Commit Graph

39 Commits

Author SHA1 Message Date
Matthias Mailänder
b1c3ac20bf brought back the MoveFlash
closes #2592
2013-11-02 18:03:49 +01:00
ScottNZ
9eff54c217 Add MAD Tank and InvalidTargets field to WeaponInfo 2013-11-02 17:19:08 +13:00
Paul Chote
11b131e70b Hook up RA infantry. 2013-10-26 11:05:08 +13:00
Matthias Mailänder
d373cca9b1 avoid using the filename map.yaml for sequences
this is already used to describe map rules and confuses newbies
2013-09-01 17:13:46 +02:00
Matthias Mailänder
ebd8adae5e sonar pulse and para bombs icon to sequence transition
fixes #3720
2013-08-22 21:40:37 +02:00
Matthias Mailänder
efb55d4cb9 read support power icons from sequences
so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
376a6c7a5d read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Paul Chote
2a7318b69f Add GPSDot for RA structures. Fixes #3631. 2013-08-17 20:11:09 +12:00
Paul Chote
b02fd0d002 Remove BibLayer and use sequences / RenderSprites instead. 2013-08-11 00:25:53 +12:00
Paul Chote
810a52af36 Remove BelowUnits from RA bibbed structures and crates. 2013-08-11 00:25:53 +12:00
reaperrr
69275d9e2a Renaming RA animations.yaml sequences file to misc.yaml for consistency. 2013-08-09 19:53:23 +02:00
reaperrr
b56b0075e4 Adds explosion sequences for flak.shp and veh-hit1.shp, labeled small_explosion_air and med_explosion_air, respectively. 2013-08-08 22:24:29 +02:00
reaperrr
e80785b59b Adds water piff(s) animations to machine gun/pistol/rifle weapons. 2013-08-08 22:22:46 +02:00
reaperrr
d815348230 Larger rotor for Hind.
The default lrotor looks too small for the mighty Hind, so I made a larger one.
2013-08-05 20:01:19 +02:00
reaperrr
78b4f17baf Adds muzzle flash to all vehicles and ships with cannons.
Muzzle animation is a customized version of the original gunfire.shp. Not using all frames for light tank, flak truck and flak cannon is intentional.
2013-08-04 18:27:10 +02:00
ScottNZ
d930aee65d Apply offset to iron so it graphically fits on its footprint properly 2013-07-14 11:52:34 +12:00
Matthias Mailänder
861be8f157 added ant larvae from Counterstrike 2013-07-11 20:53:48 +02:00
Matthias Mailänder
be38038782 added Ant Queen from Counterstrike 2013-07-11 20:52:55 +02:00
Matthias Mailänder
f638bf4156 added Giant Ant from Counterstrike 2013-07-11 20:52:10 +02:00
Matthias Mailänder
0cf63d9899 added a Zombie unit 2013-07-11 20:52:10 +02:00
Matthias Mailänder
4cebe6b9dc split ammobox into 3 single SHPs because of editor limitations 2013-07-09 17:33:37 +02:00
Matthias Mailänder
93d1241a72 more descriptive and consistent name for utility poles 2013-07-09 17:33:37 +02:00
Matthias Mailänder
827352aa4e consistently name tank traps 2013-07-09 17:33:34 +02:00
Matthias Mailänder
2d1a4404bc added an Asian hut by @JOoGraphics
http://content.open-ra.org/?p=detail&table=units&id=351

Conflicts:
	mods/ra/rules/civilian.yaml
2013-07-09 17:32:47 +02:00
Matthias Mailänder
e0a7819c54 Added Russian city building by @JOoGraphics
http://content.open-ra.org/?p=detail&table=units&id=308
2013-07-09 17:32:46 +02:00
Matthias Mailänder
71a4ebe8b7 added a temperat rice field by @JOoGraphics
http://content.open-ra.org/?p=detail&table=units&id=307
2013-07-09 17:32:46 +02:00
Matthias Mailänder
6a7f8c9416 added a tank trap by @CombineCR
http://content.open-ra.org/?p=detail&table=units&id=322
2013-07-09 17:32:46 +02:00
Matthias Mailänder
f93aa9511b Added a new mine that seeds gems by @CombineCR
http://content.open-ra.org/?p=detail&table=units&id=323
2013-07-09 17:32:46 +02:00
Matthias Mailänder
3cff9cc392 Added ammo boxes by @CombineCR
http://content.open-ra.org/?p=detail&table=units&id=324
2013-07-09 17:32:46 +02:00
Matthias Mailänder
e7708e7b4a Added Utility Poles by @CombineCR
http://content.open-ra.org/?p=detail&table=units&id=330
2013-07-09 17:32:46 +02:00
Matthias Mailänder
8fedf1f0f4 added Czech hedgehog by @JOoGraphics
http://content.open-ra.org/?p=detail&table=units&id=339
2013-07-09 17:32:46 +02:00
Chris Forbes
db9582f799 Merge pull request #3498 from Mailaender/explosion-offsets
Remove redundant explosion bits and fix lonestar mig contrails
2013-07-05 02:48:06 -07:00
ScottNZ
fd454d86fc Fix Tesla Coil zap and sequence timings 2013-07-02 14:15:08 +12:00
Matthias Mailänder
62b193254b adjust explosion positions with sequence offsets instead 2013-06-29 20:24:51 +02:00
Paul Chote
90d7f230ed Move RallyPoint offset into sequences. 2013-06-20 22:35:01 +12:00
Paul Chote
88fd5ba094 Move SatelliteLaunch offsets into sequences. 2013-06-20 22:28:57 +12:00
Paul Chote
3095c6ea5f Move WithFire, Burns offsets into sequences. 2013-06-20 22:01:59 +12:00
reaperrr
592c76eb6e sequences.yaml split-up
Implementing cjshmyr's suggestions.
2013-05-27 21:03:12 +02:00
reaperrr
5ef3a49485 Splits sequences.yaml into multiple files.
The sequences.yaml is a behemoth, next to impossible to navigate other than through the search function. Splitting it into multiple files named after their category makes navigation easier for everyone.
2013-05-27 19:35:22 +02:00