Paul Chote
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9487f49cd5
|
Replace WPos.ToCPos -> Map.CellContaining.
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2014-06-27 23:30:40 +12:00 |
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Paul Chote
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4bc09692e0
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Remove WVec.ToCVec.
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2014-06-27 23:30:40 +12:00 |
|
Paul Chote
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7b52fa52b6
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Replace CPos.CenterPosition -> Map.CenterOfCell.
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2014-06-27 23:30:40 +12:00 |
|
Paul Chote
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b6d1d26eeb
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Add World parameter to Util.BetweenCells.
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2014-06-27 23:30:40 +12:00 |
|
Paul Chote
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086ec07eb6
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Add World parameter to Target.FromCell.
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2014-06-27 23:30:40 +12:00 |
|
Paul Chote
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e4ea012b9e
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Add World parameter to Target.FromOrder.
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2014-06-27 23:30:40 +12:00 |
|
Paul Chote
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b52cdd4b45
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Remove redundant FindActorsInBox helpers.
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2014-06-27 23:30:40 +12:00 |
|
Paul Chote
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8f046c7c5a
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Support split sprites for fog/shroud.
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2014-06-27 22:28:33 +12:00 |
|
Paul Chote
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8c4dcb7fe0
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Configurable ShroudRenderer palettes and readonly state.
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2014-06-27 22:28:33 +12:00 |
|
Paul Chote
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78f8c94df8
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Make PathDistance struct immutable.
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2014-06-27 22:07:03 +12:00 |
|
Paul Chote
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5560f276ca
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Map: Rename IsInMap -> Contains.
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2014-06-27 22:07:03 +12:00 |
|
Paul Chote
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e0df669de9
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Bridgelayer: Keys.Contains -> ContainsKey.
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2014-06-27 22:07:03 +12:00 |
|
Paul Chote
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441971f6d7
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Use CellLayer for pathfinding.
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2014-06-27 22:07:03 +12:00 |
|
Paul Chote
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c5a13d4e65
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Remove CellBounds from BuildableTerrainLayer and SmudgeLayer
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2014-06-27 22:07:03 +12:00 |
|
Paul Chote
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997216aef0
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Use CellLayer for terrain.
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2014-06-27 22:07:02 +12:00 |
|
Paul Chote
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ce331a28e8
|
Use CellLayer for custom terrain.
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2014-06-27 22:07:02 +12:00 |
|
Paul Chote
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c5b4d643af
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Use CellLayer for BridgeLayer.
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2014-06-27 22:07:02 +12:00 |
|
Paul Chote
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fb3477d630
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Use CellLayer for BuildingInfluence.
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2014-06-27 22:07:02 +12:00 |
|
Paul Chote
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7c463c414c
|
Use CellLayer for DomainIndex.
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2014-06-27 22:07:02 +12:00 |
|
Paul Chote
|
baf27bc4cd
|
Use CellLayers for shroud.
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2014-06-27 22:07:02 +12:00 |
|
Paul Chote
|
5a00757eab
|
Use CellLayers for pathfinder debug.
|
2014-06-27 19:20:46 +12:00 |
|
Paul Chote
|
97a61273dd
|
Bring PathSearch in line with the current code style.
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2014-06-27 19:20:46 +12:00 |
|
Paul Chote
|
2026747f2a
|
Use Map.IsInMap(CPos) for things that are checking CPos.
|
2014-06-27 19:20:46 +12:00 |
|
Paul Chote
|
e825205542
|
Stylecop BridgeLayer.
