Commit Graph

22921 Commits

Author SHA1 Message Date
reaperrr
a8f7b0e2de Add TargetDamageWarhead
Only deals damage to the actor that was targeted by the carrying
projectile.

Currently only supported by InstantHit projectile.
2017-01-30 21:22:06 +01:00
reaperrr
090c015b27 Pass InstantHit target directly if inaccuracy is zero
This is required to make the TargetDamage warhead deal damage only to a specific target.
2017-01-30 21:22:04 +01:00
reaperrr
e2419f4faa Merge pull request #12654 from MustaphaTR/d2k-engineer-passenger-color
D2K - Remove PipType from Engineer and Thumper
2017-01-30 20:31:37 +01:00
reaperrr
ee33fb3254 Merge pull request #12658 from ltem/d2k-additional-faction-description
D2K faction specific information
2017-01-30 20:29:32 +01:00
ltem
ea9141270f Added additional faction specific information 2017-01-30 20:18:54 +01:00
abcdefg30
f5a8afa506 Merge pull request #12644 from MustaphaTR/d2k-fremen-desc
D2K - Some description work
2017-01-30 20:04:48 +01:00
Paul Chote
47a013e6c2 Support empty strings to skip condition levels. 2017-01-30 18:22:44 +00:00
Paul Chote
27cd31879f Add FieldLoader.AllowEmptyEntries attribute. 2017-01-30 18:22:44 +00:00
Mustafa Alperen Seki
ed2d98b275 Edit some D2K descriptions 2017-01-30 17:18:10 +02:00
Mustafa Alperen Seki
bc96efa3fa Remove PipType from Engineer and Thumper 2017-01-30 15:26:11 +02:00
abcdefg30
8b9f6f8e4e Update the chrome definitions of the smuggler, fremen and worm flags 2017-01-29 22:10:27 +01:00
abcdefg30
8afec71032 Add a definition for the mercenary flag to chrome.yaml 2017-01-29 22:09:30 +01:00
MustaphaTR
4c86475581 Add a new flag for the mercenary faction 2017-01-29 22:05:15 +01:00
Paul Chote
e1f7e5dac9 Replace "Debug" prefix with "Battlefield Control" for mute messages. 2017-01-29 18:59:57 +00:00
Paul Chote
f09b41b8b8 Replace "Debug" prefix with "Battlefield Control" for selection messages. 2017-01-29 18:59:57 +00:00
Paul Chote
7f694d2740 Replace "Debug" prefix with "Battlefield Control" for stance messages. 2017-01-29 18:59:57 +00:00
Paul Chote
aa0e65d425 Add SuppressNotifications flag for scripted maps. 2017-01-29 18:59:57 +00:00
Paul Chote
7a1d1092bd Replace "Debug" prefix with "Battlefield Control" for win/loss messages. 2017-01-29 18:59:56 +00:00
Paul Chote
22fad046a0 Fix units warping to 0,0 when doing a 180 degree turn. 2017-01-29 18:58:35 +00:00
Paul Chote
85630501e1 Work around lint test limitations. 2017-01-29 18:58:35 +00:00
Paul Chote
38bd88e874 Hook up elevated bridges in Drawbridges. 2017-01-29 18:58:35 +00:00
Paul Chote
c00af2a85b Hook up tunnels and elevated bridges in "A River Runs Near It". 2017-01-29 18:58:35 +00:00
Paul Chote
6f9a32ec3f Hook up bridges on Tread Lightly. 2017-01-29 18:58:34 +00:00
Paul Chote
d79b2c0869 Hook up tunnels on Hot Springs. 2017-01-29 18:58:34 +00:00
Paul Chote
4f41b6e9ce Implement elevated bridge placeholders. 2017-01-29 18:58:34 +00:00
Paul Chote
5c77c0dc28 Implement jumpjets. 2017-01-29 18:58:34 +00:00
Paul Chote
572c1cb89f Implement subterranean units. 2017-01-29 18:58:33 +00:00
Paul Chote
bb5f25e0dc Disable actor sight while inside tunnels. 2017-01-29 18:58:33 +00:00
Paul Chote
41213ad2d1 Implement tunnels. 2017-01-29 18:58:33 +00:00
Paul Chote
38ea7dbc5a Fix units climbing tunnel faces. 2017-01-29 18:58:33 +00:00
Paul Chote
2bd5a392d1 Add plumbing for custom movement layers. 2017-01-29 18:58:33 +00:00
Paul Chote
695a572dc3 Move ActorMap to mod code. 2017-01-29 18:57:36 +00:00
Paul Chote
a518f07e25 Remove CPos.Max/Min. 2017-01-29 18:57:36 +00:00
Paul Chote
171e558c0a Remove damaged bridge artwork from random tile selection. 2017-01-29 18:57:36 +00:00
Paul Chote
ba9927d34e Add Condition support to WithDeathAnimation / DeathSounds. 2017-01-29 18:57:36 +00:00
Paul Chote
7249ca7f88 Add cell height display to map editor. 2017-01-29 18:57:35 +00:00
Paul Chote
544e40ecab Fix CliffBackImpassibilityLayer trait name. 2017-01-29 18:57:35 +00:00
Oliver Brakmann
fe7736cee8 Merge pull request #12646 from pchote/asset-error
Simplify asset browser error message display.
2017-01-29 19:47:07 +01:00
Oliver Brakmann
3011cea11d Merge pull request #12641 from MustaphaTR/d2k-fix-mercenary-hfac-offset
D2K - Fix Mercenary Heavy Factory offset
2017-01-29 19:40:33 +01:00
Curtis Shmyr
33e1a6b2dd Fix frame end task race condition in ScrollPanelWidget 2017-01-29 17:49:40 +00:00
Matthias Mailänder
ab771f3171 Merge pull request #12645 from pchote/harvester-cost
Unhardcode harvester queue behaviour parameters.
2017-01-29 18:46:27 +01:00
Paul Chote
9a1efbc08b Simplify asset browser error message display. 2017-01-29 17:34:36 +00:00
Paul Chote
875d215662 Unhardcode harvester queue behaviour parameters. 2017-01-29 17:20:28 +00:00
Paul Chote
213b3dad2c Merge pull request #12293 from abcdefg30/swallowNull
Fix null being passed through the INotifyAttack interface
2017-01-29 16:32:35 +00:00
Mustafa Alperen Seki
81b1373db0 Fix Mercenary Heavy Factory offset 2017-01-29 18:28:49 +02:00
reaperrr
9d7413ab3d Merge pull request #12461 from obrakmann/activities-pt2
Activities re-write, part 2 - Child and composite activities
2017-01-29 16:02:21 +01:00
reaperrr
3e0db5cd2a Merge pull request #12623 from MustaphaTR/d2k-reorder-yaml
D2K - Reorder rule files on mod.yaml
2017-01-29 15:26:11 +01:00
reaperrr
86771c1ff2 Use Inheritance in TS explosions.yaml
Notes:
- reduced explosion Spread is intentional (in TS, HE had a Spread step of 6 pixels)
- Falloff changes are intentional (in original TS, damage was halved every Spread step)
- effective damage reduction of UnitExplode is intentional (only grenadiers dealt heavy area damage, which isn't implemented yet)
2017-01-29 14:53:28 +01:00
abcdefg30
48cee8c426 Disable the SpreadDamageWarhead of WormJaw 2017-01-29 11:08:31 +01:00
abcdefg30
19549a9068 Fix null being passed through the INotifyAttack interface 2017-01-29 11:07:20 +01:00