Paul Chote
dfd51c0caa
Introduce ScreenMap trait for caching screen-coord queries.
2013-09-27 15:36:25 +12:00
Paul Chote
7c91d6976d
Split keyboard and mouse focus.
...
Fixes #3304 .
Fixes #2075 .
Fixes C&C chat focus bug.
2013-07-27 21:02:52 +12:00
Paul Chote
27f04c1b78
Rename FindUnits -> FindActorsInBox.
2013-07-20 15:34:28 +12:00
Paul Chote
37c02fea79
Remove PPos overload of FindUnits.
2013-07-20 15:34:27 +12:00
Paul Chote
18cecf8a67
Disable pausing for spectators. Fixes #3340 .
2013-07-06 11:31:43 +12:00
Paul Chote
c3c5321e1d
Predict local pause state to avoid order lag. Fixes #3223 .
2013-05-09 22:42:55 +12:00
Paul Chote
e545865599
Add Selectable field to Selectable.
...
There are a bunch of bogus assumptions about
targetable actors being selectable. These aren't
easily fixed, so this add a Selectable field that
can be diabled for things we want to target, but
not select.
2013-04-15 08:06:52 +12:00
Paul Chote
c428cad70c
Refactor per-player shrouds & fix shellmap shroud.
2013-04-10 19:36:03 +12:00
Paul Chote
096d95f391
Fix bogus pause logic.
2013-04-07 23:38:52 +12:00
Matthias Mailänder
775b0409c4
don't hard-code the pause-key
2013-03-02 15:56:13 +01:00
Matthias Mailänder
1083f8cf55
double-tap 0-9: select and center the control group
2013-03-02 15:55:42 +01:00
Matthias Mailänder
c5313375f0
pull mouse button preference from global property
2013-01-18 10:57:41 +13:00
Matthias Mailänder
b356cca528
improve the classic mouse behaivor
...
- don't require to deselect units to change selection
- fix issue with broken building placement on right-click orders
- don't select enemy units when left-click attacking
- build palette won't interfere with unit orders anymore
2013-01-18 10:57:41 +13:00
Matthias Mailänder
d52394bb47
add classic left-click orders
2013-01-18 10:57:40 +13:00
Kenny
f41fb32d60
Introducing per-player shrouds.
...
- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Remco van der Zon
84124de79d
Game can now be paused by pressing f3 as well.
2012-06-06 11:22:46 +02:00
Remco van der Zon
a07697be03
Pause the game option.
...
Game is paused when PAUSE on the keyboard has been hit. It can also be unpaused this way.
2012-05-16 17:35:10 +02:00
Chris Forbes
b6c2b928cb
fixed #1249 - use unit priority logic to select initial unit in doubleclick
2011-11-04 08:46:14 +13:00
Chris Forbes
e7ed9a1ff7
tidy up select-all-on-screen
2011-10-22 11:30:09 +13:00
Chris Forbes
6010034b4a
remove ObjectCreator.Param and all associated nonsense
2011-10-21 18:16:07 +13:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Curtis S
9fdfca6ee5
Added MultiTap support
2011-10-07 09:54:35 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
18481afda2
fix #1063 ; don't issue orders while dragging a selection box
2011-08-09 08:51:35 +12:00
Chris Forbes
78e6d69103
fix #1064 ; always show an arrow while dragging a selection box
2011-08-09 08:51:35 +12:00
Paul Chote
926b396605
Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
2011-07-25 22:23:16 +12:00
Paul Chote
06990e356f
Simple world tooltip.
2011-07-14 20:29:12 +12:00
Chris Forbes
1196948a13
remove duplicated box-drawing code from WICW
2011-07-14 20:29:10 +12:00
Paul Chote
1114293035
Apply consistent widget method names. Semantic change: Widgets that want to tick when !Visible must override TickOuter() instead of Tick().
2011-07-14 20:29:02 +12:00
Paul Chote
41819354ac
Fix selection box dragging behind other ui elements
2011-05-31 20:44:00 +12:00
Chris Forbes
ef03d46f13
eradicate 'delegate' misuse
2011-05-22 22:02:09 +12:00
Chris Forbes
9b3e6c5c4a
remove FP sillyness from FindUnits & friends
2011-05-22 20:38:52 +12:00
Chris Forbes
9541023456
664 fixed
2011-04-17 19:22:21 +12:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00
Chris Forbes
116ef15fdb
GotoNextBase dies in a fire; INotifyKeyPress dies
2011-03-13 12:12:57 +13:00
Chris Forbes
2eec1b2016
dont show yellow selection boxen
2011-03-12 23:34:58 +13:00
Chris Forbes
65a54ba13a
add audio feedback to stop/scatter/deploy junk
2011-03-06 10:22:40 +13:00
Chris Forbes
1a6ff61836
clean up dumb mess of exit-flags in WorldInteractionControllerWidget
2011-03-06 10:15:31 +13:00
Chris Forbes
298baac061
add rollovers for health/production
2011-03-05 13:19:13 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
481cc7807b
Don't require a WorldRenderer to draw non-world-rendering widgets.
2011-01-19 20:41:32 +13:00
Paul Chote
5254deedcb
Remove some bogosity from widget mouse handling.
2011-01-05 23:01:17 +13:00
Paul Chote
7c5c989eb2
Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog.
2010-11-27 11:20:04 +13:00
geckosoft
5608756a24
Moved: AutoAttack key handling out of core => RA
...
Added: AttackMoveInteraction to RA & CNC rules
2010-11-13 17:02:48 +13:00
geckosoft
ebca421856
Moved: BaseBuilding out of core => RA
...
Implemented: INotifyKeyPress for World traits (to respond on key pressed)
Moved: GotoNextBase (backspace key) out of core => RA
Added: GotoNextBase trait to both RA & CNC
2010-11-13 17:01:35 +13:00
Chris Forbes
4a0b78c1e6
make all other engine widgets public, for Gecko
2010-11-07 17:16:51 +13:00
Bob
480c5edd75
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
Matthew
15d6facdb9
Fix crash in WorldInteractionControllerWidget.
2010-10-25 17:14:14 +13:00
Chris Forbes
09f7778294
fix bogus base-cycler
2010-10-18 18:07:08 +13:00