Commit Graph

2071 Commits

Author SHA1 Message Date
Matthias Mailänder
0010df4026 Merge pull request #3786 from epicelite/patch-1
Update weapons.yaml
2013-09-07 00:57:30 -07:00
epicelite
e88c113857 Update civilian.yaml
Changed armor type of barrels to none so they can be shot by Tonya, Snipers, or other weapons with damage only applying to armor type none.
2013-09-03 04:23:24 -04:00
epicelite
37f279a6b0 Update weapons.yaml
Updated so Tonya won't shoot at anything but infantry, as her weapon is ineffective against anything else anyway.
2013-09-02 14:30:55 -04:00
Matthias Mailänder
d373cca9b1 avoid using the filename map.yaml for sequences
this is already used to describe map rules and confuses newbies
2013-09-01 17:13:46 +02:00
reaperrr
607e5c1a6e Noticed a missing colon in Mailaender's icon fix. 2013-08-22 23:48:27 +02:00
Paul Chote
7d8d5dc30d Merge pull request #3655 from Mailaender/diplomacy
Diplomacy Panel Renovation
2013-08-22 13:38:18 -07:00
Matthias Mailänder
9d5986c03f fixed bit rotting regarding icon sequences and body orientation 2013-08-22 21:40:37 +02:00
Matthias Mailänder
ebd8adae5e sonar pulse and para bombs icon to sequence transition
fixes #3720
2013-08-22 21:40:37 +02:00
Matthias Mailänder
d8b0c0d440 added support for nuke launch sound to confirm strike
separated into IncomingSound = "nuke approaching/detected"
and changed LaunchSound into "nuke lauched"

