Commit Graph

19 Commits

Author SHA1 Message Date
RoosterDragon
bb536ee4fc Run graphics rendering on a dedicated thread.
The main game thread can offload some of the CPU cost to the rendering thread, freeing up its time to run more logic and render ticks.
2018-06-22 18:40:16 +01:00
Paul Chote
28c8089bc7 Rename IGraphicsDevice to IPlatformWindow. 2018-06-13 18:45:21 +01:00
Paul Chote
6c338eb06c Revert "Run graphics rendering on a dedicated thread."
This reverts commit b9be52c5428d4a3862d62fe3a2c01663bd3692c3.
2018-06-04 23:04:35 +02:00
RoosterDragon
b96e062a0d Run graphics rendering on a dedicated thread.
The main game thread can offload some of the CPU cost to the rendering thread, freeing up its time to run more logic and render ticks.
2018-05-29 23:05:39 +01:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Paul Chote
fff2f097d0 Add KeyInput.IsRepeat. 2017-05-06 14:10:24 +01:00
Paul Chote
87b894ad8e Add support for the windows DPI scaling. 2017-01-21 11:00:00 +00:00
Paul Chote
6599aeb035 Add support for retina displays on OSX. 2017-01-21 10:59:59 +00:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
7315ffbcb7 Fix outdated file headers. 2016-04-10 09:41:12 -04:00
Paul Chote
cff482bb1a Revert "Added Keybord input filter to only register first key press."
This reverts commit 57cd25d5f8.
2016-03-06 11:11:20 +00:00
Philipp Schärer
ea74499ec2 Added mousewheel zooming 2016-02-24 22:22:32 +01:00
RoosterDragon
8e89a6a696 Simplify names, remove unused usings, remove redundant casts. 2016-01-17 21:35:36 +00:00
Paul Chote
e63fc00b76 Unify framebuffer api naming. 2015-12-28 14:23:44 +00:00
Pavel Penev
a4b755dd87 Merge pull request #9791 from RichSuther/upstream/fix-keyboard-filter
Added Keyboard input filter to only register first key press.
2015-12-02 21:56:05 +02:00
RichSuther
57cd25d5f8 Added Keybord input filter to only register first key press. 2015-10-28 12:08:54 +00:00
Kevin Azzam
96c0c2dec6 Make ctrl+x cut to clipboard 2015-10-12 18:58:26 +02:00
RoosterDragon
fc436f1aab Added thread-affinity checks to SDL2 renderer.
If a call is made into a graphics resource that has thread-affinity, from a thread other than the one that created the graphics device, an exception will now be thrown to make debugging easier.
2015-09-18 21:04:21 +01:00
Matthias Mailänder
17f3466451 untie the engine from SDL2 and MiniTK 2015-08-23 07:58:03 +02:00