Matthias Mailänder
0a82bfe552
format TODO: uniformly to auto-generate task list in MonoDevelop
2013-03-27 09:45:17 +01:00
Matthias Mailänder
813faee4aa
avoid unneccessary float calculations and conversions
2013-03-25 12:38:57 +01:00
Scott_NZ
6bbef8d33f
Fix crash in CaptureActor.Tick when trying to capture a dead actor
2013-03-13 11:14:45 +13:00
Matthias Mailänder
49cfa21ddb
separate spy disguise and infiltrate
...
- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
2013-03-09 13:48:31 +01:00
Matthias Mailänder
e3fbd40278
added classic engineer capture rules
2013-03-08 09:40:11 +01:00
Scott_NZ
44215ae6f1
Add new trait interface INotifyTransformed and use it in Allies 04 to make the transport remove its cargo capacity after it unloads its passengers
2013-01-28 00:33:07 +13:00
Scott_NZ
54feab66e0
Add hijackable truck to Allies 04
2013-01-08 22:43:59 +13:00
Kenny
f41fb32d60
Introducing per-player shrouds.
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- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Chris Forbes
7cc7dcc559
add INotifyTransform hook for just before something transforms
2012-09-23 17:58:53 +12:00
Chris Forbes
5cb86f8937
repair cost for units is always at least 1 per tick
2012-09-23 17:38:23 +12:00
Chris Forbes
b723e350c8
remove spurious interlock in Sell
2012-09-13 07:16:04 +12:00
Chris Forbes
0b665bc35b
move counter-capture logic down into Capturable; remove spurious interlock on CaptureInProgress
2012-09-13 07:14:56 +12:00
Chris Forbes
b0b0fac847
get rid of Sellable.Selling state
2012-09-13 07:09:44 +12:00
Chris Forbes
c253e59c57
take lock while capture in progress
2012-09-13 07:08:02 +12:00
Chris Forbes
ecc2a7241f
fix case on WastedAfterwards
2012-08-15 08:51:14 +12:00
Matthias Mailänder
affa9ca336
revert CaptureActor.Range, PascalCase conventions, compatibilty
...
the hardcoded Range=3 was crap for smaller/bigger buildings
try not to break TransformOnCapture as it is used for cnc husks
2012-08-15 08:49:49 +12:00
Matthias Mailänder
25fae5d109
fixed d2k harvester dock animation
2012-07-17 22:03:30 +02:00
James Dunne
ba1a36f26e
Units heading in generally opposite directions are now considered blockers; this fixes pathing deadlocks.
2012-07-05 23:53:31 -05:00
Matthias Mailänder
e89ee2c131
new AttackLoyalty, range and stay alive option for Capture
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AttackLoyalty for d2k Deviator which captures units
also shooting a fake missile (see issue #2251 )
CaptureActor now supports Generals styles gameplay
but is disabled by default (see issue #2274 )
fixes the annoyance that engineers will not take
the shortest root to the building by the way
removing ProvidesCustomPrerequisite because it's
tooltip messages relies on hardcoded hacks
2012-07-01 20:26:25 +12:00
Chris Forbes
e0069fd62a
make UnloadCargo.unloadAll configurable; go back to all by default
2012-07-01 19:45:31 +12:00
Chris Forbes
5a40c5df03
tidy health transfer
2012-07-01 18:08:10 +12:00
Matthias Mailänder
f5ba36a735
Unload only 1 cargo per mouseclick, for more control
2012-07-01 18:07:33 +12:00
Matthias Mailänder
efe2f2e043
UnloadCargo rallypoint fixes #2016
2012-07-01 18:07:05 +12:00
Chris Forbes
5fee165692
fixed #2289 - missing chrono effects on return
2012-07-01 14:24:49 +12:00
Chris Forbes
0a4669b925
Add SimpleTeleport for non-chrono jumps (used in scripts etc)
2012-07-01 14:05:21 +12:00
Chris Forbes
109546d20f
fixed #2286 - chrono kills passengers on return too
2012-07-01 13:31:04 +12:00
James Dunne
f8a0dd59b7
Fixed null reference bug.
