Paul Chote
2f9114fcf8
Power/Silo bar tooltips.
2011-07-14 20:29:11 +12:00
Paul Chote
b4489028de
Polish button tooltips. Add tooltips/hotkeys for menu/sell/repair
2011-07-14 20:29:11 +12:00
Paul Chote
460451c402
Start implementing new tooltip bits. Test tooltips added for buttons and production palette.
2011-07-14 20:29:11 +12:00
Paul Chote
e9d67860de
Proper mouseover support.
2011-07-14 20:29:02 +12:00
Paul Chote
f905c87b97
New support powers bin
2011-07-14 20:29:01 +12:00
Paul Chote
e787c46a81
Remove border from buildclock overlay.
2011-07-14 20:29:01 +12:00
Paul Chote
a065ba0338
Keyboard support for production palette:
...
y/u/i/o/p map to Buildings/Defense/Infantry/Vehicles/Aircraft.
Tab or successive y/u/i/o/p will switch tabs within a category.
Successive clicks on category icons will also switch tabs.
Shift + keyboard/click cycles tabs in reverse.
2011-07-14 20:29:01 +12:00
Paul Chote
6877c29fa6
Reimplement production queue switching from selection.
2011-07-03 07:02:17 +12:00
Paul Chote
70faee4e9c
Remove obsoleted artwork
2011-07-03 06:32:05 +12:00
Paul Chote
8950ef7bcb
Hook up sell/repair buttons
2011-07-03 06:29:41 +12:00
Paul Chote
f96840df36
Rewrite production palette. Tooltips will be reimplemented later.
2011-07-03 06:20:02 +12:00
Paul Chote
c76811c5e1
Rewrite production tabs (again): Avoid doing a pile of work every tick; support multiple queue types grouped under one category; Tab numbering is sticky.
2011-07-03 01:48:14 +12:00
Paul Chote
fe380b13ac
Rewrite ProductionTabsWidget.
2011-07-02 21:18:26 +12:00
Paul Chote
d5e63538ad
Port production palette from ui2 branch. Needs reworking. Unfinished.
2011-07-02 07:32:34 +12:00
Paul Chote
e922e8028c
Hook up tib storage bar
2011-07-02 06:23:48 +12:00
Paul Chote
7e67fdb446
Wire up power bar
2011-07-02 04:27:40 +12:00
Paul Chote
1f92286b51
Wire up cash display
2011-07-02 03:53:13 +12:00
Paul Chote
7e42175a94
Mock up sidebar using existing widgets
2011-07-02 03:45:42 +12:00
Paul Chote
717471a522
New faction flags
2011-07-02 01:31:18 +12:00
Paul Chote
9b3cedd37f
Show map title in the lobby
2011-07-01 23:37:53 +12:00
Daniel Hernandez
0224b3b745
Fix stnk husk ( Fixes #985 ).
2011-07-01 23:22:07 +12:00
Paul Chote
3dec6016e7
Remove diplomacy menu, lock teams option (Feature #950 ).
2011-07-01 23:19:50 +12:00
Paul Chote
fa6b9983d3
Conquest objectives panel (Feature #949 ).
2011-07-01 23:07:50 +12:00
Paul Chote
97186d8bd9
Support custom checkbox symbols. Add a crossed variant to C&C. Correctly copies checkbox state when copying checkboxes.
2011-07-01 23:04:48 +12:00
Paul Chote
7c63138e3f
Mechanism for showing mission objectives in the ingame menu. Fixes #948 .
2011-07-01 02:34:30 +12:00
Paul Chote
c2519375b2
Reduce grenadier death damage. Fixes #957 .
2011-07-01 00:35:09 +12:00
Paul Chote
0f3be08491
Halve tiberium damage to infantry, deal it smoothly.
2011-07-01 00:19:46 +12:00
Paul Chote
a835edfab1
Increase tiberium pathing penalty for infantry. Fixes #953 .
2011-07-01 00:16:28 +12:00
Paul Chote
9cbf372698
Use new reveal-map and heal crate effects. Fixes #977 .
2011-07-01 00:12:27 +12:00
Paul Chote
17fa312108
Use new cloak crate effect
2011-07-01 00:08:43 +12:00
Paul Chote
11a9bc7e43
Remove ExcludedActors from crate actions. Use a tag trait for cloakable actors. Ban MCV from receiving cloak.
2011-07-01 00:07:04 +12:00
Paul Chote
f360559869
Remove some crap from Cloak.
2011-06-30 23:54:42 +12:00
Paul Chote
fc10b79e1d
Capturable Biolab allows production of player-controlled viceroids.
2011-06-30 20:20:00 +12:00
Paul Chote
9657d697fc
Add dino/vice icons, dino voices, crate effects from Sole Survivor
2011-06-30 20:16:16 +12:00
Paul Chote
3816cca667
Remove Tundra map and the snow tileset. Fixes #969 .
2011-06-29 00:05:10 +12:00
Paul Chote
c58284d06f
Increase ATWR range by 1. Fixes #941 (detection circle not visible).
2011-06-29 00:05:10 +12:00
Paul Chote
a7670f10ea
Reduce SAM Site range. Fixes #954 .
2011-06-29 00:05:10 +12:00
Paul Chote
05826c0c9b
Fix Apache tooltip, halve it's damage. Fixes #952 .
2011-06-29 00:05:10 +12:00
Chris Forbes
43d8750aad
fixed #728 : BuildableInfo.BaseNormal -> GivesBuildableArea
2011-06-28 23:11:20 +12:00
Daniel Hernandez
5e0817fc37
Remappable oil derricks. Fixes #502 .
2011-06-27 20:43:30 +12:00
Paul Chote
9886c1f6fe
Fix unremappable pixels in heli.shp ( Fixes #965 ).
2011-06-27 20:10:02 +12:00
Paul Chote
2cdc3c4288
Fix e3 firing offset. Fixes #936 .
2011-06-26 02:29:25 +12:00
Paul Chote
31cb1c017f
Fix e4, e5 firing offsets.
2011-06-26 02:29:25 +12:00
Paul Chote
a4e319b9d2
Define a specific harvest cursor. Use attack for cnc harvest.
2011-06-25 17:40:34 +12:00
Paul Chote
fc37733c3c
Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803 , 929.
2011-06-25 15:25:22 +12:00
Paul Chote
b64c5e001e
Add support for C&C Covert Ops music (fixes half of #824 ).
2011-06-25 14:43:45 +12:00
Paul Chote
24a649d491
Fix artillery firing offset. Fixes #928 .
2011-06-25 14:06:54 +12:00
Paul Chote
2f07a38de0
Fix JEEP turret offset ( Fixes #927 )
2011-06-25 13:57:05 +12:00
Paul Chote
016a082a76
Add Great Shot!' and Map theme' scores. Use Map theme for the shellmap. Fixes #913 .
2011-06-25 13:32:16 +12:00
Chris Forbes
6be55b61aa
fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash
2011-06-25 11:51:04 +12:00