Commit Graph

130 Commits

Author SHA1 Message Date
Chris Forbes
2913c3310d server stuff 2009-11-30 21:18:50 +13:00
Chris Forbes
da84b66424 moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra. 2009-11-29 15:26:55 +13:00
Chris Forbes
9860b35030 unitinfo.InitialFacing etc 2009-11-29 14:56:09 +13:00
Chris Forbes
1948e16a3f works *without* aftermath again. 2009-11-26 20:49:54 +13:00
Bob
9166029fc8 So I hear you like Production (to be a trait) :D 2009-11-26 13:31:57 +13:00
Bob
ea096361bb Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?). 2009-11-25 22:55:40 +13:00
Bob
7c1c0835e1 Traits can now resolve orders (ATM, they all resolve the orders they issue) 2009-11-25 20:42:03 +13:00
Bob
e9b87640bd No. Just No. GTFO. Orders do NOT store cursors. That is all 2009-11-25 19:44:38 +13:00
Bob
74ab0c7a13 moved Activity to Actor (from Mobile) 2009-11-25 18:34:30 +13:00
Bob
5c3da9387b IActivity no longer passed Mobiles around. 2009-11-25 18:18:17 +13:00
Bob
2aea110497 Facing -> new trait ("Unit") 2009-11-25 18:11:44 +13:00
Chris Forbes
7ccb2aa9ee heli flight sortof ok 2009-11-23 21:05:51 +13:00
Bob
732f3c6c63 TileSet and Map are now in Rules, not Game 2009-11-19 17:08:23 +13:00
Bob
c0fe3fa4c9 [More whitespace fixes] 2009-11-19 15:18:13 +13:00
Chris Forbes
51b9e5c15f harv wont use enemy proc automatically anymore; ore goes to proc owner 2009-11-17 22:06:03 +13:00
Chris Forbes
d05c9ca0de fixes dumb WEAP roof 2009-11-17 21:34:21 +13:00
Bob
5e3f2aa861 IOrderGenerator now renders itself (Removed various cast and is fails.). - Fixed silly bug in prev. 2009-11-14 03:09:27 +13:00
Bob
c285f1d210 Cleaned up some casts. (BuildingInfo) 2009-11-14 02:57:52 +13:00
Bob
f4e55572d6 Fixed broken DeliverOre behavior: ordering a harv to deliver to a particular proc would be ignored; the nearest proc was used instead. 2009-11-13 13:04:24 +13:00
Bob
a71e36688c UIM.Tick is no longer necessary. - Bugfix in move. - Speed up production even more (to encourage someone to fix unit production) 2009-11-12 13:58:07 +13:00
Bob
c96d41b82f Allow setting a new order to a harvester that's delivering. 2009-11-12 13:16:08 +13:00
Bob
a74050a3e6 removed Mobile.InternalSetActivity 2009-11-12 13:00:05 +13:00
Bob
efb200c16c Various harvesting fixes. 2009-11-12 11:38:28 +13:00
Chris Forbes
7f25733176 fixes #88 2009-11-10 21:56:15 +13:00
Chris Forbes
c00bce8bf8 lightened shadow; added rotor shadows to heli; stripped some duplication; still a lot left though 2009-11-10 21:12:31 +13:00
Chris Forbes
14910762c8 adds custom-palette/shadow support for rendering everything 2009-11-10 21:03:47 +13:00
Chris Forbes
a40ce7d088 fixes turret positioning to match better facing quantization 2009-11-10 20:56:00 +13:00
Matthew Bowra-Dean
abac3bd59d Seperated power into 'power provided' and 'power consumed' 2009-11-10 19:01:40 +13:00
Chris Forbes
2b4196a4ea foo 2009-11-09 23:50:43 +13:00
Chris Forbes
bf2a87f73e #25 fixed 2009-11-09 23:46:45 +13:00
Chris Forbes
b094b102d0 split side effect from CanAttack query 2009-11-09 23:30:07 +13:00
Chris Forbes
df00598d98 #58 fixed 2009-11-09 23:20:19 +13:00
Matthew Bowra-Dean
0040db61cd Fixed specialised buildings not having their power requirements added/subtracted. 2009-11-09 23:07:35 +13:00
Chris Forbes
cfd99b5250 #87 fixed 2009-11-09 22:56:29 +13:00
Chris Forbes
19e0ea970b Merge branch 'master' of git://github.com/beedee/OpenRA 2009-11-09 22:29:43 +13:00
Chris Forbes
b13f399ec0 follow activity for turreted attacks 2009-11-09 22:29:07 +13:00
Matthew Bowra-Dean
a96a7523c8 Beginnings of building power tracking 2009-11-09 21:57:42 +13:00
Chris Forbes
49f48bef6a #29 fixed 2009-11-09 21:19:37 +13:00
Chris Forbes
0e1e62eacc added rally point stuff for barr/tent/kenn 2009-11-09 19:02:24 +13:00
Chris Forbes
f04a402d7e rally point actually works now for WEAP 2009-11-09 19:00:47 +13:00
Chris Forbes
53db5eb491 stripped dead code from move; added rally point support 2009-11-09 18:53:06 +13:00
Chris Forbes
5d9b9e037e #57 fixed 2009-11-09 18:03:13 +13:00
Bob
e8ee03bcc6 Fixed but in prev (again!) and removed dead code. 2009-11-09 16:21:39 +13:00
Chris Forbes
73429dcbc9 fixes #82 2009-11-09 15:51:24 +13:00
Chris Forbes
55adc19aa9 repath just by pathing again; more sanity checking of simple paths 2009-11-08 20:54:44 +13:00
Chris Forbes
5fd7f477c1 map buildings no longer get free harvesters 2009-11-08 19:42:59 +13:00
Bob
267e96f04c PathFinder got some big changes (PathSearch) 2009-11-08 16:51:44 +13:00
Chris Forbes
d954b22f65 fixed #60 2009-11-08 13:53:43 +13:00
Chris Forbes
77b4673e7c fixes #61 2009-11-08 13:40:19 +13:00
Bob
3ab8ae1afc Kinda works. Occasionally crashes (OOM) with a loop in the path. 2009-11-07 19:18:20 +13:00