also nuke with small L .aud in cnc rules looks like a typo
2013-08-22 21:40:36 +02:00
Paul Chote
52d9a7a31b Polish the diplomacy panel layout. 2013-08-22 21:35:37 +02:00
Matthias Mailänder
60b3601ffa rewrite the Diplomacy panel
now with scrollbars, fixes #3443
2013-08-22 21:35:37 +02:00
Matthias Mailänder
fea8dc11cf separate diplomacy
into it's own container and yaml file
control IsVisible from IngameChrome
2013-08-22 21:35:33 +02:00
Matthias Mailänder
1e2bccbc59 Merge pull request #3693 from ScottNZ/crashform
Add crash dialog
2013-08-18 00:11:02 -07:00
ScottNZ
7f67b567f9 Add Fatal Error dialog 2013-08-18 14:58:07 +12:00
Matthias Mailänder
0a84ddc8fb fix d2k cursors
- center by default (also works better for ra/cnc/ts)
2013-08-17 23:31:24 +02:00
Matthias Mailänder
efb55d4cb9 read support power icons from sequences
so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
376a6c7a5d read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
d565413e4d Merge pull request #3687 from pchote/mapoptions
Lobby map option improvements.
2013-08-17 02:42:23 -07:00
Paul Chote
bfd8739e2b Tweak layout again.
C&C doesn't offer fragile alliances.
2013-08-17 21:37:48 +12:00
Paul Chote
7b42888064 Disable crates option for missions and mini games. 2013-08-17 20:16:01 +12:00
Paul Chote
2a7318b69f Add GPSDot for RA structures. Fixes #3631. 2013-08-17 20:11:09 +12:00
Paul Chote
271ce5275c Add starting cash option. 2013-08-17 14:43:52 +12:00
Paul Chote
ce41eb2361 Add "Build off Ally ConYards" option. Fixes #2464. 2013-08-17 14:42:40 +12:00
Paul Chote
059c88ca1b Reorganize map options panel. 2013-08-17 14:41:44 +12:00
Paul Chote
d76a8c2950 Allow maps to override options. Closes #3646.
Also set sensible defaults for most of the maps and mini games.
2013-08-17 14:41:40 +12:00
Matthias Mailänder
d3edaaae4d replace WithSpinner → WithIdleOverlay 2013-08-14 00:05:24 +02:00
Matthias Mailänder
3fdf9ddbc9 Merge pull request #3648 from pchote/frozen-fog-rework
Rework frozen actors to support tooltips and orders
2013-08-12 04:19:21 -07:00
Matthias Mailänder
f975e7b414 Merge pull request #3674 from pchote/lobby-fix
Improve RA lobby dropdown group background.
2013-08-12 04:07:54 -07:00
Paul Chote
0a2455a0bb Merge pull request #3657 from Mailaender/sniper-versus
Made snipers unable to shoot anything else than infantry
2013-08-12 03:22:34 -07:00
Paul Chote
4b51b0c205 Allow custom dropdown group background. Fixes #3584. 2013-08-12 21:48:39 +12:00
Paul Chote
eef941fd42 Track per-player frozen actors. 2013-08-12 21:34:18 +12:00
Paul Chote
9ccf2014b0 Merge pull request #3662 from Mailaender/player-stats
Cleanup kill/death counts
2013-08-11 03:23:11 -07:00
Matthias Mailänder
c98dfd0439 don't count walls as building kills for player stats 2013-08-11 12:21:33 +02:00
Paul Chote
59d821b8ef Merge pull request #3647 from Mailaender/ip2geo
Show locations of client and servers using a local GeoIP database
2013-08-11 03:21:23 -07:00
Matthias Mailänder
f4371f886c Merge pull request #3665 from pchote/frozen-fog-prereqs
Rework bibs (again).
2013-08-11 02:14:34 -07:00
Paul Chote
b02fd0d002 Remove BibLayer and use sequences / RenderSprites instead. 2013-08-11 00:25:53 +12:00
Paul Chote
810a52af36 Remove BelowUnits from RA bibbed structures and crates. 2013-08-11 00:25:53 +12:00
reaperrr
751836ad68 ImpactSound for Longbow's HellfireAA.
In addition, I noticed a missing .aud extension and fixed that as well.
2013-08-10 11:23:26 +02:00
Matthias Mailänder
c034715f69 only colorize the LatencyDescription
not together with the prefix
2013-08-10 09:52:13 +02:00
Paul Chote
53d098d96f Merge pull request #3652 from Mailaender/perf-info
Performance Graph Cleanup
2013-08-09 19:14:00 -07:00
Matthias Mailänder
af5321b51c made snipers unable to shoot anything else than infantry
fixes #3530 using a target type workaround
2013-08-09 22:03:19 +02:00
reaperrr
69275d9e2a Renaming RA animations.yaml sequences file to misc.yaml for consistency. 2013-08-09 19:53:23 +02:00
Matthias Mailänder
03a0640f65 merged RA/CncPerfDebugLogic
separate text and graph, fixes #3491
small repositions to fit with other widgets
2013-08-08 23:09:48 +02:00
reaperrr
f55ed62ebf ImpactSound overhaul.
Nearly all cannons and missiles now have ImpactSounds. Rule of thumb: kaboom12 for cannons (tanks, gun turret), kaboom15 for artillery weapons (cruiser, missile sub, artillery), kaboom25 for missiles.
Exceptions are the Flak Truck and Light Tank, due to their high rate of fire.
2013-08-08 22:43:48 +02:00
reaperrr
be2fd7b9df WaterImpactSound overhaul.
Nearly all ballistic or missile weapons now have a splash sound when hitting water.
2013-08-08 22:42:38 +02:00
reaperrr
f8a2290cb7 Changes explosion animations for artillery, cruiser and missile sub weapons from large_explosion to artillery_explosion. 2013-08-08 22:32:52 +02:00
reaperrr
d47912a58f Changes Explosion from med_explosion to either small_explosion_air or med_explosion_air for several weapons that are (mostly) anti-air, for more animation variety. 2013-08-08 22:28:53 +02:00
reaperrr
b56b0075e4 Adds explosion sequences for flak.shp and veh-hit1.shp, labeled small_explosion_air and med_explosion_air, respectively. 2013-08-08 22:24:29 +02:00
reaperrr
e80785b59b Adds water piff(s) animations to machine gun/pistol/rifle weapons. 2013-08-08 22:22:46 +02:00
Matthias Mailänder
fb042056b0 get the server location from the IP
and show it in the game browser, closes #2555
2013-08-08 13:39:18 +02:00