Rename FortScript.cs to match the name of the map it's for

This commit is contained in:
ScottNZ
2013-06-14 20:40:40 +12:00
parent 5d37438561
commit 06b797fd14
3 changed files with 4 additions and 4 deletions

View File

@@ -20,9 +20,9 @@ using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Missions
{
class FortScriptInfo : TraitInfo<FortScript>, Requires<SpawnMapActorsInfo> { }
class FortLonestarScriptInfo : TraitInfo<FortLonestarScript>, Requires<SpawnMapActorsInfo> { }
class FortScript : IWorldLoaded, ITick
class FortLonestarScript : IWorldLoaded, ITick
{
Player multi0;
Player soviets;

View File

@@ -251,7 +251,7 @@
<Compile Include="Lint\CheckTraitPrerequisites.cs" />
<Compile Include="Lint\LintBuildablePrerequisites.cs" />
<Compile Include="Missions\DesertShellmapScript.cs" />
<Compile Include="Missions\FortScript.cs" />
<Compile Include="Missions\FortLonestarScript.cs" />
<Compile Include="Missions\Survival02Script.cs" />
<Compile Include="MPStartLocations.cs" />
<Compile Include="Mine.cs" />

View File

@@ -477,7 +477,7 @@ Rules:
SpawnInterval: 100
-SpawnMPUnits:
-MPStartLocations:
FortScript:
FortLonestarScript:
CRATE:
-LevelUpCrateAction:
-GiveMcvCrateAction: