Paul Chote
db7887687b
Remove hardcoded list of palette mod exclusions.
2013-02-22 15:04:41 +13:00
Paul Chote
f593807617
Rework color picker palette modification.
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The old method had the lobby code dig around inside
the palette modification machinery, which was a giant
hack preventing necessary streamlining.
2013-02-22 15:04:41 +13:00
Matthias Mailänder
d52394bb47
add classic left-click orders
2013-01-18 10:57:40 +13:00
Chris Forbes
22e2d3d0f4
Merge pull request #2507 from Lookingglass/per-player-shrouds
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Per-player shrouds
2012-12-22 12:26:40 -08:00
Chris Forbes
3eed137117
Merge pull request #2526 from Mailaender/strings
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made all in-game strings customisable via .yaml files
2012-12-22 12:25:33 -08:00
Chris Forbes
e28be10dd4
Merge pull request #2525 from Mailaender/custom-tech
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don't hardcode custom prerequisites anymore
2012-12-22 12:25:03 -08:00
Matthias Mailänder
c3b959846c
customisable Ready/Hold text for CnC mod
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make those strings also translatable
2012-12-22 19:21:05 +01:00
Matthias Mailänder
8246b2f35f
don't hardcode custom prerequisites anymore
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to make those strings translatable
2012-12-22 17:42:57 +01:00
Kenny
4090be72d4
Adding Shroud trait to CNC / D2K mods
2012-12-16 20:00:17 -08:00
Matthias Mailänder
99256bcad0
cnc: fix wrong civilian field remapping at least in-game
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the editor hack is RA specific
2012-12-12 09:43:45 +13:00
Chris Forbes
8ab1fbe83a
Merge pull request #2482 from reaperrr/patch-1
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Update mods/cnc/music.yaml
2012-12-03 13:11:11 -08:00
reaperrr
aeaa58a01b
Update mods/cnc/music.yaml
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'I Am' was the name of the band that made this song (with Mr. Klepacki on drums), the track is actually called Destructible Times. Also brought titles of Warfare/Full Stop as well as Heavy Gear/Demolition in line with other double-named tracks.
2012-11-22 00:21:41 +01:00
Matthias Mailänder
a2f5ffd59e
made WaterPaletteRotation more configurable
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Base is now configurable per terrain
ExcludePalettes is now exposed to yaml
2012-11-17 13:13:32 +01:00
Chris Forbes
3e81a4bd70
remove PowerBarWidget entirely
2012-09-25 19:51:03 +12:00
Chris Forbes
84f7aa56e1
make ResourceBarWidget generic
2012-09-25 19:44:20 +12:00
Chris Forbes
c42f270ce0
move all databinding for the silobar into ui logic
2012-09-25 19:39:33 +12:00
Scott_NZ
c33c9e9f69
Fixes #2386 (Add map size to map list)
2012-08-28 16:18:15 +12:00
Igor Popov
e8359b08c6
change IsAdmin indicator to d2k like
2012-08-22 12:38:10 +12:00
Matthias Mailänder
5ea86873c6
fixes #2360 , fixes #2227
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use notifications.yaml for biolab production queue (crash fix)
remove bio prerequisite for visceroid (won't work after capture)
2012-08-15 08:52:03 +12:00
Matthias Mailänder
8e2d712688
fix cnc snow theatre crash
2012-08-14 11:01:36 +12:00
psydev
192af5d60f
Tank shells do 100% vs. armor again. Buff turret. MRLS fixed.
