ImpactSound overhaul.

Nearly all cannons and missiles now have ImpactSounds. Rule of thumb: kaboom12 for cannons (tanks, gun turret), kaboom15 for artillery weapons (cruiser, missile sub, artillery), kaboom25 for missiles.
Exceptions are the Flak Truck and Light Tank, due to their high rate of fire.
This commit is contained in:
reaperrr
2013-08-08 22:43:48 +02:00
parent be2fd7b9df
commit f55ed62ebf

View File

@@ -140,6 +140,7 @@ Maverick:
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
@@ -300,7 +301,7 @@ Dragon:
InfDeath: 4
SmudgeType: Crater
Damage: 50
ImpactSound: kaboom12.aud
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
HellfireAG:
@@ -333,6 +334,7 @@ HellfireAG:
InfDeath: 4
SmudgeType: Crater
Damage: 40
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
HellfireAA:
@@ -388,7 +390,7 @@ Grenade:
InfDeath: 3
SmudgeType: Crater
Damage: 60
ImpactSound: kaboom12.aud
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
25mm:
@@ -427,6 +429,7 @@ Grenade:
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
@@ -450,6 +453,7 @@ Grenade:
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
@@ -472,6 +476,7 @@ Grenade:
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
@@ -493,6 +498,7 @@ TurretGun:
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
@@ -524,6 +530,7 @@ MammothTusk:
Heavy: 25%
Explosion: med_explosion_air
WaterExplosion: med_splash
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
InfDeath: 3
SmudgeType: Crater
@@ -551,6 +558,7 @@ MammothTusk:
Concrete: 50%
Explosion: artillery_explosion
WaterExplosion: med_splash
ImpactSound: kaboom15.aud
WaterImpactSound: splash9.aud
InfDeath: 3
SmudgeType: Crater
@@ -692,6 +700,7 @@ Nike:
Heavy: 50%
Concrete: 0%
Explosion: med_explosion_air
ImpactSound: kaboom25.aud
InfDeath: 3
SmudgeType: Crater
Damage: 100
@@ -719,6 +728,7 @@ RedEye:
Light: 60%
Heavy: 25%
Explosion: med_explosion_air
ImpactSound: kaboom25.aud
InfDeath: 3
SmudgeType: Crater
Damage: 40
@@ -747,7 +757,7 @@ RedEye:
InfDeath: 3
SmudgeType: Crater
Damage: 250
ImpactSound: kaboom12.aud
ImpactSound: kaboom15.aud
WaterImpactSound: splash9.aud
SubMissile:
@@ -774,7 +784,7 @@ SubMissile:
InfDeath: 3
SmudgeType: Crater
Damage: 300
ImpactSound: kaboom12.aud
ImpactSound: kaboom15.aud
WaterImpactSound: splash9.aud
Stinger:
@@ -804,6 +814,7 @@ Stinger:
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
@@ -853,6 +864,7 @@ TorpTube:
Concrete: 50%
Explosion: small_explosion
WaterExplosion: med_splash
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
@@ -1277,6 +1289,7 @@ ChronoTusk:
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater