Chris Forbes
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1e67984806
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fix #1099 -- bogus armor on FTNK
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2011-10-13 09:39:10 +13:00 |
|
Bellator
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75e65bf4c5
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add Tiberium Oasis map
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2011-10-11 08:06:24 +13:00 |
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Chris Forbes
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57308773a2
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grid layout mapchooser in cnc too
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2011-10-09 11:12:57 +13:00 |
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Curtis S
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d802cbfd9d
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Fixed tank squish anims for CNC
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2011-10-06 22:06:56 -06:00 |
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Chris Forbes
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52daca603b
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kill CncInstallMusicLogic
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2011-10-07 00:02:00 +13:00 |
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Chris Forbes
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d3b5939613
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remove duplication between CncMapChooserLogic and MapChooserLogic
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2011-10-06 22:58:27 +13:00 |
|
Chris Forbes
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73f4997f6d
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remove spurious Standalone flag from mod metadata
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2011-09-26 08:40:38 +13:00 |
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Chris Forbes
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15d846bfb0
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rename 'preferences' to 'settings' in various internal cnc bits; UI strings were 'settings' already
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2011-09-26 08:39:58 +13:00 |
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Chris Forbes
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a1fc76acc3
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remove hardcoded 20px offset in TimerWidget
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2011-09-24 20:28:34 +12:00 |
|
Chris Forbes
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6c39f19a73
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remove match timer configuration crap
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2011-09-24 20:17:27 +12:00 |
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Curtis S
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575641155c
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Proper CNC palette fix for allyrepair.shp
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2011-09-13 22:24:19 +12:00 |
|
Chris Forbes
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be1a041a8c
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fixed #1071 -- adjust cnc resource parameters
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2011-09-13 10:36:04 +12:00 |
|
Chris Forbes
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ea190fcf86
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combine LobbyCommands and PlayerCommands
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2011-09-11 17:49:53 +12:00 |
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Curtis S
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be9948426c
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1078: Added ally repairing for CNC and RA
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2011-09-10 16:41:40 -06:00 |
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Chris Forbes
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da4811abe8
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rip out ActorStance garbage
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2011-08-21 18:59:20 +12:00 |
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Chris Forbes
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67b4ef3084
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#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
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2011-08-17 07:52:35 +12:00 |
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Chris Forbes
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55ec88316a
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#1050 Extract generic PlayMusicOnMapLoad trait from cnc shellmap script
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2011-08-17 07:52:34 +12:00 |
|
Chris Forbes
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54df44d43a
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split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069
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2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
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5a9cb18881
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fix #1070; allow GiveCashCrateAction to generate a cashtick
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2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
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ddc1311d87
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Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
|
2011-08-09 08:51:35 +12:00 |
|
Paul Chote
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c84f53c10d
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Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061.
|
2011-07-27 21:48:32 +12:00 |
|
Paul Chote
|
1c7a9ce08e
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Fix desert civ building animations (bug #1097).
|
2011-07-27 16:59:44 +12:00 |
|
Paul Chote
|
4e68ad2b12
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Fix default civ building husk walkability
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2011-07-27 16:57:23 +12:00 |
|
Paul Chote
|
9df7348683
|
Add two missing desert buildings
|
2011-07-27 16:57:12 +12:00 |
|
Paul Chote
|
b216d73ac9
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Fix civ structure sequence ordering
|
2011-07-27 16:34:46 +12:00 |
|
Paul Chote
|
2b3f58e3a4
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Fix hospital animation and add husk
|
2011-07-27 13:36:49 +12:00 |
|
Paul Chote
|
39a3dfffd1
|
Disallow capturing hospitals until they give something useful
|
2011-07-27 13:36:49 +12:00 |
|
Paul Chote
|
4c60639a0d
|
Remove build radius from tech structures
|
2011-07-27 13:36:49 +12:00 |
|
Paul Chote
|
8087f16df0
|
`The Sentinel' tweaks: replace blue tib fields with hospitals; move starting spawns closer to the center; remove excess tib trees.
|
2011-07-27 13:36:49 +12:00 |
|
Paul Chote
|
0946bf52c3
|
Tweak tib and add oil derricks to Chokepoint.
|
2011-07-27 13:36:49 +12:00 |
|
Paul Chote
|
e62ec6caa1
|
Remove extra tib trees from `Instant Karma'
|
2011-07-27 13:36:49 +12:00 |
|
Paul Chote
|
86bc01cf65
|
Fix tib trees in `dead in motion' (bug #1072)
|
2011-07-27 13:36:49 +12:00 |
|
Paul Chote
|
8a6a3eac85
|
Make nod airfield fly the width of the map instead of spawning a fixed distance outside the map. Increase aircraft speed to compensate. Fixes #283.
|
2011-07-27 13:36:49 +12:00 |
|
Paul Chote
|
d98649e7e1
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Switch `minus two' to desert variants.
|
2011-07-27 13:36:48 +12:00 |
|
Paul Chote
|
2778752a17
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Switch `instant karma' to desert variants.
|
2011-07-27 13:36:48 +12:00 |
|
Paul Chote
|
a0d1686fd1
|
Fix bogus desert variant in shellmap
|
2011-07-27 13:36:48 +12:00 |
|
Paul Chote
|
e1691a4a70
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Switch `chokepoint' to desert variants.
|
2011-07-27 13:36:48 +12:00 |
|
Paul Chote
|
6fecb82c98
|
Switch `break of day' to desert variants.
|
2011-07-27 13:36:48 +12:00 |
|
Paul Chote
|
7211cd10c6
|
Define desert variants of civilian buildings as real actors instead of visual hacks.
|
2011-07-27 13:36:48 +12:00 |
|
Paul Chote
|
9f7c5791f9
|
Make vehicle husks unselectable
|
2011-07-27 13:36:47 +12:00 |
|
Paul Chote
|
f9017567c1
|
Implement dead civilian buildings ask husks. Fixes #149.
|
2011-07-27 13:36:47 +12:00 |
|
Paul Chote
|
d6ab8b2456
|
Fix tech structures: cannot sell, can repair, fix husks.
|
2011-07-27 13:36:47 +12:00 |
|
Paul Chote
|
d9bd49bac3
|
Tweak East vs West 3. Fixes #921.
|
2011-07-27 13:36:47 +12:00 |
|
Paul Chote
|
304601b5ca
|
Split some useful bits from CncIngameMenuLogic into CncWidgetUtils for use elsewhere
|
2011-07-27 13:36:46 +12:00 |
|
Paul Chote
|
59116fc5b8
|
Include mod version on the ingame menu (Feature #1075)
|
2011-07-26 01:19:02 +12:00 |
|
Paul Chote
|
8ad3f47608
|
Further resource tweaks:
- Resource value reduced by 25%
- Resource spawn rate increased by 15%
- Unload rate decreased by 50%
- Harvest rate increased by 25%
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
eba178a427
|
Resource changes (Feature #970):
- Harvester capacity ~halved
- Harvester harvesting rate halved
- Resource value ~doubled
- Silo/Refinery capacity increased slightly
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
eadf6fe6cf
|
Rename RenderBuildingOre -> RenderBuildingSilo
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
a5b2ff4c75
|
Remove unused proc sequences
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
996a5407a9
|
Use proc tower lights as a fullness indicator (Feature #1035).
|
2011-07-25 22:23:20 +12:00 |
|