Add the SoundFormats field to mods
2015-12-20 19:17:51 +02:00
Oliver Brakmann
5e576ddca4
Add missing RequiresMods entry to mods/all/mod.yaml
2015-11-12 22:13:06 +01:00
Matthias Mailänder
ebfd6eb8f6
fix trait documentation leaving out certain namespaces
2015-05-02 10:09:22 +02:00