RoosterDragon
3c9f589b5e
Move try-catch during creation of sequences into the function rather than around the lazy initialization.
...
This fixes an issue with VS breaking on the exception because it thinks it will go unhandled, even though it will be handled.
2014-06-24 17:21:41 +01:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
RoosterDragon
2e992a7310
Changed MiniYaml.NodesDict property into a method.
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Method is now called ToDictionary.
- Cached a few invocations into locals which should prevent some redundant evaluation.
- Added ToDictionary overloads that take projection functions for the keys and elements, since several callsites were doing a subsequent Linq.ToDictionary call to get this.
2014-06-09 17:06:42 +01:00
Paul Chote
51c5797a42
Avoid a loop closure issue that caused incorrect sequence lookups.
2014-05-24 20:32:42 +12:00
Pavlos Touboulidis
531338a955
Preload sequences and fix #5382
2014-05-22 03:45:28 +03:00
Pavlos Touboulidis
f651cb3677
Final style & rebase fixes
2014-05-17 14:34:52 +03:00
Pavlos Touboulidis
ca44be7b2e
Only update the loading screen from the main thread
...
Fixes the crash experienced by pchote. It's a hack but it's easy
to get rid of and it will have to do for now, until the messy
LoadScreen gets fixed.
2014-05-17 14:33:17 +03:00
Pavlos Touboulidis
a845947e0f
Minor style & nit fixes
2014-05-17 14:33:17 +03:00
Pavlos Touboulidis
0e15ce1b88
Replace catch(KeyNotFoundException) with TryGetValue()
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
44c01bbaa2
Remove TileSetData and separate TileSet from Sequences
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
63ec6d60e7
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
Pavlos Touboulidis
693186e1eb
Fix caching by making the tileset part of the key
2014-05-17 14:26:54 +03:00
Pavlos Touboulidis
2b3d5f1544
Better caching for Rules and Sequences
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Refactored the Rules and SequenceProvider classes to be parts of ModData and
maintain a cache of the instances used in the mod.
The caching reduced the load times a lot, especially after the first load.
Some lazy loading in sequences also helped lower the startup time..
Note: The static classes were left behind to redirect the existing code's
calls.
2014-05-17 14:26:53 +03:00
Paul Chote
8c7f77d2c7
Convert SmudgeLayer to sequences.
2013-12-11 22:53:33 +13:00
Paul Chote
d091789206
Remove sequence warnings for the stable release. Fixes #3142 .
2013-05-04 23:20:28 +12:00
Matthias Mailänder
3649342317
be more verbose about missing sequences and files
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as requested in #3039
2013-04-20 21:56:29 +02:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
3b2efc7b0b
fix #1184 -- useless error message when forgetting to define Render:Image: on a derived actor type
2011-09-24 19:58:34 +12:00
Chris Forbes
e829e4b5aa
fix formatting nit in SequenceProvider
2011-09-24 19:57:33 +12:00
Chris Forbes
f6661d5e47
fix sequences being ignored when the only sequences in the mod are provided by a map
2011-09-24 19:57:08 +12:00
Chris Forbes
2063277654
remove dead SaveSequencesForUnit
2011-09-24 19:56:29 +12:00
Chris Forbes
ca81871b7b
fix broken merging of yaml overrides in maps; we now have a strict mode and a liberal mode.
2011-04-09 10:55:54 +12:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Chris Forbes
f032322948
remove System.Xml using from SequenceProvider
2011-01-26 21:07:54 +13:00
Chris Forbes
b7ea695f0c
better error when no sequences defined at all
2011-01-26 20:55:23 +13:00
geckosoft
b31a35d34b
Changed: Made it possible for maps to contain custom sequences (allowing 100% custom map-specific units to be 'build')
2010-11-21 10:57:16 +13:00
Paul Chote
45d712d390
Fix defaultmod.
2010-09-09 20:31:53 +12:00
Paul Chote
dbbdc171d2
Use the new-format sequences.
2010-09-09 20:31:53 +12:00
Paul Chote
befe22e170
Convert sequences to yaml
2010-09-09 20:31:53 +12:00
Paul Chote
b6b4df703a
Shift loadscreen into mods
2010-08-25 20:15:46 +12:00
Paul Chote
b17e6900ec
Awesome loadscreen for ra; crashfixes
2010-08-25 20:15:45 +12:00
Paul Chote
9ebdef043c
Allow custom/multiple cursor palettes
2010-07-23 14:49:45 +12:00
Paul Chote
7d02a801ad
minicursors for minimap.
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Bugs: ra doesn't define a sequence for move-blocked-minimap; cursor hotspot is wrong.
2010-07-21 00:26:32 +12:00
Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
alzeih
dc1e36f653
smite some more compile warnings (amended to add minimap changes)
2010-07-12 00:51:58 +12:00
Bob
bd74b29ea3
move projectile effects into mod
2010-07-08 16:04:18 +12:00
Paul Chote
915c9460cf
Theater specific artwork done properly
2010-06-28 12:38:35 +12:00
Paul Chote
15a72e893b
Quick hack for theater-specific artwork. Should probably be done better; editor support required.
2010-06-28 00:23:58 +12:00
alzeih
8e5a5552c4
Killed a bunch of logging statements
2010-03-18 19:50:11 +13:00
Paul Chote
5c26386b2e
Fix map loading; some cleanups
2010-03-04 09:37:22 +13:00
alzeih
7881deca30
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00