2012-06-27 18:38:12 -05:00
James Dunne
8e602104af
Harvesters - made search radius configurable for both initial search from proc and search from harvest location.
2012-06-27 18:00:42 -05:00
Chris Forbes
1924cc71f1
fix canceling of WaitFor
2012-06-26 11:48:15 +12:00
James Dunne
03ec1f08cf
Made ResourceClaimLayer trait optional on World actor to fix cnc and d2k.
2012-06-24 21:41:16 -05:00
James Dunne
b59a0e8c0d
Fixed harvesters for AI to search the entire map when no more resources nearby.
2012-06-24 20:26:01 -05:00
James Dunne
1f0da42a15
Refineries now show which harvesters are linked by holding down ALT key.
2012-06-24 20:26:01 -05:00
James Dunne
845379e577
Harvesters no longer block each other during low-ore contention and wait for a random amount of time while idle to search for more resources.
2012-06-24 20:26:00 -05:00
James Dunne
80123b6aa4
Many harvester behavior improvements; summary below.
...
Implemented Harvester territory marking with a simple resource claim system in ResourceClaimLayer trait added to World.
Added customCost for PathSearch to support new Harvester search preferences.
Explicit delivery order forces harvester to always deliver to that refinery.
Explicit harvest order frees harvester from forced delivery refinery and allows for auto-balancing.
Harvesters auto-balance refinery choice such that no more than 3 harvesters are linked to any one refinery at a time.
Harvesters try very hard to not block the refinery dock location.
Harvesters try to avoid enemy territory when searching for resources.
Group-select harvest order intelligently disperses harvesters around the order location.
Fixed PathFinder caching to not be a sliding window. This is a correctness issue. Sliding window causes no-route paths to be cached permanently in tight move loops and doesn't allow eventual progress to be made. This may have negative performance implications.
2012-06-24 20:26:00 -05:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
99eb3b046d
fix #2239 - add WaitFor(predicate)
2012-06-21 09:26:05 +12:00
Curtis Shmyr
e1907364e6
Fix #2086 - don't let player capture if that same player (or friendly ally) is already capturing
2012-05-26 18:40:55 +12:00
Curtis Shmyr
45f5c054d5
Fix #2070 ; cannot sell when building is being captured
2012-04-30 21:37:09 +12:00
Curtis Shmyr
9185dc65d5
Initial pbox pax changes
2012-04-30 21:18:10 +12:00
Chris Forbes
dbd09ea843
Add building infiltrated sound to owner of spy on infiltrate
2012-04-09 10:33:39 +12:00
Chris Forbes
beb6b01796
show cashticks for DonateSupplies in spec
2012-04-06 18:14:58 +12:00
Curtis Shmyr
bc8c433a72
Modified Capturable to have a capture time; fixes #2002
2012-04-06 14:47:04 +12:00
Chris Forbes
75e32c0573
don't fetch IFacing unless we actually need it, in Attack
2012-03-04 11:17:46 +13:00
alzeih
aa9dd73fe5
Fix #1236 - Aircraft with full health landing on FIX costs the player money
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Note: still allows a plane on full health to land on FIX.
2011-12-14 00:01:58 +13:00
alzeih
b508f7c300
Fix #1269 - Transport Helicopter Loading while in the Air
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Note that weight is now checked for cargo (this might break things)
2011-12-13 12:38:39 +13:00
Chris Forbes
6cb8ee1f9f
expose appropriate *Inits, and make them work in editor
2011-11-06 18:17:13 +13:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
c4256faf18
preserve cargo across transform
2011-10-11 14:42:35 +13:00
Chris Forbes
2bc260c833
move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits
2011-10-06 23:11:58 +13:00
Chris Forbes
1776b17205
fix busted indent in Repair.cs
2011-10-04 13:17:59 +13:00