Paul Chote
d967c564a2
Remove TargetActor and TargetLocation from order issuing.
2017-10-15 19:07:46 +02:00
Andre Mohren
4e45747b41
Game no longer crashes if no ResourceLayer is used.
2017-10-06 21:57:57 +02:00
Paul Chote
0f6dda3f5f
Calculate building placement offsets in screen space.
2017-09-10 18:26:54 +02:00
Paul Chote
898ef8fe50
Add support for queuing Guard orders.
2017-09-03 12:54:09 +02:00
reaperrr
d949e17b88
Perform FogObscures as late as possible
...
FogObscures is more expensive than simpler boolean, player or HasTraitInfo checks, so in these places it makes sense to perform the other checks first.
2017-08-07 09:42:12 +02:00
reaperrr
fdb3866238
Remove FootprintUtils
2017-07-13 17:43:41 +02:00
reaperrr
46dc827d46
Refactor footprint cell lookups and move them to Building
...
Removing FootprintUtils happens in the next commit for better
reviewability.
2017-07-13 17:43:41 +02:00
Paul Chote
2a2bd676a3
Remove hardcoded references to HideBibPreviewInit.
2017-07-01 10:35:22 +01:00
Paul Chote
b2c3a55c12
Add IActorPreviewInitInfo interface.
2017-07-01 10:35:22 +01:00
Paul Chote
94fba3521a
Add ForceModifiersOrderGenerator for force move/attack and queueing.
2017-06-06 08:53:54 -06:00
Paul Chote
d9800d4e2b
Fix repair cursor visual feedback target.
2017-04-24 08:52:48 +01:00
atlimit8
99f3f37afe
Merge pull request #13104 from rob-v/RepairNavalUnitsWithRepairCursor
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Naval units (RepairableNear) units repairable using Repair cursor
2017-04-23 22:05:46 -05:00
Paul Chote
a8bb03aa34
Draw TS line-build cell previews with increased translucency.
2017-04-23 00:44:10 +01:00
Paul Chote
304e3ef9f9
Distinguish between line build nodes and segments.
2017-04-23 00:44:09 +01:00
rob-v
9216427c2b
RepairableNearUnitsWithRepairCursor #12361
2017-04-11 19:03:41 +02:00
Paul Chote
9ab59ff614
Don't show a move flash effect when PBOG nudges a unit.
2017-02-05 18:40:22 +00:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
abcdefg30
9142452922
Fix beacons not being cancelable
2016-09-20 18:11:25 +02:00
Paul Chote
1ae86f34f8
Overhaul Carryall behaviour, adding support for manual control.
2016-08-27 15:42:18 +01:00
Paul Chote
d2f5fe7380
Draw order generator renderables above the shroud.
2016-08-22 20:27:59 +01:00
Paul Chote
b016638ebe
Allow beacons to be placed and drawn above the shroud.
2016-08-22 20:27:58 +01:00
Paul Chote
acab6f1f4b
Fix custom order generators for left-click targeting.
2016-04-09 11:59:54 -04:00
Paul Chote
8efa7a143e
Add ExpectedButton check to GuardOrderGenerator.
2016-03-31 21:11:53 +01:00
Paul Chote
602acabe47
Remove World.TileSet.
2016-03-12 19:47:07 +00:00
Paul Chote
7993068c8f
Remove Map.SequenceProvider.
2016-03-12 19:46:20 +00:00
Paul Chote
860876b08f
Merge pull request #10893 from abcdefg30/MurtosExploit
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Fix an exploit were players were able to repair at enemy service depots
2016-03-12 13:46:55 +00:00
abcdefg30
e8a051e761
Fix an exploit were players were able to repair at enemy service depots
2016-03-07 15:53:40 +01:00
abcdefg30
bfe9bc329c
Fix players being able to command allied units to the service depot
2016-03-07 15:18:23 +01:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
b0bd252343
Move Util to Mods.Common.
2016-01-19 23:35:18 +00:00
Matthias Mailänder
fc8d35c2d4
put enter transport order targeters into respective files
2016-01-18 21:53:57 +01:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
RoosterDragon
3026bdcea5
Implement equality on TraitPair.
2016-01-17 00:13:06 +00:00
Oliver Brakmann
addbe6d564
Merge pull request #10472 from Mailaender/guard-refactor
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Cleaned up the Guard code
2016-01-16 23:09:19 +01:00
Paul Chote
1cb93b52c0
Cancel PBOG when placement becomes invalid.
2016-01-15 21:26:32 +00:00
Paul Chote
054be44563
Cache production queue on PBOG.
2016-01-15 20:59:57 +00:00
Paul Chote
fca759987c
Use shift to disable line building.
2016-01-13 23:57:18 +00:00
Paul Chote
4f07d615b7
Use the correct CenterPosition for PBOG overlays.
2016-01-10 23:41:23 +00:00
Matthias Mailänder
5b263e3cdb
put GuardOrderGenerator in the correct namespace
2016-01-10 07:22:42 +01:00
atlimit8
b07cd683e8
Easier actor selection in game by actor bounds center
2015-12-23 12:09:08 -06:00
RoosterDragon
dcf375a412
Store Targetables in Actor.
...
This can be used to avoid several lookups for these traits, as well as allow Actor to provide specialised methods to deal with target types efficiently. This also reduces some code duplication.
2015-12-12 20:55:17 +00:00
Paul Chote
124c0ea041
Make CanTarget modifiers a ref parameter.
2015-11-16 20:38:53 +00:00
reaperrr
2f69711341
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
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These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
Pavel Penev
4e3d6bde4f
Split AircraftMoveOrderTargeter to its own file
2015-10-01 20:09:12 +03:00
Oliver Brakmann
0e9257abcf
Merge pull request #9239 from penev92/clearFootprint
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Move actors outside of the desired footprint when placing a building
2015-09-25 15:34:38 +02:00
Pavel Penev
f942ab1389
Move any mobile actors that block the building's desired footprint when placing a building
2015-09-23 19:41:21 +03:00
atlimit8
9acf121eb1
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
Paul Chote
ef55d646f7
Unstatic the Sound class.
2015-09-20 14:11:06 +01:00
atlimit8
09984683a7
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00