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6,511 Commits 1 Branch 0 Tags
e333ea89c9cbe33cc7f3fc7f8c44f4d4e73b4513
Commit Graph

8 Commits

Author SHA1 Message Date
Paul Chote
7173d193cf Pass the sequence name to the Corpse effect instead of an InfDeath number. Only play death animations for standard deaths. 2011-07-15 20:10:21 +12:00
Paul Chote
8f962853f9 Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette. 2011-05-03 22:21:31 +12:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
geckosoft
9b3533abc0 Core: Made Corpse public 2010-11-05 19:48:27 +13:00
Chris Forbes
83eae029b7 add explicit Z to Renderable. eating my hat, etc. 2010-09-17 20:21:21 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Chris Forbes
f75a2d2fe6 moved infantry traits to ra 2010-05-20 18:41:24 +12:00
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