Taryn Hill
4bd6bb0b21
TS: Don't heal actors on tiberium if they are in a tunnel
2017-01-31 09:36:01 -06:00
Taryn Hill
7eab7dfad9
TS: Do not do terrain/vein damage to actors inside of tunnels
2017-01-31 08:46:09 -06:00
Taryn Hill
1fe317dd57
Fix a typo in MobileInfo
2017-01-31 08:46:08 -06:00
abcdefg30
ed39e512dd
Merge pull request #12655 from MustaphaTR/d2k-thumper-voice
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D2K - Change Thumper's Voice to normal Inf. Voice
2017-01-31 15:12:37 +01:00
abcdefg30
1567ff2ab7
Merge pull request #12660 from ltem/fix-identation
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Fixes an error of pr 12658
2017-01-31 15:03:23 +01:00
Mustafa Alperen Seki
c1817005ab
Change Thumper's Voice to normal Inf. Voice
2017-01-31 09:31:27 +02:00
Mustafa Alperen Seki
f585b94b4c
Add Ordos 1a
2017-01-31 08:58:14 +02:00
RoosterDragon
aca9d60128
Merge pull request #12577 from pchote/movement-layers
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Implement tunnels, elevated bridges, jumpjet and subterranean units.
2017-01-30 21:38:09 +00:00
ltem
b8ec633514
Fixes an error of pr 12658
2017-01-30 22:26:00 +01:00
reaperrr
e2b0c5bce4
Return empty Enumerable immediately in InstantHit
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...rather than allocating a compiler generated enumerable via 'yield'.
2017-01-30 21:22:12 +01:00
reaperrr
c057acba7a
Use TargetDamage for D2k WormJaw
2017-01-30 21:22:11 +01:00
reaperrr
416857c6ea
Various misc TS weapon fixes
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- Falloff of FireballLauncher and Bomb now more like in TS
- Spread of FireballLauncher now matches TS
- Spread of Bomb is now closer to TS (behaviour not entirely identical, because Spread was cell-based and had a ceiling at ~1.5 cells away from impact cell).
- Bomb now destroys Tiberium like in TS
- Visceroid now uses TargetDamage warhead to damage target directly
- Veins now use TargetDamage warhead to damage target directly
2017-01-30 21:22:09 +01:00
reaperrr
ce5c11d4f0
Use inheritance and TargetDamageWH for TS heal weapons
2017-01-30 21:22:07 +01:00
reaperrr
a8f7b0e2de
Add TargetDamageWarhead
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Only deals damage to the actor that was targeted by the carrying
projectile.
Currently only supported by InstantHit projectile.
2017-01-30 21:22:06 +01:00
reaperrr
090c015b27
Pass InstantHit target directly if inaccuracy is zero
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This is required to make the TargetDamage warhead deal damage only to a specific target.
2017-01-30 21:22:04 +01:00
reaperrr
e2419f4faa
Merge pull request #12654 from MustaphaTR/d2k-engineer-passenger-color
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D2K - Remove PipType from Engineer and Thumper
2017-01-30 20:31:37 +01:00
reaperrr
ee33fb3254
Merge pull request #12658 from ltem/d2k-additional-faction-description
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D2K faction specific information
2017-01-30 20:29:32 +01:00
ltem
ea9141270f
Added additional faction specific information
2017-01-30 20:18:54 +01:00
abcdefg30
f5a8afa506
Merge pull request #12644 from MustaphaTR/d2k-fremen-desc
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D2K - Some description work
2017-01-30 20:04:48 +01:00
Paul Chote
47a013e6c2
Support empty strings to skip condition levels.
2017-01-30 18:22:44 +00:00
Paul Chote
27cd31879f
Add FieldLoader.AllowEmptyEntries attribute.
2017-01-30 18:22:44 +00:00
Mustafa Alperen Seki
ed2d98b275
Edit some D2K descriptions
2017-01-30 17:18:10 +02:00
Mustafa Alperen Seki
bc96efa3fa
Remove PipType from Engineer and Thumper
2017-01-30 15:26:11 +02:00
abcdefg30
8b9f6f8e4e
Update the chrome definitions of the smuggler, fremen and worm flags
2017-01-29 22:10:27 +01:00
abcdefg30
8afec71032
Add a definition for the mercenary flag to chrome.yaml
2017-01-29 22:09:30 +01:00
MustaphaTR
4c86475581
Add a new flag for the mercenary faction
2017-01-29 22:05:15 +01:00
Paul Chote
e1f7e5dac9
Replace "Debug" prefix with "Battlefield Control" for mute messages.
2017-01-29 18:59:57 +00:00
Paul Chote
f09b41b8b8
Replace "Debug" prefix with "Battlefield Control" for selection messages.
2017-01-29 18:59:57 +00:00
Paul Chote
7f694d2740
Replace "Debug" prefix with "Battlefield Control" for stance messages.
2017-01-29 18:59:57 +00:00
Paul Chote
aa0e65d425
Add SuppressNotifications flag for scripted maps.
2017-01-29 18:59:57 +00:00
Paul Chote
7a1d1092bd
Replace "Debug" prefix with "Battlefield Control" for win/loss messages.
2017-01-29 18:59:56 +00:00
Paul Chote
22fad046a0
Fix units warping to 0,0 when doing a 180 degree turn.
2017-01-29 18:58:35 +00:00
Paul Chote
85630501e1
Work around lint test limitations.
2017-01-29 18:58:35 +00:00
Paul Chote
38bd88e874
Hook up elevated bridges in Drawbridges.
2017-01-29 18:58:35 +00:00
Paul Chote
c00af2a85b
Hook up tunnels and elevated bridges in "A River Runs Near It".
2017-01-29 18:58:35 +00:00
Paul Chote
6f9a32ec3f
Hook up bridges on Tread Lightly.
2017-01-29 18:58:34 +00:00
Paul Chote
d79b2c0869
Hook up tunnels on Hot Springs.
2017-01-29 18:58:34 +00:00
Paul Chote
4f41b6e9ce
Implement elevated bridge placeholders.
2017-01-29 18:58:34 +00:00
Paul Chote
5c77c0dc28
Implement jumpjets.
2017-01-29 18:58:34 +00:00
Paul Chote
572c1cb89f
Implement subterranean units.
2017-01-29 18:58:33 +00:00
Paul Chote
bb5f25e0dc
Disable actor sight while inside tunnels.
2017-01-29 18:58:33 +00:00
Paul Chote
41213ad2d1
Implement tunnels.
2017-01-29 18:58:33 +00:00
Paul Chote
38ea7dbc5a
Fix units climbing tunnel faces.
2017-01-29 18:58:33 +00:00
Paul Chote
2bd5a392d1
Add plumbing for custom movement layers.
2017-01-29 18:58:33 +00:00
Paul Chote
695a572dc3
Move ActorMap to mod code.
2017-01-29 18:57:36 +00:00
Paul Chote
a518f07e25
Remove CPos.Max/Min.
2017-01-29 18:57:36 +00:00
Paul Chote
171e558c0a
Remove damaged bridge artwork from random tile selection.
2017-01-29 18:57:36 +00:00
Paul Chote
ba9927d34e
Add Condition support to WithDeathAnimation / DeathSounds.
2017-01-29 18:57:36 +00:00
Paul Chote
7249ca7f88
Add cell height display to map editor.
2017-01-29 18:57:35 +00:00
Paul Chote
544e40ecab
Fix CliffBackImpassibilityLayer trait name.
2017-01-29 18:57:35 +00:00