Chris Forbes
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2913c3310d
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server stuff
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2009-11-30 21:18:50 +13:00 |
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Chris Forbes
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da84b66424
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moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra.
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2009-11-29 15:26:55 +13:00 |
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Chris Forbes
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9860b35030
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unitinfo.InitialFacing etc
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2009-11-29 14:56:09 +13:00 |
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Chris Forbes
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1948e16a3f
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works *without* aftermath again.
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2009-11-26 20:49:54 +13:00 |
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Bob
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9166029fc8
|
So I hear you like Production (to be a trait) :D
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2009-11-26 13:31:57 +13:00 |
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Bob
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ea096361bb
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Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?).
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2009-11-25 22:55:40 +13:00 |
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Bob
|
7c1c0835e1
|
Traits can now resolve orders (ATM, they all resolve the orders they issue)
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2009-11-25 20:42:03 +13:00 |
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Bob
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e9b87640bd
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No. Just No. GTFO. Orders do NOT store cursors. That is all
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2009-11-25 19:44:38 +13:00 |
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Bob
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74ab0c7a13
|
moved Activity to Actor (from Mobile)
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2009-11-25 18:34:30 +13:00 |
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Bob
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5c3da9387b
|
IActivity no longer passed Mobiles around.
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2009-11-25 18:18:17 +13:00 |
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Bob
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2aea110497
|
Facing -> new trait ("Unit")
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2009-11-25 18:11:44 +13:00 |
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Chris Forbes
|
7ccb2aa9ee
|
heli flight sortof ok
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2009-11-23 21:05:51 +13:00 |
|
Bob
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732f3c6c63
|
TileSet and Map are now in Rules, not Game
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2009-11-19 17:08:23 +13:00 |
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Bob
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c0fe3fa4c9
|
[More whitespace fixes]
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2009-11-19 15:18:13 +13:00 |
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Chris Forbes
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51b9e5c15f
|
harv wont use enemy proc automatically anymore; ore goes to proc owner
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2009-11-17 22:06:03 +13:00 |
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Chris Forbes
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d05c9ca0de
|
fixes dumb WEAP roof
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2009-11-17 21:34:21 +13:00 |
|
Bob
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5e3f2aa861
|
IOrderGenerator now renders itself (Removed various cast and is fails.). - Fixed silly bug in prev.
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2009-11-14 03:09:27 +13:00 |
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Bob
|
c285f1d210
|
Cleaned up some casts. (BuildingInfo)
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2009-11-14 02:57:52 +13:00 |
|
Bob
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f4e55572d6
|
Fixed broken DeliverOre behavior: ordering a harv to deliver to a particular proc would be ignored; the nearest proc was used instead.
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2009-11-13 13:04:24 +13:00 |
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Bob
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a71e36688c
|
UIM.Tick is no longer necessary. - Bugfix in move. - Speed up production even more (to encourage someone to fix unit production)
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2009-11-12 13:58:07 +13:00 |
|
Bob
|
c96d41b82f
|
Allow setting a new order to a harvester that's delivering.
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2009-11-12 13:16:08 +13:00 |
|
Bob
|
a74050a3e6
|
removed Mobile.InternalSetActivity
|
2009-11-12 13:00:05 +13:00 |
|
Bob
|
efb200c16c
|
Various harvesting fixes.
|
2009-11-12 11:38:28 +13:00 |
|
Chris Forbes
|
7f25733176
|
fixes #88
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2009-11-10 21:56:15 +13:00 |
|
Chris Forbes
|
c00bce8bf8
|
lightened shadow; added rotor shadows to heli; stripped some duplication; still a lot left though
|
2009-11-10 21:12:31 +13:00 |
|
Chris Forbes
|
14910762c8
|
adds custom-palette/shadow support for rendering everything
|
2009-11-10 21:03:47 +13:00 |
|
Chris Forbes
|
a40ce7d088
|
fixes turret positioning to match better facing quantization
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2009-11-10 20:56:00 +13:00 |
|
Matthew Bowra-Dean
|
abac3bd59d
|
Seperated power into 'power provided' and 'power consumed'
|
2009-11-10 19:01:40 +13:00 |
|
Chris Forbes
|
2b4196a4ea
|
foo
|
2009-11-09 23:50:43 +13:00 |
|
Chris Forbes
|
bf2a87f73e
|
#25 fixed
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2009-11-09 23:46:45 +13:00 |
|
Chris Forbes
|
b094b102d0
|
split side effect from CanAttack query
|
2009-11-09 23:30:07 +13:00 |
|
Chris Forbes
|
df00598d98
|
#58 fixed
|
2009-11-09 23:20:19 +13:00 |
|
Matthew Bowra-Dean
|
0040db61cd
|
Fixed specialised buildings not having their power requirements added/subtracted.
|
2009-11-09 23:07:35 +13:00 |
|
Chris Forbes
|
cfd99b5250
|
#87 fixed
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2009-11-09 22:56:29 +13:00 |
|
Chris Forbes
|
19e0ea970b
|
Merge branch 'master' of git://github.com/beedee/OpenRA
|
2009-11-09 22:29:43 +13:00 |
|
Chris Forbes
|
b13f399ec0
|
follow activity for turreted attacks
|
2009-11-09 22:29:07 +13:00 |
|
Matthew Bowra-Dean
|
a96a7523c8
|
Beginnings of building power tracking
|
2009-11-09 21:57:42 +13:00 |
|
Chris Forbes
|
49f48bef6a
|
#29 fixed
|
2009-11-09 21:19:37 +13:00 |
|
Chris Forbes
|
0e1e62eacc
|
added rally point stuff for barr/tent/kenn
|
2009-11-09 19:02:24 +13:00 |
|
Chris Forbes
|
f04a402d7e
|
rally point actually works now for WEAP
|
2009-11-09 19:00:47 +13:00 |
|
Chris Forbes
|
53db5eb491
|
stripped dead code from move; added rally point support
|
2009-11-09 18:53:06 +13:00 |
|
Chris Forbes
|
5d9b9e037e
|
#57 fixed
|
2009-11-09 18:03:13 +13:00 |
|
Bob
|
e8ee03bcc6
|
Fixed but in prev (again!) and removed dead code.
|
2009-11-09 16:21:39 +13:00 |
|
Chris Forbes
|
73429dcbc9
|
fixes #82
|
2009-11-09 15:51:24 +13:00 |
|
Chris Forbes
|
55adc19aa9
|
repath just by pathing again; more sanity checking of simple paths
|
2009-11-08 20:54:44 +13:00 |
|
Chris Forbes
|
5fd7f477c1
|
map buildings no longer get free harvesters
|
2009-11-08 19:42:59 +13:00 |
|
Bob
|
267e96f04c
|
PathFinder got some big changes (PathSearch)
|
2009-11-08 16:51:44 +13:00 |
|
Chris Forbes
|
d954b22f65
|
fixed #60
|
2009-11-08 13:53:43 +13:00 |
|
Chris Forbes
|
77b4673e7c
|
fixes #61
|
2009-11-08 13:40:19 +13:00 |
|
Bob
|
3ab8ae1afc
|
Kinda works. Occasionally crashes (OOM) with a loop in the path.
|
2009-11-07 19:18:20 +13:00 |
|