Paul Chote
e3e4f4a853
Add mod project this time; Fix trees
2010-02-05 19:58:31 +13:00
Chris Forbes
e160825398
RA special infantry all in mod dll now
2010-01-17 10:40:51 +13:00
Chris Forbes
59c0791d93
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
Chris Forbes
15c28efa7a
spy disguise works
2010-01-16 15:58:35 +13:00
Chris Forbes
dcc713077f
fixing some spy bugs
2010-01-16 15:15:11 +13:00
Bob
5a29dd6ee2
changes to TypeDictionary's interface. (build-palette is broken, so hasn't been tested)
2010-01-12 13:27:59 +13:00
Chris Forbes
b94e5441dc
RenderUnitTurreted ported
2010-01-11 18:49:28 +13:00
Chris Forbes
99a61ca8d9
renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info.
2010-01-10 18:28:24 +13:00
Chris Forbes
be9fd1e277
using StatelessTraitInfo<> for some things
2010-01-10 14:15:45 +13:00
Chris Forbes
fee63593d7
more traitinfos
2010-01-10 13:20:51 +13:00
Chris Forbes
69da6fdd2d
fixed 4tnk
2010-01-08 11:58:20 +13:00
Chris Forbes
3bc97ac0b9
z offsets
2009-12-22 19:13:30 +13:00
Bob
86dc6d53e7
Simplifying(?) some of the render stuff.
2009-12-22 02:14:42 +13:00
Bob
74b7d21d4b
renamed Actor.unitInfo to "Info"; other minor changes
2009-12-05 19:12:29 +13:00
Chris Forbes
2435e48a82
trimming 'using' crap
2009-12-05 14:23:59 +13:00
Chris Forbes
14910762c8
adds custom-palette/shadow support for rendering everything
2009-11-10 21:03:47 +13:00
Chris Forbes
a4c344523f
pushed bibs down into the smudge layer; made Game static
2009-10-20 20:47:04 +13:00
Bob
707ba7d957
Locked frame times; SAM, GUN, AGUN work again.
...
- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
- SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
2009-10-20 00:57:50 +13:00
Chris Forbes
3b1558d678
splitting traits into own files
2009-10-13 21:11:21 +13:00