Use Inheritance in TS explosions.yaml
Notes: - reduced explosion Spread is intentional (in TS, HE had a Spread step of 6 pixels) - Falloff changes are intentional (in original TS, damage was halved every Spread step) - effective damage reduction of UnitExplode is intentional (only grenadiers dealt heavy area damage, which isn't implemented yet)
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@@ -1,8 +1,8 @@
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UnitExplode:
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^DamagingExplosion:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Spread: 192
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Falloff: 100, 50, 25, 12, 6, 3, 0
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Damage: 50
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Versus:
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None: 90
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Wood: 75
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@@ -17,16 +17,13 @@ UnitExplode:
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SmudgeType: MediumCrater
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InvalidTargets: Building, Wall
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UnitExplode:
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Inherits: ^DamagingExplosion
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UnitExplodeSmall:
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Inherits: ^DamagingExplosion
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 40
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: medium_brnl
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ImpactSounds: expnew13.aud
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@@ -47,27 +44,21 @@ CyborgExplode:
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ImpactSounds: expnew10.aud
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TiberiumExplosion:
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Inherits: ^DamagingExplosion
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Warhead@1Dam: SpreadDamage
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Spread: 9
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Damage: 10
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Res: CreateResource
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Warhead@Res: CreateResource
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AddsResourceType: Tiberium
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Size: 1,1
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Warhead@3Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ExplosionPalette: effectalpha75
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ImpactSounds: expnew09.aud
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-Warhead@4Smu: LeaveSmudge
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SmallDebris:
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ReloadDelay: 60
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Range: 4c0
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Report:
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Projectile: Bullet
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Speed: 50, 125
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LaunchAngle: 45, 135
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@@ -76,15 +67,9 @@ SmallDebris:
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Shadow: true
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LargeDebris:
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ReloadDelay: 60
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Range: 4c0
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Report:
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Inherits: SmallDebris
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Projectile: Bullet
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Speed: 50, 125
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LaunchAngle: 45, 135
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Image: dbrislg
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Sequences: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
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Shadow: true
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Demolish:
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Warhead@1Dam: SpreadDamage
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