Commit Graph

62 Commits

Author SHA1 Message Date
tovl
da2e56e478 Make deploying mines queueable. 2019-03-14 00:23:47 +01:00
tovl
c096fbde96 make portable chrono queueable
give PortableChrono fallback movement

style fix

add chrono target line

require and cache IMove
2019-03-12 13:38:48 +01:00
tovl
a17cd0fa06 Replaced Canceled state with Canceling state. 2019-03-09 21:47:43 +00:00
tovl
8191a6566b Add missing self and optional pretick parameters to Queue, QueueChild and PrintActivity methods.
This means sequenceActivities needs to accept self as well.
2019-03-09 21:47:43 +00:00
Paul Chote
ab4a7e3558 Replace System.Drawing primitives with our own. 2019-03-04 18:26:42 +00:00
Paul Chote
49621bebd0 Abort activities when we don't know how close to move to a target. 2019-02-09 19:20:10 +01:00
Paul Chote
a17608a24e Port Infiltrate to the new Enter activity. 2019-02-03 20:21:51 +01:00
Paul Chote
1f7b558b29 Rename Enter to LegacyEnter. 2019-02-03 20:21:51 +01:00
Paul Chote
5ef7809002 Fix target invalidation and reacquisition in LeapAttack. 2019-01-26 22:53:46 +00:00
Paul Chote
b2d960ec19 Pass target line color to inner move activities. 2019-01-26 22:53:46 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
abcdefg30
428155c093 Fix LeapAttack setting attack.IsAiming too early 2019-01-22 22:52:43 +00:00
Paul Chote
4d3db0d454 Fix invalid target crash if Leap target dies. 2019-01-05 23:59:25 +01:00
Paul Chote
ae38133c9f Use the CenterPosition as the starting position. 2019-01-05 19:54:38 +01:00
Paul Chote
0c7158efcd Calculate Leap state on first run instead of construct. 2019-01-05 19:54:38 +01:00
abcdefg30
0ff4e466ee Refactor Leap attack logic 2018-12-29 19:21:54 +01:00
Andre Mohren
b1a44086a0 Removed unused using directives. 2018-11-17 17:23:22 +00:00
reaperrr
8f1d8a67cc Remove RearmBuildings from Aircraft and Minelayer
In favor of using Rearmable trait.
2018-11-02 22:28:08 +00:00
reaperrr
8144fca5be Merge repair and rearm anim traits into WithResupplyAnimation
This is the safest approach to avoid conflicts/visual glitches when the host is responsible for both resupply types.
The new trait will simply play a looping animation as long as the actor is resupplying in any form.
2018-09-27 16:38:08 +02:00
Paul Chote
4375dc2fc1 Kill chronoshifted actors if the return-to-origin fails. 2018-08-15 21:17:27 +01:00
Paul Chote
6f864b055d Remove IPreventsTeleport interface.
MadTank is changed to use conditions instead.
This has a side-benefit of disabling the move
cursor while deployed.
2018-08-15 21:17:27 +01:00
Chris Forbes
d4ef841678 Convert masses of HashSet<string> to BitSet<DamageType> 2018-07-28 20:12:42 +01:00
Mustafa Alperen Seki
5e7e3bb011 Add DamageTypes to Kill() and make some traits use it. 2018-03-09 00:25:29 +01:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Mustafa Alperen Seki
fc07391c8c Add Type Support for InfiltrateFor* traits 2017-12-27 11:13:09 +00:00
reaperrr
8b7a71685c Remove AmmoPool-awareness from Armament 2017-11-12 19:48:06 +00:00
abcdefg30
71f2026b32 Remove the hardcoded cloak reference from activities 2017-09-13 21:18:21 +02:00
abcdefg30
1f93029e51 Always make sure to be on the host actor when repairing 2017-05-26 22:53:03 +02:00
Mustafa Alperen Seki
fd595660ec Add condition support to Infiltrates. 2017-03-03 22:40:20 +00:00
reaperrr
0c3a786d10 Merge Mods.RA into Mods.Cnc 2017-02-12 01:33:22 +01:00
reaperrr
709e2a26e1 Merge Mods.TS into Mods.Cnc 2017-02-02 21:20:31 +01:00
penev92
502ed6a0e7 Add SpriteHarvesterDockSequence and VoxelHarvesterDockSequence
Pass drag-related info from Refinery to HarvesterDockSequence
2015-01-25 17:17:34 +02:00
penev92
c18da7abb0 Fix harvester dock sequence names 2015-01-25 16:58:04 +02:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
RoosterDragon
a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
reaperrr
ee8e1f46c1 Move 'Activity' into its own namespace in OpenRA.Game. 2014-12-14 17:12:46 +01:00
penev92
1e9535b63a Move more files
Move VoxelNormalsPalette to TS
2014-12-14 15:39:38 +02:00
penev92
09350528fd Moving renders
Remove Traits.Render
2014-12-09 01:29:25 +02:00
reaperrr
7470391c5d Move RA World traits, FrozenUnderFog Modifier and various other traits into Traits 2014-12-03 12:52:17 +01:00
huwpascoe
a660bb95b5 Actor properties consistency improved 2014-11-21 02:44:05 +00:00
reaperrr
8b5bd49095 Move ResourceClaim and ResourceClaimLayer to Mods.Common 2014-10-04 18:52:48 +02:00
atlimit8
3f6e1a608a Added IDisableMove 2014-10-03 08:07:05 -05:00
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
Oliver Brakmann
062e7f5298 Check proc's health before (un)docking. Fixes #5338 2014-05-17 17:09:46 +02:00
Matthias Mailänder
ba309a3367 add spice refinery smoke overlay when harvester docked 2014-05-14 09:39:45 +02:00
Paul Chote
8a988e5e02 Clean up HarvesterDockSequence. 2013-07-21 17:30:59 +12:00
Paul Chote
0fdffd7b6a Convert Drag to world coords. 2013-07-08 21:52:27 +12:00
Matthias Mailänder
e09a7f57f3 Undock harvesters when refinery is destroyed or not in world
fixes #2029
2013-04-24 13:42:02 +02:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
Chris Forbes
2bc260c833 move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits 2011-10-06 23:11:58 +13:00