Various misc TS weapon fixes
- Falloff of FireballLauncher and Bomb now more like in TS - Spread of FireballLauncher now matches TS - Spread of Bomb is now closer to TS (behaviour not entirely identical, because Spread was cell-based and had a ceiling at ~1.5 cells away from impact cell). - Bomb now destroys Tiberium like in TS - Visceroid now uses TargetDamage warhead to damage target directly - Veins now use TargetDamage warhead to damage target directly
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@@ -9,7 +9,8 @@ FireballLauncher:
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Burst: 5
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BurstDelay: 5
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Warhead@1Dam: SpreadDamage
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Spread: 341
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Spread: 288
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Falloff: 100, 50, 25, 12, 6, 3, 0
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Damage: 25
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Versus:
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None: 600
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@@ -33,7 +34,8 @@ Bomb:
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Shadow: true
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Palette: ra
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Warhead@1Dam: SpreadDamage
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Spread: 298
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Spread: 512
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Falloff: 100, 50, 25, 12, 6, 3, 0
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Damage: 160
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Versus:
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None: 200
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@@ -55,6 +57,8 @@ Bomb:
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Vehicle, Building, Wall
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Warhead@5Res: DestroyResource
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Size: 1
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FiendShard:
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ReloadDelay: 30
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@@ -86,7 +90,7 @@ SlimeAttack:
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Range: 1c384
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Report: vicer1.aud
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Projectile: InstantHit
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: TargetDamage
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Damage: 100
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Versus:
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Light: 60
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@@ -96,8 +100,7 @@ SlimeAttack:
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Veins:
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ReloadDelay: 16
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Warhead@Damage: SpreadDamage
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Spread: 42
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Warhead@Damage: TargetDamage
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Damage: 5
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DamageTypes: BulletDeath
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Warhead@Effect: CreateEffect
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