Rename FortScript.cs to match the name of the map it's for
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@@ -20,9 +20,9 @@ using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Missions
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{
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class FortScriptInfo : TraitInfo<FortScript>, Requires<SpawnMapActorsInfo> { }
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class FortLonestarScriptInfo : TraitInfo<FortLonestarScript>, Requires<SpawnMapActorsInfo> { }
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class FortScript : IWorldLoaded, ITick
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class FortLonestarScript : IWorldLoaded, ITick
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{
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Player multi0;
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Player soviets;
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@@ -251,7 +251,7 @@
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<Compile Include="Lint\CheckTraitPrerequisites.cs" />
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<Compile Include="Lint\LintBuildablePrerequisites.cs" />
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<Compile Include="Missions\DesertShellmapScript.cs" />
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<Compile Include="Missions\FortScript.cs" />
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<Compile Include="Missions\FortLonestarScript.cs" />
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<Compile Include="Missions\Survival02Script.cs" />
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<Compile Include="MPStartLocations.cs" />
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<Compile Include="Mine.cs" />
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@@ -477,7 +477,7 @@ Rules:
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SpawnInterval: 100
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-SpawnMPUnits:
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-MPStartLocations:
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FortScript:
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FortLonestarScript:
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CRATE:
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-LevelUpCrateAction:
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-GiveMcvCrateAction:
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