Commit Graph

1621 Commits

Author SHA1 Message Date
Chris Forbes
1e67984806 fix #1099 -- bogus armor on FTNK 2011-10-13 09:39:10 +13:00
Bellator
75e65bf4c5 add Tiberium Oasis map 2011-10-11 08:06:24 +13:00
Chris Forbes
57308773a2 grid layout mapchooser in cnc too 2011-10-09 11:12:57 +13:00
Curtis S
d802cbfd9d Fixed tank squish anims for CNC 2011-10-06 22:06:56 -06:00
Chris Forbes
52daca603b kill CncInstallMusicLogic 2011-10-07 00:02:00 +13:00
Chris Forbes
d3b5939613 remove duplication between CncMapChooserLogic and MapChooserLogic 2011-10-06 22:58:27 +13:00
Chris Forbes
73f4997f6d remove spurious Standalone flag from mod metadata 2011-09-26 08:40:38 +13:00
Chris Forbes
15d846bfb0 rename 'preferences' to 'settings' in various internal cnc bits; UI strings were 'settings' already 2011-09-26 08:39:58 +13:00
Chris Forbes
a1fc76acc3 remove hardcoded 20px offset in TimerWidget 2011-09-24 20:28:34 +12:00
Chris Forbes
6c39f19a73 remove match timer configuration crap 2011-09-24 20:17:27 +12:00
Curtis S
575641155c Proper CNC palette fix for allyrepair.shp 2011-09-13 22:24:19 +12:00
Chris Forbes
be1a041a8c fixed #1071 -- adjust cnc resource parameters 2011-09-13 10:36:04 +12:00
Chris Forbes
ea190fcf86 combine LobbyCommands and PlayerCommands 2011-09-11 17:49:53 +12:00
Curtis S
be9948426c 1078: Added ally repairing for CNC and RA 2011-09-10 16:41:40 -06:00
Chris Forbes
da4811abe8 rip out ActorStance garbage 2011-08-21 18:59:20 +12:00
Chris Forbes
67b4ef3084 #1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements 2011-08-17 07:52:35 +12:00
Chris Forbes
55ec88316a #1050 Extract generic PlayMusicOnMapLoad trait from cnc shellmap script 2011-08-17 07:52:34 +12:00
Chris Forbes
54df44d43a split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069 2011-08-13 15:01:41 +12:00
Chris Forbes
5a9cb18881 fix #1070; allow GiveCashCrateAction to generate a cashtick 2011-08-09 08:51:35 +12:00
Chris Forbes
ddc1311d87 Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init 2011-08-09 08:51:35 +12:00
Paul Chote
c84f53c10d Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061. 2011-07-27 21:48:32 +12:00
Paul Chote
1c7a9ce08e Fix desert civ building animations (bug #1097). 2011-07-27 16:59:44 +12:00
Paul Chote
4e68ad2b12 Fix default civ building husk walkability 2011-07-27 16:57:23 +12:00
Paul Chote
9df7348683 Add two missing desert buildings 2011-07-27 16:57:12 +12:00
Paul Chote
b216d73ac9 Fix civ structure sequence ordering 2011-07-27 16:34:46 +12:00
Paul Chote
2b3f58e3a4 Fix hospital animation and add husk 2011-07-27 13:36:49 +12:00
Paul Chote
39a3dfffd1 Disallow capturing hospitals until they give something useful 2011-07-27 13:36:49 +12:00
Paul Chote
4c60639a0d Remove build radius from tech structures 2011-07-27 13:36:49 +12:00
Paul Chote
8087f16df0 `The Sentinel' tweaks: replace blue tib fields with hospitals; move starting spawns closer to the center; remove excess tib trees. 2011-07-27 13:36:49 +12:00
Paul Chote
0946bf52c3 Tweak tib and add oil derricks to Chokepoint. 2011-07-27 13:36:49 +12:00
Paul Chote
e62ec6caa1 Remove extra tib trees from `Instant Karma' 2011-07-27 13:36:49 +12:00
Paul Chote
86bc01cf65 Fix tib trees in `dead in motion' (bug #1072) 2011-07-27 13:36:49 +12:00
Paul Chote
8a6a3eac85 Make nod airfield fly the width of the map instead of spawning a fixed distance outside the map. Increase aircraft speed to compensate. Fixes #283. 2011-07-27 13:36:49 +12:00
Paul Chote
d98649e7e1 Switch `minus two' to desert variants. 2011-07-27 13:36:48 +12:00
Paul Chote
2778752a17 Switch `instant karma' to desert variants. 2011-07-27 13:36:48 +12:00
Paul Chote
a0d1686fd1 Fix bogus desert variant in shellmap 2011-07-27 13:36:48 +12:00
Paul Chote
e1691a4a70 Switch `chokepoint' to desert variants. 2011-07-27 13:36:48 +12:00
Paul Chote
6fecb82c98 Switch `break of day' to desert variants. 2011-07-27 13:36:48 +12:00
Paul Chote
7211cd10c6 Define desert variants of civilian buildings as real actors instead of visual hacks. 2011-07-27 13:36:48 +12:00
Paul Chote
9f7c5791f9 Make vehicle husks unselectable 2011-07-27 13:36:47 +12:00
Paul Chote
f9017567c1 Implement dead civilian buildings ask husks. Fixes #149. 2011-07-27 13:36:47 +12:00
Paul Chote
d6ab8b2456 Fix tech structures: cannot sell, can repair, fix husks. 2011-07-27 13:36:47 +12:00
Paul Chote
d9bd49bac3 Tweak East vs West 3. Fixes #921. 2011-07-27 13:36:47 +12:00
Paul Chote
304601b5ca Split some useful bits from CncIngameMenuLogic into CncWidgetUtils for use elsewhere 2011-07-27 13:36:46 +12:00
Paul Chote
59116fc5b8 Include mod version on the ingame menu (Feature #1075) 2011-07-26 01:19:02 +12:00
Paul Chote
8ad3f47608 Further resource tweaks:
- Resource value reduced by 25%
 - Resource spawn rate increased by 15%
 - Unload rate decreased by 50%
 - Harvest rate increased by 25%
2011-07-25 22:23:21 +12:00
Paul Chote
eba178a427 Resource changes (Feature #970):
- Harvester capacity ~halved
 - Harvester harvesting rate halved
 - Resource value ~doubled
 - Silo/Refinery capacity increased slightly
2011-07-25 22:23:21 +12:00
Paul Chote
eadf6fe6cf Rename RenderBuildingOre -> RenderBuildingSilo 2011-07-25 22:23:21 +12:00
Paul Chote
a5b2ff4c75 Remove unused proc sequences 2011-07-25 22:23:21 +12:00
Paul Chote
996a5407a9 Use proc tower lights as a fullness indicator (Feature #1035). 2011-07-25 22:23:20 +12:00