Various misc TS weapon fixes

- Falloff of FireballLauncher and Bomb now more like in TS
- Spread of FireballLauncher now matches TS
- Spread of Bomb is now closer to TS (behaviour not entirely identical, because Spread was cell-based and had a ceiling at ~1.5 cells away from impact cell).
- Bomb now destroys Tiberium like in TS
- Visceroid now uses TargetDamage warhead to damage target directly
- Veins now use TargetDamage warhead to damage target directly
This commit is contained in:
reaperrr
2017-01-27 21:44:28 +01:00
parent ce5c11d4f0
commit 416857c6ea

View File

@@ -9,7 +9,8 @@ FireballLauncher:
Burst: 5
BurstDelay: 5
Warhead@1Dam: SpreadDamage
Spread: 341
Spread: 288
Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 25
Versus:
None: 600
@@ -33,7 +34,8 @@ Bomb:
Shadow: true
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 298
Spread: 512
Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 160
Versus:
None: 200
@@ -55,6 +57,8 @@ Bomb:
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
Warhead@5Res: DestroyResource
Size: 1
FiendShard:
ReloadDelay: 30
@@ -86,7 +90,7 @@ SlimeAttack:
Range: 1c384
Report: vicer1.aud
Projectile: InstantHit
Warhead@1Dam: SpreadDamage
Warhead@1Dam: TargetDamage
Damage: 100
Versus:
Light: 60
@@ -96,8 +100,7 @@ SlimeAttack:
Veins:
ReloadDelay: 16
Warhead@Damage: SpreadDamage
Spread: 42
Warhead@Damage: TargetDamage
Damage: 5
DamageTypes: BulletDeath
Warhead@Effect: CreateEffect