reaperrr
d6fb05ce68
Introduced VisualBounds on SelectionDecorations
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To allow visual selection boxes to be independent from Selectable.Bounds.
2015-06-17 20:13:51 +02:00
Matthias Mailänder
1bf2bfadb4
update the engine version as the merge was delayed
2015-06-13 10:54:03 +02:00
Matthias Mailänder
d7e63ec28a
fix a NullReferenceException
2015-06-13 10:53:48 +02:00
Matthias Mailänder
0816251bcd
fix a null reference exception in parentKey
2015-06-13 10:52:23 +02:00
Matthias Mailänder
e2e9ce9d7e
check sequence image at RenderSprites level
2015-06-11 21:18:25 +02:00
Matija Hustić
a4ac3ecd5f
Rank moved to new trait.
2015-06-11 02:41:29 +01:00
reaperrr
733b7fc0b0
Added WithMoveAnimation trait
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RenderUnitFlying -> WithUnitBody + WithMoveAnimation upgrade rule
Make TD Orca use WithMoveAnimation
Remove RenderUnitFlying
2015-06-04 14:42:11 +02:00
reaperrr
4d79cce491
Added WithAttackAnimation trait
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Interacts with WithUnitBody.
Upgrade rule for RenderUnitReload -> RenderSprites + WithUnitBody + WithAttackAnimation
Use WithAttackAnimation for RA V2 launcher
Remove RenderUnitReload
2015-06-04 14:42:10 +02:00
reaperrr
0e3a53bec7
Added WithFacingSpriteBody trait.
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Extracted AutoSelectionSize into its own trait.
RenderUnit -> RenderSprites + WithFacingSpriteBody upgrade rule
Remove RenderSimple dependencies of ThrowsParticle
and WithHarvestAnimation.
2015-06-04 14:42:08 +02:00
Taryn Hill
4f222acf61
Upgrade rule for moving Cursor to SupportPower.
2015-05-29 09:47:09 -05:00
penev92
9ea78285fa
Add an upgrade rule for DeathSounds.DeathTypes
2015-05-24 00:16:26 +03:00
penev92
1c44fcbad4
Add upgrade rules to remove DamageWarhead.DeathType
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and replace it with proper DamageTypes
2015-05-24 00:15:09 +03:00
reaperrr
037bd6794c
Upgrade rules for moving Voice to Voiced trait
2015-05-22 01:51:52 +02:00
penev92
dc3ae39db1
Rename ProvidesCustomPrerequisite to ProvidesPrerequisite
2015-05-07 03:04:11 +03:00
penev92
e3e6bcaf2a
Add an upgrade rule for explicit prerequisite providing by buildings
2015-05-04 01:58:49 +03:00
abcdefg30
cd9af39662
Merge pull request #8044 from penev92/bleed_withSpriteBody
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Retire RenderFlare and WithFire traits
2015-05-03 11:19:02 +02:00
penev92
c5dead9098
Introduce WithSpriteBody trait
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Add upgrade rules
Add ISpriteBody
2015-05-03 11:54:27 +03:00
abcdefg30
95e3713b69
Add an upgrade rule
2015-05-01 14:16:20 +02:00
Chris Forbes
16c61cb929
Merge pull request #8017 from pchote/map-definitions
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Remove magic ActorReference/SmudgeReference parsing
2015-04-30 10:46:27 +12:00
Paul Chote
d255a3989e
Upgrade mod rules.
2015-04-30 07:35:27 +12:00
Paul Chote
981f782cf9
Add a stub for upgrading map actors.
2015-04-30 07:06:14 +12:00
Paul Chote
94f22638be
Add an upgrade rule.
2015-04-27 19:47:12 +12:00
abcdefg30
c4a63eee30
Merge pull request #7875 from penev92/bleed_exposePlayerReferences
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Add upgrade rules support for map PlayerReferences
2015-04-26 22:53:42 +02:00
penev92
2402b56da7
Reorganize PlayerReference loading to enable upgrade rules for them.
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The PlayerReference definitions are now stored
as raw MiniYamlNodes in the map.
2015-04-26 23:16:20 +03:00
penev92
36abf2ac41
Add an upgrade rule for TakeCover
2015-04-26 14:29:12 +03:00
penev92
ea01439377
Add an upgrade rule for DamageWarheads
2015-04-26 14:29:10 +03:00
Paul Chote
8f93d7b5d7
Simplify and fix animation glitches.
2015-04-25 22:52:14 +02:00
Matthias Mailänder
b07d125d18
add an upgrade rule
2015-04-25 22:52:14 +02:00
Paul Chote
84e85d8a5d
Rename Image -> Images.
2015-03-30 20:20:36 +01:00
reaperrr
33cb4fe3e1
Projectile refactoring upgrade rules
2015-03-27 00:11:31 +01:00
reaperrr
c51afd837c
Upgrade rules for LimitedAmmo -> AmmoPool refactoring
2015-03-26 23:21:02 +01:00
Paul Chote
4ea55809ca
Decompose RenderInfantry into WithInfantryBody and RenderSprites.
2015-03-21 13:04:17 +00:00
RoosterDragon
1515ac54f6
Enforce a line length limit.
2015-03-19 17:20:34 +00:00
Taryn Hill
1e0612ddf0
Change SoundOnDamageTransition to randomly select
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from a string[] instead of a single string.
2015-03-12 16:09:11 -05:00
reaperrr
89527962dd
Upgrade rule for PerCellDamage removal
2015-02-17 01:33:23 +01:00
ScottNZ
582b6635ff
Brace style fixes
2015-02-13 02:32:49 +13:00
penev92
828614d0f0
Add YAML upgrade rule
2015-01-25 17:17:35 +02:00
Oliver Brakmann
1f048b64ac
Add upgrade rule for PlayMusicOnMapLoad removal
2015-01-25 14:44:13 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
RoosterDragon
a6cda967c2
Formatted all files.
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Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
Paul Chote
380b0e1561
Capitalise cursor properties.
2014-12-23 22:09:21 +13:00
Oliver Brakmann
280b30961f
Add plumbing for short game option
2014-12-18 20:03:26 +01:00
Paul Chote
ecd3809bc2
Fix a collection of whitespace-style issues in Mods.Common.
2014-12-14 17:06:43 +13:00
atlimit8
bbd54cb32f
Added IDisabledTrait & rewrote upgrade code using a level-based approach.
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Upgradeable traits are notified whenever an upgrade of their declared types are granted or revoked. The traits maintain their own internal level counter, which is then used to enable or disable the trait functionality. A trait can register for multiple upgrade types which then all affect the internal level counter.
IDisabledTrait for identifying (and filtering) disabled traits
UpgradableTrait provides an abstract base for traits to support upgrade levels
Added IDisabledTrait support to GlobalButtonOrderGenerator
Includes rework by pchote with alterations.
2014-11-26 05:45:26 -06:00
Matthias Mailänder
a3baee9d68
remove BelowUnits
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closes #3670
2014-10-29 21:38:30 +01:00
huwpascoe
3ece9ede42
Turrets now realign when not attacking.
2014-10-04 01:18:19 +01:00
Paul Chote
8a014393a3
Rename UnitUpgradeCrateAction to GrantUpgradeCrateAction.
2014-10-01 21:29:22 +13:00
Paul Chote
abba61dd8c
Replace RemoveOnConditions with KillsSelf.
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Upgrades offer more flexibility than prerequisites.
2014-10-01 21:29:21 +13:00
Paul Chote
968486a03e
Reimplement iron curtain as a generic stat upgrade.
2014-10-01 21:29:19 +13:00