Commit Graph

113 Commits

Author SHA1 Message Date
abcdefg30
d6c0926856 Remove LaysTerrain 2020-11-15 16:33:32 +01:00
abcdefg30
05f933f007 Add an update rule for the DamagedByTerrain refactor 2020-11-15 16:33:32 +01:00
Paul Chote
72c82cb080 Remove BuildingInfluence trait. 2020-10-26 16:51:12 +01:00
Matthias Mailänder
14fc0254c6 Make all range circles fully configurable. 2020-10-18 15:08:17 +01:00
reaperrr
6337067032 Clean up property names + defaults of smudge smoke 2020-10-02 23:46:48 +02:00
tovl
92189e4b50 Let docking angle be determined by the host building. 2020-10-02 11:28:14 +02:00
Matthias Mailänder
c48eb572e3 Remove MuzzleSplitFacings and expose MuzzleSequence to testing. 2020-09-01 18:53:43 +02:00
Matthias Mailänder
06ad9666e8 Replace burns with more modular and testable trait combinations. 2020-08-02 22:15:13 +02:00
Matthias Mailänder
2d36d0a659 Reflect in naming that negative SelfHealing is a thing. 2020-08-02 22:15:13 +02:00
Paul Chote
ac975f4139 Convert yaml-exposed facings to WAngle. 2020-07-19 10:41:05 +02:00
Oliver Brakmann
60a7f53491 Fix target lines appearing not long enough on screen
Also changes the Delay attribute from ticks to milliseconds.
2020-07-16 00:28:05 +02:00
Pavel Penev
8c394a4cb5 Created FlashPaletteEffectWarhead and removed the hardcoded flashing from NukeLaunch
Not actually hardcoded, but there was a hard dependency in NukeLaunch on FlashPaletteEffect and explicit flashing checks.
2020-07-10 13:22:54 +02:00
Paul Chote
6d6822ca15 Update map inits in RA/TD/D2k. 2020-07-08 20:38:30 +02:00
Paul Chote
5f588561b6 Rewrite TS minimap rendering:
* Rename LeftColor and RightColor to MinColor and MaxColor
  These are mapped from LowRadarColor and HighRadarColor in
  the original inis, and appear to be used to set the bounding
  values for selecting a random colour, NOT for left/right
  pixels (which caused noticeably wrong banding).

* Adjust brightness based on terrain height.
  MinHeightColorBrightness and MaxHeightColorBrightness
  were chosen by trial/error to match the original
  map preview rendering.
2020-07-07 22:12:22 +02:00
abcdefg30
24130dfcdc Add an update rule for the RenameHealCrateAction rename 2020-05-21 14:08:14 +02:00
Matthias Mailänder
be2c59bc6e Add upgrade rule to convert ranges to footprints. 2020-05-12 20:53:05 -05:00
atlimit8
259c8d2c98 Merge ConditionManager trait directly into Actor 2020-05-09 15:46:11 +02:00
abcdefg30
e12c1dc9aa Retire the "release-20190314" path 2020-05-09 13:08:10 +01:00
abcdefg30
7fb49e383d Update and fix the latest update path and rules 2020-05-09 13:08:10 +01:00
Matthias Mailänder
38cdc93010 Default the optional effect sequence to null 2020-05-01 19:43:36 +03:00
Matthias Mailänder
bd1760682f Rename WithNukeLaunch* traits to WithSupportPower*. 2020-04-30 01:37:05 -05:00
reaperrr
b5e9b7635e MoveClassicFacingFudge update rule 2020-04-24 18:22:35 +02:00
Matthias Mailänder
73a2b59c2c Add additional notification support to infiltration. 2020-03-29 12:00:16 -05:00
Paul Chote
ac200f6173 Rework decoration renderable traits:
- Removed implicit pip definitions and IPips interface.
  New decoration traits have been added to render them.
  Pip types are no longer hardcoded in OpenRA.Game.

