Andre Mohren
006a87692a
Removed unused imports.
2020-07-28 18:22:51 +02:00
Paul Chote
de4a7cecf0
Rework multi-resolution sprite handling:
...
- Sprite.Bounds now refers to rectangles in the source image.
Use this when copying pixels, etc.
- Sprite.Size now refers to sizes in effective pixel coordinates.
Use this when rendering.
- Sheet.DPIScale has been removed.
- "Density" term is introduced to refer to the number of artwork
pixels per effective pixel.
2020-02-26 23:47:15 +01:00
Paul Chote
518450cd8a
Extract load screen sheet handling into a superclass.
2020-01-26 20:22:49 +01:00
Paul Chote
1282650274
Rework RA Chrome in preparation for UI scaling.
2020-01-12 18:16:41 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
Paul Chote
e7de7b4c05
Introduce World and UI rendering phases.
2019-12-08 04:36:31 +01:00
Ivaylo Draganov
1fee50be2e
Add TruncateLabelWithTooltip helper function
...
* Move GetContrastColor helper to SpriteFont
* Move WidgetUtils from OpenRA.Game.Widgets to OpenRA.Mods.Common.Widgets
2019-05-27 17:28:47 +02:00
Paul Chote
ab4a7e3558
Replace System.Drawing primitives with our own.
2019-03-04 18:26:42 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
Paul Chote
ba38878933
Add TextureChannel.RGBA for RBGA sprites.
2018-06-04 23:33:57 +02:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
cff8e949d8
Move ModContent out of the engine.
2016-08-08 22:36:07 +01:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
9341055f50
Use IReadOnlyFileSystem in UI code.
2016-02-18 18:12:31 +00:00
Paul Chote
f8992991f5
Load the load screen images from the virtual filesystem.
2016-02-07 17:57:05 +00:00
Paul Chote
79b039d8b9
Change ILoadScreen to take a ModData instance.
2016-02-07 17:57:05 +00:00
RoosterDragon
b5f24c3fa6
Add some missing Dispose calls, fix some Dispose implementations.
2016-01-01 04:51:54 +00:00
Pavel Penev
1b88d24cfa
Unstatic GlobalFileSystem and rename it to FileSystem
...
Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00
Paul Chote
e819ff832b
Record the SheetType in each Sheet.
2015-10-17 22:28:19 +01:00
Guido L
bc39fcda98
LoadScreen: Add fallback message when no Text or Image is specified.
2015-08-25 20:44:38 +02:00
Matthias Mailänder
a3c8d4691a
add a missing dispose of the base class
2015-05-31 15:31:22 +02:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Paul Chote
ec7a32184e
Move the mod-level initialisation code back into the load screen.
2014-12-23 09:20:19 +13:00