more SHP fixes by Nyerguds
- The SSM Launcher (mlrs.shp) was updated because the very last turret frame without missiles had messed up house colours - buildings that showed remap color instead of real yellow: * Civilian Oil Derrick (Made correct remap for v19.shp) * Advanced Communications Center (shadow under the big dish turned to remap, in both eye.shp and eyemake.shp) * Tiberium Silo (random remap pixels in the collapse frame of silo.shp, and the entire lower right edge on silomake.shp) * Barracks (remap pixels showing up in the normally gray buildup on pylemake.shp)
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Chris Forbes
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mods/cnc/bits/eye.shp
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mods/cnc/bits/eye.shp
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mods/cnc/bits/eyemake.shp
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mods/cnc/bits/eyemake.shp
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mods/cnc/bits/mlrs.shp
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mods/cnc/bits/mlrs.shp
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mods/cnc/bits/pyle.shp
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mods/cnc/bits/pyle.shp
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mods/cnc/bits/pylemake.shp
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mods/cnc/bits/pylemake.shp
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mods/cnc/bits/silo.shp
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mods/cnc/bits/silo.shp
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mods/cnc/bits/silomake.shp
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mods/cnc/bits/silomake.shp
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