Paul Chote
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f64cdc52e1
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Remove obsolete key definitions.
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2014-08-03 19:28:09 +12:00 |
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Paul Chote
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c164ec8c8c
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Add Buildable.BuildAtProduction.
This allows actors to be restricted to specific production structures.
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2014-07-24 20:45:28 +12:00 |
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Matthias Mailänder
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362c86764f
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document the buildable and country trait
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2014-07-01 09:08:08 +02:00 |
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Paul Chote
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c5089db19c
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Allow actors to exist in multiple building queues.
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2014-06-26 23:12:22 +12:00 |
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WolfGaming
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00698cefff
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Added in code for Tech Levels using prereqs
and fixed up some kinks of the old system
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2014-05-19 03:29:25 +00:00 |
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Matthias Mailänder
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a6f06a5dfd
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fixed broken build palette hotkeys
support modifiers for build palette hotkeys
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2013-11-09 12:18:07 +01:00 |
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Chris Forbes
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6c1d4efb07
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remove useless Buildable.BuiltAt
V2: don't leave the broken [ActorReference] attached to Owner.
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2013-06-18 09:02:12 +12:00 |
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Matthias Mailänder
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0a82bfe552
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format TODO: uniformly to auto-generate task list in MonoDevelop
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2013-03-27 09:45:17 +01:00 |
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Carko
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a51c5fd9ca
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Added Buildable->BuildLimit option to limit the number of actors a player can build of the type
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2013-01-09 07:54:01 +13:00 |
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Chris Forbes
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bc6af1841b
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fix indents everywhere
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2011-10-18 15:10:17 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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587b2ef0d1
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convert Buildable trait construction to concise style
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2011-06-29 07:50:20 +12:00 |
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Chris Forbes
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11dc069104
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fix RALint prereqs checking
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2011-06-28 23:36:39 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
|
Bob
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afda1647fd
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moved more traits from engine into mods
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2010-09-20 21:17:50 +12:00 |
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