abcdefg30
d6c0926856
Remove LaysTerrain
2020-11-15 16:33:32 +01:00
abcdefg30
05f933f007
Add an update rule for the DamagedByTerrain refactor
2020-11-15 16:33:32 +01:00
Paul Chote
72c82cb080
Remove BuildingInfluence trait.
2020-10-26 16:51:12 +01:00
Matthias Mailänder
14fc0254c6
Make all range circles fully configurable.
2020-10-18 15:08:17 +01:00
reaperrr
6337067032
Clean up property names + defaults of smudge smoke
2020-10-02 23:46:48 +02:00
tovl
92189e4b50
Let docking angle be determined by the host building.
2020-10-02 11:28:14 +02:00
Matthias Mailänder
c48eb572e3
Remove MuzzleSplitFacings and expose MuzzleSequence to testing.
2020-09-01 18:53:43 +02:00
Matthias Mailänder
06ad9666e8
Replace burns with more modular and testable trait combinations.
2020-08-02 22:15:13 +02:00
Matthias Mailänder
2d36d0a659
Reflect in naming that negative SelfHealing is a thing.
2020-08-02 22:15:13 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
Oliver Brakmann
60a7f53491
Fix target lines appearing not long enough on screen
...
Also changes the Delay attribute from ticks to milliseconds.
2020-07-16 00:28:05 +02:00
Pavel Penev
8c394a4cb5
Created FlashPaletteEffectWarhead and removed the hardcoded flashing from NukeLaunch
...
Not actually hardcoded, but there was a hard dependency in NukeLaunch on FlashPaletteEffect and explicit flashing checks.
2020-07-10 13:22:54 +02:00
Paul Chote
6d6822ca15
Update map inits in RA/TD/D2k.
2020-07-08 20:38:30 +02:00
Paul Chote
5f588561b6
Rewrite TS minimap rendering:
...
* Rename LeftColor and RightColor to MinColor and MaxColor
These are mapped from LowRadarColor and HighRadarColor in
the original inis, and appear to be used to set the bounding
values for selecting a random colour, NOT for left/right
pixels (which caused noticeably wrong banding).
* Adjust brightness based on terrain height.
MinHeightColorBrightness and MaxHeightColorBrightness
were chosen by trial/error to match the original
map preview rendering.
2020-07-07 22:12:22 +02:00
abcdefg30
24130dfcdc
Add an update rule for the RenameHealCrateAction rename
2020-05-21 14:08:14 +02:00
Matthias Mailänder
be2c59bc6e
Add upgrade rule to convert ranges to footprints.
2020-05-12 20:53:05 -05:00
atlimit8
259c8d2c98
Merge ConditionManager trait directly into Actor
2020-05-09 15:46:11 +02:00
abcdefg30
e12c1dc9aa
Retire the "release-20190314" path
2020-05-09 13:08:10 +01:00
abcdefg30
7fb49e383d
Update and fix the latest update path and rules
2020-05-09 13:08:10 +01:00
Matthias Mailänder
38cdc93010
Default the optional effect sequence to null
2020-05-01 19:43:36 +03:00
Matthias Mailänder
bd1760682f
Rename WithNukeLaunch* traits to WithSupportPower*.
2020-04-30 01:37:05 -05:00
reaperrr
b5e9b7635e
MoveClassicFacingFudge update rule
2020-04-24 18:22:35 +02:00
Matthias Mailänder
73a2b59c2c
Add additional notification support to infiltration.
2020-03-29 12:00:16 -05:00
Paul Chote
ac200f6173
Rework decoration renderable traits:
...
- Removed implicit pip definitions and IPips interface.
New decoration traits have been added to render them.
Pip types are no longer hardcoded in OpenRA.Game.
- Decoration rendering is now managed by SelectionDecorations(Base),
which allows us to remove assumptions about the selection box
geometry from the decoration traits.
- RenderNameTag has been replaced by WithNameTagDecoration, which is
an otherwise normal decoration trait.
- Unify the configuration and reduce duplication between traits.
- Removed hardcoded references to specific selection box renderables.
- Remove legacy cruft.
2020-03-24 00:07:10 -05:00
abcdefg30
40bb45a02b
Deprecate the release-20181215 path
2020-02-17 20:14:56 +00:00
abcdefg30
f73d23661f
Update the update paths for release-20200202
2020-02-17 20:14:56 +00:00
Paul Chote
b2f0ac15e8
Generalize RallyPointInfo.Offset to support arbitrary length paths.
2020-02-09 16:52:22 +01:00
abcdefg30
aeb623498f
Remove old update rules
2020-01-25 21:29:36 +01:00
abcdefg30
f5aa304e09
Add stray update rules to the correct path
2020-01-25 10:48:50 +00:00
Pavel Penev
d33a5bf94e
Added an UpgradeRule CreateScreenShakeWarhead
2020-01-24 13:09:37 +01:00
reaperrr
aa63696933
Update rule for WithPermanentInjury removal
2020-01-16 22:56:39 +01:00
Paul Chote
adb3c8e39c
Split fixed-wing attack and strafe attack types.
2020-01-12 21:06:35 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
reaperrr
037ce9ebf3
Rename ProneTime to Duration
...
More in line with our property naming conventions.
Additionally, added descs to ProneOffset and
ProneSequencePrefix, since at least the purpose of
the former isn't entirely clear without looking at the code.
2019-12-30 11:34:41 +01:00
reaperrr
948a9c9b19
Add ProductionAirdrop.ActorType update rule
2019-12-08 16:03:14 +00:00
reaperrr
a98a96b05d
Update update rule paths
2019-11-30 20:08:27 +01:00
Abdurrahmaan Iqbal
763e6d8109
Fix #17229 : Refactor ReturnToBase.cs
2019-10-17 10:28:43 +02:00
reaperrr
88d930579b
Fix missing rules in prep update path
2019-10-13 22:37:03 +01:00
abcdefg30
e9020048fb
Add an update rule to remove 'yes' and 'no'
2019-10-12 00:07:05 +02:00
abcdefg30
76ad9962d7
Split off a new UpdatePath for changes not going into prep-1908
2019-10-12 00:07:05 +02:00
tovl
2d394f33b8
Fix units from transports appearing at load point.
2019-08-19 00:33:38 +02:00
abcdefg30
bfc3e1354b
Rename SearchFromOrderRadius to SearchFromHarvesterRadius
2019-08-11 16:40:55 +02:00
reaperrr
bfcdb3a8a2
Add IdleBehavior enum to Aircraft
2019-07-21 16:29:38 +02:00
reaperrr
4bf659ca38
CanSlide update rule
2019-07-18 10:26:43 +02:00
reaperrr
aa5c8b4efa
Revert FlightDynamics update rule
2019-07-18 10:26:43 +02:00
reaperrr
bbf4495668
Update rule for FlightDynamics
2019-07-05 00:03:36 +02:00
tovl
5920de1384
Airborne transports only land to (un)load.
2019-06-30 18:04:43 +02:00
reaperrr
c8a42cbce2
Introduce AirAttackType
...
Aircraft attack behavior (currently FlyBy or Hover)
is now controlled via this instead of the CanHover boolean.
2019-06-10 12:43:34 +02:00
reaperrr
3ff8fb3cd2
Rename Hovers' OffsetModifier to BobDistance
2019-06-02 10:00:58 +01:00
Paul Chote
52fd32c311
Split IPlaceBuildingPreviewGeneratorInfo from PBOG.
2019-05-31 15:44:09 +02:00