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Conflicts:
mods/cnc/weapons.yaml
2012-07-31 09:10:32 +12:00
Matthias Mailänder
36fbddbb5c
fix d2k production queues
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ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Matthias Mailänder
f0708ecfb2
cut out the black tile
2012-07-06 14:37:17 +12:00
Matthias Mailänder
653d72086c
A10 crash site to terrain
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it is not transparent and will look wrong in desert/winter
2012-07-06 14:37:14 +12:00
Matthias Mailänder
d851c5646e
a10cr dimensions fixed
2012-07-06 14:36:52 +12:00
Matthias Mailänder
ac0d3779f1
added @Nyerguds awesome cnc A10 crash site
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ripped from a Westwood beta screenshot
2012-07-06 14:36:49 +12:00
Matthias Mailänder
9a0d62dc85
removed pyle again (no changes)
2012-07-06 14:36:44 +12:00
Matthias Mailänder
8cea309ec6
more SHP fixes by Nyerguds
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- The SSM Launcher (mlrs.shp) was updated because the very last
turret frame without missiles had messed up house colours
- buildings that showed remap color instead of real yellow:
* Civilian Oil Derrick (Made correct remap for v19.shp)
* Advanced Communications Center (shadow under the big dish
turned to remap, in both eye.shp and eyemake.shp)
* Tiberium Silo (random remap pixels in the collapse frame
of silo.shp, and the entire lower right edge on silomake.shp)
* Barracks (remap pixels showing up in the
normally gray buildup on pylemake.shp)
2012-07-03 09:21:54 +12:00
Matthias Mailänder
867f112dfe
base cnc snow on temperat to remove snowy greenland tiles
2012-07-03 09:21:54 +12:00
Matthias Mailänder
a20d1c95c8
noticable SHP fixes from C&C 1.06c rev3
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including a snow theatre now fixed with few backfalls to winter
hand of nod with logo (like in the beta)
fence fixes (one frame did not fit to the rest)
factory retains the shadow of the make animation
nicer ion cannon icon from a westwood render
2012-07-03 09:21:54 +12:00
Chris Forbes
3dc39b2c9d
fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering
2012-07-02 09:42:20 +12:00
Matthias Mailänder
c75c72b525
made palette shadowindex configurable
2012-07-01 19:37:57 +12:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
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outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Matthias Mailänder
480db8be42
non-capturable hospital with heal-zone
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will heal engineer, capturing it is useless;
heal-zone makes less sense, but it looks nicer
(otherwise infantry drawn on top of the building)
2012-07-01 13:02:23 +12:00
Matthias Mailänder
579ff04f68
fixes #2253
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rough mouse-cursor for infantry-only areas
blue move cursor for d2k rally points
2012-07-01 12:41:23 +12:00
Matthias Mailänder
9115fc4397
fixes #2157
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Tooltip descriptions now showup in CnC.
2012-06-29 09:06:15 +12:00
Generalcamo
dd81b6d872
Corrected Music Strings, added a voiced track
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The music strings have been taken from Frank Klepacki's Website and the CD. In some cases, I have added parenthesis to show the names that many people give them
2012-06-29 08:45:44 +12:00
Matthias Mailänder
ed6a625c69
nonstandard build time value for a cnc classic mod fixes #2164
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remove the testcase in structures.yaml if unwanted for cnc mod
2012-06-28 13:10:41 +12:00
James Dunne
8e602104af
Harvesters - made search radius configurable for both initial search from proc and search from harvest location.
2012-06-27 18:00:42 -05:00
Matthias Mailänder
d3915ad291
string AcceptsSmudgeType replaces boolean AcceptSmudge
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because Dune 2000 has different craters for rock and sand
2012-06-27 13:19:52 +12:00
Chris Forbes
984a498ed2
Finish fixing #2136
2012-06-26 19:24:59 +12:00
Igor Popov
c122e6f54d
indicate-admin: implementation (ra)
2012-06-26 18:58:31 +12:00
James Dunne
4373f577d8
Added ResourceClaimLayer trait to World for cnc and d2k.
2012-06-24 21:41:16 -05:00
Chris Forbes
8607575e2b
Merge remote-tracking branch 'matt/patch-2'
2012-06-25 09:52:24 +12:00
Matthias Mailänder
84d623397b
made PaletteFormat configurable
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as suggested in issue #2219
2012-06-19 21:36:10 +02:00
Matthias Mailänder
c6a1031ab7
fix cnc palette issues
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cursor not supporting transparency which is only needed for d2k
2012-06-18 17:44:03 +02:00
Matthias Mailänder
7cbed30dc6
fix cnc palette issues
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cursor not supporting transparency; wrong icon, fx palette
2012-06-18 17:40:22 +02:00
Matthias Mailänder
ce0099f5d2
fix settings for d2k and cnc
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no UPnP for CnC singleplayer skirmishes, use RA chromes at D2k
2012-06-18 17:07:56 +02:00
Matthias Mailänder
527c6dc36b
"repair" infantry at hospital
2012-06-18 03:30:53 +03:00
Matthias Mailänder
8831a93375
make the hospital become a repairunit (for infantry)
2012-06-18 03:29:17 +03:00