Hanzik
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52c8d165f8
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Changed grid to darker red
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2016-03-15 22:40:55 +01:00 |
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Paul Chote
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dd963b75f5
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Per-terrain color validation.
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2016-01-27 21:43:55 +00:00 |
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Paul Chote
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4f1d8b7ac9
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Remove spurious final newline from mod files.
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2016-01-02 20:06:53 +00:00 |
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atlimit8
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949994f10b
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Convert MiniYaml colors to hex
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2015-10-27 16:10:33 -05:00 |
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abcdefg30
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0f599bfc10
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Fix smudges/scorches being displayed on interior clear ground
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2015-08-22 18:26:10 +02:00 |
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Paul Chote
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84e85d8a5d
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Rename Image -> Images.
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2015-03-30 20:20:36 +01:00 |
|
Paul Chote
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b2458fc614
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Remove GlobalFilesystem.OpenWithExts. Closes #5272.
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2015-03-28 12:38:48 +00:00 |
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Paul Chote
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08aa1e86a9
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Disable legacy sequence parsing in RA.
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2015-03-27 17:35:15 +00:00 |
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Paul Chote
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6e1307d08d
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Fix RA tilesets.
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2015-03-23 20:32:28 +00:00 |
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Matthias Mailänder
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f7551016c4
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setup editor categories for INTERIOR
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2014-03-29 19:33:55 +01:00 |
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Matthias Mailänder
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7e437c620c
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remove unused interior terrain types
no smudges on high walls
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2014-01-04 09:57:17 +01:00 |
|
Matthias Mailänder
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3de1516747
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allow invalid terrain targets for Air/Water bound weapons
made terrain targeting consistent with actors
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2014-01-04 09:57:09 +01:00 |
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Matthias Mailänder
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c6d9574d52
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automatically fix open areas
and don't hard-code the tiles no more
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2014-01-03 16:46:38 +01:00 |
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Matthias Mailänder
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8358597fd2
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render crystals in a different color on the mini-map
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2013-03-01 21:06:09 +01:00 |
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Matthias Mailänder
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a59dfa555c
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map clear radar color for interior to black
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2012-07-03 09:21:54 +12:00 |
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Matthias Mailänder
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d3915ad291
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string AcceptsSmudgeType replaces boolean AcceptSmudge
because Dune 2000 has different craters for rock and sand
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2012-06-27 13:19:52 +12:00 |
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Chris Forbes
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67b4ef3084
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#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
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2011-08-17 07:52:35 +12:00 |
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Paul Chote
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9ea3a404a3
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Tidy ra dir
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2010-09-09 20:31:54 +12:00 |
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