- Decoration rendering is now managed by SelectionDecorations(Base),
  which allows us to remove assumptions about the selection box
  geometry from the decoration traits.

- RenderNameTag has been replaced by WithNameTagDecoration, which is
  an otherwise normal decoration trait.

- Unify the configuration and reduce duplication between traits.

- Removed hardcoded references to specific selection box renderables.

- Remove legacy cruft.
2020-03-24 00:07:10 -05:00
abcdefg30
40bb45a02b Deprecate the release-20181215 path 2020-02-17 20:14:56 +00:00
abcdefg30
f73d23661f Update the update paths for release-20200202 2020-02-17 20:14:56 +00:00
Paul Chote
b2f0ac15e8 Generalize RallyPointInfo.Offset to support arbitrary length paths. 2020-02-09 16:52:22 +01:00
abcdefg30
aeb623498f Remove old update rules 2020-01-25 21:29:36 +01:00
abcdefg30
f5aa304e09 Add stray update rules to the correct path 2020-01-25 10:48:50 +00:00
Pavel Penev
d33a5bf94e Added an UpgradeRule CreateScreenShakeWarhead 2020-01-24 13:09:37 +01:00
reaperrr
aa63696933 Update rule for WithPermanentInjury removal 2020-01-16 22:56:39 +01:00
Paul Chote
adb3c8e39c Split fixed-wing attack and strafe attack types. 2020-01-12 21:06:35 +01:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
reaperrr
037ce9ebf3 Rename ProneTime to Duration
More in line with our property naming conventions.

Additionally, added descs to ProneOffset and
ProneSequencePrefix, since at  least the purpose of
the former isn't entirely clear without looking at the code.
2019-12-30 11:34:41 +01:00
reaperrr
948a9c9b19 Add ProductionAirdrop.ActorType update rule 2019-12-08 16:03:14 +00:00
reaperrr
a98a96b05d Update update rule paths 2019-11-30 20:08:27 +01:00
Abdurrahmaan Iqbal
763e6d8109 Fix #17229: Refactor ReturnToBase.cs 2019-10-17 10:28:43 +02:00
reaperrr
88d930579b Fix missing rules in prep update path 2019-10-13 22:37:03 +01:00
abcdefg30
e9020048fb Add an update rule to remove 'yes' and 'no' 2019-10-12 00:07:05 +02:00
abcdefg30
76ad9962d7 Split off a new UpdatePath for changes not going into prep-1908 2019-10-12 00:07:05 +02:00
tovl
2d394f33b8 Fix units from transports appearing at load point. 2019-08-19 00:33:38 +02:00
abcdefg30
bfc3e1354b Rename SearchFromOrderRadius to SearchFromHarvesterRadius 2019-08-11 16:40:55 +02:00
reaperrr
bfcdb3a8a2 Add IdleBehavior enum to Aircraft 2019-07-21 16:29:38 +02:00
reaperrr
4bf659ca38 CanSlide update rule 2019-07-18 10:26:43 +02:00
reaperrr
aa5c8b4efa Revert FlightDynamics update rule 2019-07-18 10:26:43 +02:00
reaperrr
bbf4495668 Update rule for FlightDynamics 2019-07-05 00:03:36 +02:00
tovl
5920de1384 Airborne transports only land to (un)load. 2019-06-30 18:04:43 +02:00
reaperrr
c8a42cbce2 Introduce AirAttackType
Aircraft attack behavior (currently FlyBy or Hover)
is now controlled via this instead of the CanHover boolean.
2019-06-10 12:43:34 +02:00
reaperrr
3ff8fb3cd2 Rename Hovers' OffsetModifier to BobDistance 2019-06-02 10:00:58 +01:00
Paul Chote
52fd32c311 Split IPlaceBuildingPreviewGeneratorInfo from PBOG. 2019-05-31 15:44:09 +02:00