Commit Graph

2071 Commits

Author SHA1 Message Date
ScottNZ
6f3cd5dff2 Remove hotzone, mjolnir-2, seaside 2013-06-17 20:55:42 +12:00
Chris Forbes
787fde31ed Merge pull request #3405 from Mailaender/fort-bugstar
Fixed the worsed problems in Fort Lonestar
2013-06-16 21:37:07 -07:00
Chris Forbes
cec62bd356 Merge pull request #3424 from wuschel/bleed
Updating 7 large scale wuschel maps
2013-06-16 15:53:49 -07:00
wuschel
b34a31b5be Updating 7 wuschel maps
updated: RA map POSEIDON - facelift, small tactical changes on middle
island.
updated: RA map PLUTO - corrected oil derrick that was not capturable.
updated: RA map ARTEMIS - some cosmetic changes on main island.
updated: RA map ARES - minor yaml changes to MISS.
updated: RA map APOLLO - minor yaml changes to MISS.
updated: RA map DIONYSUS - cosmetic changes on main island, minor yaml
changes to MISS.
added: RA map ZEUS, 256x320 (lo and behold, the father of all mapz!)

Note: ZEUS, ARTEMIS and APOLLO need
https://github.com/OpenRA/OpenRA/pull/3375 to be implemented in order to
avoid lags. The first map is lagging badly.
2013-06-16 23:48:50 +02:00
Chris Forbes
5d733b8e45 Merge pull request #3414 from Mailaender/sound.rs
Added native support for Dune 2000 SOUND.RS packages
2013-06-16 14:00:41 -07:00
Matthias Mailänder
cdeea80037 replaced Dune 2000 AUD with original WAV
removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
Matthias Mailänder
d98a766362 Merge pull request #3403 from wuschel/bleed
added new RA multiplayer (desert) map: Pluto
2013-06-15 10:40:02 -07:00
Paul Chote
0e21107694 Add "Change Mod" buttons to RA and D2K. Fixes #3401. 2013-06-15 21:24:49 +12:00
Matthias Mailänder
f918d1d0b2 removed spurious tabs 2013-06-15 11:02:46 +02:00
Matthias Mailänder
52de4e1796 made ore mines indestructible
don't inherit tree to avoid future regressions
2013-06-15 10:50:25 +02:00
Paul Chote
9b576d3fdd Add a visualization layer for renderable geometry. 2013-06-15 19:16:08 +12:00
Matthias Mailänder
b2201a0463 fixed conflicting sniper hotkey and too much damage vs walls
closes #3381
2013-06-15 08:35:29 +02:00
Matthias Mailänder
ebe0b0323e make the snipers fire at targets in Fort Lonestar 2013-06-15 08:35:29 +02:00
Matthias Mailänder
2b8319090e fixed Mig bombers crashing to earth when entering Fort Lonestar 2013-06-15 08:35:29 +02:00
Matthias Mailänder
bad3bd5fbb added the parabox animation when parabomb cates are collected 2013-06-15 08:35:21 +02:00
ScottNZ
06b797fd14 Rename FortScript.cs to match the name of the map it's for 2013-06-14 20:40:40 +12:00
ScottNZ
5d37438561 Unbreak Fort Lonestar 2013-06-14 20:33:33 +12:00
Matthias Mailänder
01a625691a Merge pull request #3389 from ScottNZ/infil
Infiltration code cleanup
2013-06-14 00:08:24 -07:00
ScottNZ
5334589922 Infiltration code cleanup 2013-06-14 18:58:39 +12:00
wuschel
e3bde3ccfe added new RA multiplayer (desert) map: Pluto
Added Pluto,  a new RA multiplayer map that focuses on Naval engagements
and oil derrick control.
2013-06-13 19:21:14 +02:00
Chris Forbes
6ca4f0797a Merge pull request #3399 from wuschel/bleed
Renamed Ares: National Park to Dionysus
2013-06-12 16:11:42 -07:00
wuschel
18a64cb0e5 Renamed Ares: National Park to Dionysus
Renamed map upon chrisf's request.
2013-06-13 00:10:15 +02:00
Chris Forbes
a9b6a94ade Merge pull request #3396 from wuschel/bleed
wuschel's OpenRA map update
2013-06-12 14:30:24 -07:00
Chris Forbes
1258a6186c Merge pull request #3379 from NukemBro/bleed
Mission Changes
2013-06-12 14:30:11 -07:00
