Matthias Mailänder
7d6b0310da
removed executable bits
2013-09-15 16:23:03 +02:00
Matthias Mailänder
40ac4d52a2
remove executable bits from map.yaml files
2013-04-13 18:00:29 +02:00
Chris Forbes
55ec88316a
#1050 Extract generic PlayMusicOnMapLoad trait from cnc shellmap script
2011-08-17 07:52:34 +12:00
Paul Chote
a0d1686fd1
Fix bogus desert variant in shellmap
2011-07-27 13:36:48 +12:00
Chris Forbes
a5fdfbfd60
fix water artifacts on cnc shellmap
2011-05-30 22:03:47 +12:00
Paul Chote
2e1e8fd7e8
Apply desat effect on ingame menu too
2011-05-21 17:25:45 +12:00
Paul Chote
d95138b600
Use the same mechanism for loading ingame and shellmap ui.
2011-05-21 17:25:45 +12:00
Paul Chote
6cb0cb7d0e
Can now start a game and disconnect from lobby without triggering a reload.
...
It is now possible to crash the game by starting a new server before the previous one has had time to timeout and release the port binding (the previous loadscreen pause meant this was always hidden).
2011-05-21 16:27:37 +12:00
Paul Chote
550b4495a8
Add a black&white palettemod
2011-05-21 16:27:34 +12:00
Paul Chote
b825ddbb05
Convert cnc shellmap oramap -> directory
2011-05-21 16:27:07 +12:00
Paul Chote
4f6f3eb80d
Upgrade maps to oramap format. Save type field.
2010-12-30 18:00:44 +13:00
Chris Forbes
44e668e804
choose a random map with MapStub.UseAsShellmap as the shellmap, rather than hardcoding a sha1 in mod.yaml; add editor support for the new flag too.
2010-12-28 19:13:56 +13:00
Chris Forbes
99a0bd9609
remove legacy .uid junk
2010-12-28 18:53:15 +13:00
Paul Chote
dd6a431af2
Start scripting the cnc shellmap.
2010-11-27 11:20:02 +13:00
Paul Chote
fa31fb199f
Setup factions on cnc shellmap
2010-11-27 11:20:02 +13:00
Chris Forbes
dd7e578fe6
nearly finished laying out shellmap
2010-09-09 23:02:54 +12:00
Chris Forbes
83d1df19ba
half a sensible cnc shellmap (no script yet)
2010-09-09 23:02:53 +12:00
Chris Forbes
975fa28f62
start of shellmap (dropped its actors :(); fix saving of actors from the editor
2010-09-09 23:02:52 +12:00