Chris Forbes
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d6f8b7d850
|
fix z-order bug
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2010-09-16 17:43:17 +12:00 |
|
Paul Chote
|
051c451867
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Support custom tile size ingame
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2010-09-15 19:31:21 +12:00 |
|
Paul Chote
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be47fb55e8
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Initial support for custom tile sizes
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2010-09-15 19:31:21 +12:00 |
|
Paul Chote
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45d712d390
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Fix defaultmod.
|
2010-09-09 20:31:53 +12:00 |
|
Paul Chote
|
dbbdc171d2
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Use the new-format sequences.
|
2010-09-09 20:31:53 +12:00 |
|
Paul Chote
|
befe22e170
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Convert sequences to yaml
|
2010-09-09 20:31:53 +12:00 |
|
Paul Chote
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b84d2f2c29
|
Allow a small amount of over-scroll so ui doesn't get in the way
|
2010-09-06 20:12:47 +12:00 |
|
Paolo Chiodi
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2945838eef
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some more locking into map borders
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2010-09-06 20:12:47 +12:00 |
|
Paul Chote
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598fe9f956
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gut perf logging - only record expensive ticks. perf.log is small enough to be useful now.
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2010-09-06 15:29:34 +12:00 |
|
Paolo Chiodi
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1c8f744719
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allow camera shaking to exit map borders
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2010-09-04 10:45:09 +02:00 |
|
Paolo Chiodi
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669aaab6b4
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change mouse sequence to blocked whene map borders are reached
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2010-09-04 11:46:14 +12:00 |
|
Paolo Chiodi
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73017d3f5c
|
lock viewport scrolling into map size
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2010-09-04 11:46:14 +12:00 |
|
Paul Chote
|
dbd076543b
|
Low level loadscreen displays earlier
|
2010-08-25 21:17:05 +12:00 |
|
Paul Chote
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b6b4df703a
|
Shift loadscreen into mods
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2010-08-25 20:15:46 +12:00 |
|
Paul Chote
|
b17e6900ec
|
Awesome loadscreen for ra; crashfixes
|
2010-08-25 20:15:45 +12:00 |
|
Paul Chote
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08a60ca336
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Initial loadscreen impl; draws a black screen.
|
2010-08-25 20:15:45 +12:00 |
|
Paul Chote
|
d8c053253d
|
wtf?
|
2010-08-25 20:15:44 +12:00 |
|
Paul Chote
|
e4271b35dc
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shader params can stay inside Renderer
|
2010-08-25 20:15:44 +12:00 |
|
Paul Chote
|
8e42dd95fc
|
RGBASpriteRender doesn't care about palettes
|
2010-08-25 20:15:44 +12:00 |
|
Paul Chote
|
1143f496db
|
Part 2 of 3: Split Settings into logical units.
Syntax for command line overrides is now <section>.<setting>=<value>
eg `General.InitialMods=cnc'
|
2010-08-24 19:53:05 +12:00 |
|
Paul Chote
|
46d0ce89e9
|
Fix silly naming conventions
|
2010-08-24 19:53:05 +12:00 |
|
Bob
|
18914447aa
|
fixed Renderer init (separated device creation from shader load)
|
2010-08-21 18:59:05 +12:00 |
|
Bob
|
0e16aa339d
|
move SheetBuilder singleton onto ModData
|
2010-08-21 17:44:06 +12:00 |
|
Bob
|
c7b650d6ec
|
de-static'd CursorSheetBuilder
|
2010-08-21 17:36:58 +12:00 |
|
Chris Forbes
|
0a041fe425
|
use byte[] backing for Sheet. bitmap backing is still available for Chrome RGBA hack.
|
2010-08-19 19:22:03 +12:00 |
|
Chris Forbes
|
1595c6a0ed
|
interim hack to support use of raw data in Sheet
|
2010-08-19 18:42:45 +12:00 |
|
Chris Forbes
|
db7a11e8a6
|
some random bits
|
2010-08-19 18:33:52 +12:00 |
|
Paul Chote
|
21b0b12948
|
Fix MP gamestart
|
2010-08-18 22:21:08 +12:00 |
|
Paul Chote
|
230d59f655
|
Tweak visibility; hopefully allows targeting of detected units
|
2010-08-15 06:18:46 +12:00 |
|
Paul Chote
|
694fd84188
|
Clean up custom color palette
|
2010-08-15 00:18:06 +12:00 |
|
Paul Chote
|
d0da9d11bf
|
Fix palettes and all palettemods. Remap palettes broken.
|
2010-08-14 23:29:01 +12:00 |
|
Paul Chote
|
0a2d39f15b
|
More correct, still doesn't work.
|
2010-08-14 22:23:22 +12:00 |
|
Paul Chote
|
8118a17e3c
|
foo
|
2010-08-14 21:53:24 +12:00 |
|
Paul Chote
|
0f6564f31a
|
more or less fail
|
2010-08-14 21:36:13 +12:00 |
|
Paul Chote
|
dda6556e17
|
non-working palette fail
|
2010-08-14 21:07:19 +12:00 |
|
Bob
|
ae703d50b2
|
Actor.traits is implementation detail
|
2010-08-14 17:39:49 +12:00 |
|
Chris Forbes
|
4328fbc350
|
fix color picker again
|
2010-08-12 19:35:36 +12:00 |
|
Chris Forbes
|
f162c5956e
|
cleanup wtf
|
2010-08-10 21:51:06 +12:00 |
|
Chris Forbes
|
e6f717ff04
|
FAST
|
2010-08-10 21:26:50 +12:00 |
|
Bob
|
ede160f1b6
|
move some more (gameplay related) widgets into mods/
|
2010-07-30 20:55:03 +12:00 |
|
Bob
|
b4c84a11f2
|
changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/
|
2010-07-30 20:15:14 +12:00 |
|
Bob
|
2dd558a065
|
move LastMousePosition et al from Widget to Viewport
|
2010-07-30 20:07:39 +12:00 |
|
Paul Chote
|
8fab45ae39
|
Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff.
|
2010-07-28 21:11:50 +12:00 |
|
alzeih
|
d9a423b596
|
Smite Indexdebug, tidy up dev mode
|
2010-07-26 22:23:24 +12:00 |
|
alzeih
|
30241ddccc
|
Locate devmode code largely in the trait, reduce exploitability.
|
2010-07-26 22:23:24 +12:00 |
|
Chris Forbes
|
4cc021adfe
|
fix dumb crash in minimap -- actors outside the map accessed memory that wasnt part of the bitmap.
|
2010-07-26 22:16:23 +12:00 |
|
Paul Chote
|
305fa03355
|
Kill Controller
|
2010-07-26 20:14:35 +12:00 |
|
Paul Chote
|
e677be7908
|
Remove more cruft from Game.controller
|
2010-07-26 20:14:35 +12:00 |
|
Paul Chote
|
eac49ca641
|
Refactor existing hodgepodge of hardcoded mouse/keyboard events into DefaultInputController.
|
2010-07-26 20:14:35 +12:00 |
|
Paul Chote
|
2248320af7
|
Move Game.Controller.HandleInput into a widget; works but is hacky
|
2010-07-26 20:14:35 +12:00 |
|