Matthias Mailänder 8cea309ec6 more SHP fixes by Nyerguds
- The SSM Launcher (mlrs.shp) was updated because the very last
  turret frame without missiles had messed up house colours
- buildings that showed remap color instead of real yellow:
* Civilian Oil Derrick (Made correct remap for v19.shp)
* Advanced Communications Center (shadow under the big dish
  turned to remap, in both eye.shp and eyemake.shp)
* Tiberium Silo (random remap pixels in the collapse frame
  of silo.shp, and the entire lower right edge on silomake.shp)
* Barracks (remap pixels showing up in the
  normally gray buildup on pylemake.shp)
2012-07-03 09:21:54 +12:00
2012-07-01 19:37:57 +12:00
2012-07-03 09:21:54 +12:00
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2012-06-26 20:39:56 -05:00
2012-06-26 20:39:56 -05:00
2012-06-26 20:39:56 -05:00
2012-06-20 18:20:26 -05:00
2011-11-08 09:17:23 +13:00
2010-02-16 21:20:41 +13:00
2011-03-15 09:41:46 +13:00
2011-05-03 17:40:02 +12:00
2012-06-26 20:39:56 -05:00
2010-04-13 20:43:53 +12:00

OpenRA is a Libre/Free Real Time Strategy game engine supporting early Westwood games like Command & Conquer and Command & Conquer: Red Alert.

Distributed mods include a reimagining and updating of both the Red Alert and Command & Conquer multiplayer games.

Please read INSTALL on how to install an OpenRA development environment and HACKING for an overview of the engine.
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