Commit Graph

16 Commits

Author SHA1 Message Date
Paul Chote
4754cbb768 Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
2013-08-11 00:25:54 +12:00
Paul Chote
048bed0a5e Rename ITeleportable -> IPositionable. 2013-07-21 17:35:41 +12:00
Paul Chote
ecc119cb29 Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable. 2013-07-21 17:33:32 +12:00
Matthias Mailänder
e0b7242f1b adding new ai functional 2013-03-06 11:17:02 +01:00
Curtis Shmyr
83fc70f415 Added Chrono Tank to Allies 2012-10-13 11:37:46 +13:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Chris Forbes
23e6eada26 another ctor removed 2010-11-23 15:20:11 +13:00
Bob
10ed3db71d made all orders queuable 2010-11-13 15:53:08 +13:00
Bob
ab1e930ba3 pass worldRenderer around as necessary 2010-10-12 17:24:07 +13:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Paul Chote
305fa03355 Kill Controller 2010-07-26 20:14:35 +12:00
Chris Forbes
69d30ac71b RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where. 2010-07-26 18:19:39 +12:00
alzeih
130b4d29b4 Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection 2010-07-26 02:25:52 +12:00
Paul Chote
5776d351b4 Fix Monodevelop build; remove Aftermath project. 2010-07-25 14:55:44 +12:00