reaperrr
1d2361cdd3
Change default and auto-calc of victim scans to -1
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For all projectiles and warheads.
Not really a must for everything else, but for CreateEffectWarhead, the
ImpactTypes refactor (separate PR) makes it a bit harder to make the
warhead valid in every situation, so setting the victim scan to zero is the easiest way to disable scanning for actors completely.
2017-06-25 22:40:12 +02:00
reaperrr
ca475fe133
Projectile style fixes
2017-06-25 22:40:12 +02:00
reaperrr
edffaa4987
Introduce Weapon.TargetActorCenter and adapt projectiles
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This also fixes issues with attackers that don't have their own Attack
trait.
2017-06-24 11:24:17 +01:00
reaperrr
7eab278711
Adapt tracking projectiles to support targeting CenterPosition
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Instead of closest targetable position.
2017-06-15 01:32:37 +02:00
reaperrr
7acc6dacbc
Fix armaments/projectiles to aim at closest Target.Positions
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Instead of CenterPosition.
TargetablePositions were already used for targeting/attack decisions, but not armaments/projectiles.
2017-06-05 14:22:47 +02:00
reaperrr
033268a7ba
Make projectiles use most sensible blocker scan radius
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By default, but allow custom overrides.
2017-05-13 11:15:38 -07:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
reaperrr
046f857409
Add target tracking support to AreaBeam
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Closes #10181 .
2016-12-17 15:28:25 +01:00
reaperrr
5463176fa3
Adapt LaserZap Color description and Args structure
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To match AreaBeam.
2016-09-20 17:25:28 +02:00
Matthias Mailänder
71743b3b4a
Only sync projectiles and future synced effects.
2016-06-13 14:35:28 +02:00
reaperrr
fef4f3eb79
Move projectiles to their own namespace and folder
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While they are (currently) technically effects, this makes the actual purpose and wiki more clear.
2016-05-28 14:42:33 +02:00