wuschel
1b4521fd51 Added new OpenRA map: Artemis
Added new large OpenRA map based on western part of Zeus map. NOTE: The
file on the content.openra website is out of date.
2013-06-12 22:38:28 +02:00
wuschel
5ea2598ea9 Updated my maps: Apollo, Ares, Ares National Park, Poseidon
Removed the oil derrick and mine layer modd in the yaml files, since
they are no longer necessary.
2013-06-12 19:56:49 +02:00
Curtis Shmyr
6a1b37b5b7 Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits. 2013-06-11 20:44:06 -06:00
Chris Forbes
d898899de7 Revert "sound and explosion changes"
This reverts commit 7e3f90ee1d.
2013-06-09 13:17:15 +12:00
Matthias Mailänder
22a8af34ea Merge pull request #3373 from ScottNZ/husk
Rework aircraft destruction to use husks instead of the original actor. Fixes #3324 and closes #3216.
2013-06-06 10:20:17 -07:00
ScottNZ
5184cee3ca Rework aircraft destruction to use husks instead of the original actor 2013-06-07 05:04:47 +12:00
ScottNZ
77f66fa8b8 Add dynamic heights for things in the objectives panel. 2013-06-06 03:09:02 +12:00
Grant H.
980c44bf62 Added Sahara
Sahara 4v4 desert map.
2013-06-05 02:13:41 -05:00
Grant H.
1043f58cc4 Finished Fort LoneStar
Finished Fort LoneStar + Added 2 new Desert maps:
-Great Sahara
-Suffrage
2013-06-05 01:57:08 -05:00
Grant H.
9ed7d05ca7 Added Sahara Map
Added Sahara 4v4 map
Good balanced ore and symmetrical
2013-06-02 20:23:12 -05:00
Grant H.
1456cd6254 Fort LoneStar Fixes/Changes
Added:
-Game-play Balance changes
-Greater Difficulty
-Added Boss(es)
2013-06-02 18:54:53 -05:00
Grant H.
130300074e Added New Missions
Added New Single-player Survival Map - Survival02
Added New 4 Player Co-op Survival Minigame - Fort LoneStar
2013-06-01 19:09:27 -05:00
ScottNZ
0cccfa4f8c Adjust some Tournament Island rock positions 2013-06-02 02:52:51 +12:00
Matthias Mailänder
10acb115da Merge pull request #3358 from ScottNZ/maps
Add Tournament Island map to RA
2013-06-01 03:34:57 -07:00
Chris Forbes
646b94e7cb Merge pull request #3348 from pchote/rendersprites
Renderer refactoring - Traits
2013-05-31 20:05:02 -07:00
Chris Forbes
4552bbf19f Merge pull request #3345 from reaperrr/minorfixes01
Some minor fixes
2013-05-31 18:38:14 -07:00
ScottNZ
81991ffae0 Add Tournament Island map to RA 2013-06-01 12:00:05 +12:00
reaperrr
ec36279ecb changes temp shellmap allied color to same as singleplayer/desert shellmap. 2013-05-28 17:55:59 +02:00
reaperrr
403f3745d9 undo change to desert shellmap allied color 2013-05-28 17:54:47 +02:00
Paul Chote
c149898592 Separate IBodyOrientation from render traits. 2013-05-28 22:37:06 +12:00
reaperrr
f22216aeb5 bring temp shellmap allied color in line with desert shellmap/original RA. 2013-05-27 22:02:34 +02:00
reaperrr
7a4d06efb7 make allied color on desert shellmap slightly more vibrant. 2013-05-27 22:01:50 +02:00
reaperrr
592c76eb6e sequences.yaml split-up
Implementing cjshmyr's suggestions.
2013-05-27 21:03:12 +02:00
reaperrr
5ef3a49485 Splits sequences.yaml into multiple files.
The sequences.yaml is a behemoth, next to impossible to navigate other than through the search function. Splitting it into multiple files named after their category makes navigation easier for everyone.
2013-05-27 19:35:22 +02:00
Chris Forbes
1c6a98ba93 Merge pull request #3337 from Mailaender/auto-target-buildings
Don't auto-target unarmed buildings in RA mod
2013-05-26 13:24:07 -07:00
Matthias Mailänder
90dc755ad4 fixed GPS dot shadow remapping, closes #3319 2013-05-25 19:11:12 +02:00