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2014-06-27 19:20:46 +12:00 |
|
Paul Chote
|
a9635e8c4a
|
Refund the *old* player when a production structure is captured.
|
2014-06-26 23:14:14 +12:00 |
|
Paul Chote
|
4db2cf6b2b
|
Propagate race to produced actors.
|
2014-06-26 23:14:14 +12:00 |
|
Paul Chote
|
4b2663015b
|
Fix CanBuild not checking DeveloperMode.AllTech.
|
2014-06-26 23:14:14 +12:00 |
|
Paul Chote
|
749a947d3f
|
Avoid repeated queries of DeveloperMode.
|
2014-06-26 23:14:14 +12:00 |
|
Paul Chote
|
2af123034d
|
Use ExtraData for SetStance and SetUnitStance.
|
2014-06-26 23:14:13 +12:00 |
|
Paul Chote
|
7d24053f52
|
Introduce Order.SuppressVisualFeedback to cleanly disable flashes.
|
2014-06-26 23:14:13 +12:00 |
|
Paul Chote
|
d318d7c5e3
|
Add HackyAI support for multiple structure queues.
|
2014-06-26 23:14:13 +12:00 |
|
Matthias Mailänder
|
74be133e40
|
Use Prerequisites: ~disabled for unbuildable actors.
|
2014-06-26 23:14:13 +12:00 |
|
Paul Chote
|
ca082e3cec
|
Allow ProductionQueue to filter by race.
|
2014-06-26 23:14:13 +12:00 |
|
Paul Chote
|
d9e0559c7a
|
Remove some long-dead code.
|
2014-06-26 23:14:13 +12:00 |
|
Paul Chote
|
66d9629520
|
Fix remaining tech tree issues.
|
2014-06-26 23:14:12 +12:00 |
|
Paul Chote
|
7b3a0ebeb5
|
Tidy production traits.
|
2014-06-26 23:14:10 +12:00 |
|
Paul Chote
|
f46f71217e
|
Pass initial race to husks and transformed actors.
|
2014-06-26 23:12:23 +12:00 |
|
Paul Chote
|
7dfc822d76
|
Tidy transformation trait/activity.
|
2014-06-26 23:12:23 +12:00 |
|
Paul Chote
|
6536f92b12
|
Allow custom prerequisites to be restricted by race.
|
2014-06-26 23:12:23 +12:00 |
|
Paul Chote
|
d4227fa13e
|
Fix production tooltip display.
|
2014-06-26 23:12:23 +12:00 |
|
Paul Chote
|
a5cc68efee
|
Allow production ownership test to be disabled.
|
2014-06-26 23:12:23 +12:00 |
|
Paul Chote
|
c5089db19c
|
Allow actors to exist in multiple building queues.
|
2014-06-26 23:12:22 +12:00 |
|
Paul Chote
|
d43acfe94b
|
Merge pull request #5679 from RoosterDragon/main-loop-alloc
Reduce memory allocation in the main loop
|
2014-06-26 23:10:56 +12:00 |
|
Paul Chote
|
492513a89a
|
Merge pull request #5706 from Mailaender/lint-players
Added a new OpenRA.Lint check for invalid player definitions
|
2014-06-25 11:30:34 +12:00 |
|
Oliver Brakmann
|
0ff66949fb
|
Make Shift+<Hotkey> queue five units/buildings. Fixes #5544.
|
2014-06-24 19:41:20 +02:00 |
|
obrakmann
|
04dbe9fc2a
|
Merge pull request #5687 from Mailaender/missile-out-of-map
Added a check for IsInMap(cell) to missiles.
|
2014-06-23 20:24:28 +02:00 |
|
Matthias Mailänder
|
378dd66622
|
Merge pull request #5701 from pavlos256/dev-crash
Add /crash dev command
|
2014-06-23 19:42:32 +02:00 |
|
obrakmann
|
07fc446520
|
Merge pull request #5697 from Mailaender/classic-minelay
Added a classic minelay order
|
2014-06-23 19:01:37 +02:00 |
|
Paul Chote
|
177dd02cd1
|
Merge pull request #5628 from pavlos256/smooth-scrolling
Add smooth scrolling to the ScrollPanelWidget
|
2014-06-23 21:46:50 +12:00 |
|
Paul Chote
|
0f115b0468
|
Merge pull request #5330 from Mailaender/jungle
Added the JUNGLE terrain
|
2014-06-23 21:42:26 +12:00 |
|