Commit Graph

19 Commits

Author SHA1 Message Date
Paul Chote
e3e4f4a853 Add mod project this time; Fix trees 2010-02-05 19:58:31 +13:00
Chris Forbes
e160825398 RA special infantry all in mod dll now 2010-01-17 10:40:51 +13:00
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00
Chris Forbes
15c28efa7a spy disguise works 2010-01-16 15:58:35 +13:00
Chris Forbes
dcc713077f fixing some spy bugs 2010-01-16 15:15:11 +13:00
Bob
5a29dd6ee2 changes to TypeDictionary's interface. (build-palette is broken, so hasn't been tested) 2010-01-12 13:27:59 +13:00
Chris Forbes
b94e5441dc RenderUnitTurreted ported 2010-01-11 18:49:28 +13:00
Chris Forbes
99a61ca8d9 renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info. 2010-01-10 18:28:24 +13:00
Chris Forbes
be9fd1e277 using StatelessTraitInfo<> for some things 2010-01-10 14:15:45 +13:00
Chris Forbes
fee63593d7 more traitinfos 2010-01-10 13:20:51 +13:00
Chris Forbes
69da6fdd2d fixed 4tnk 2010-01-08 11:58:20 +13:00
Chris Forbes
3bc97ac0b9 z offsets 2009-12-22 19:13:30 +13:00
Bob
86dc6d53e7 Simplifying(?) some of the render stuff. 2009-12-22 02:14:42 +13:00
Bob
74b7d21d4b renamed Actor.unitInfo to "Info"; other minor changes 2009-12-05 19:12:29 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Chris Forbes
14910762c8 adds custom-palette/shadow support for rendering everything 2009-11-10 21:03:47 +13:00
Chris Forbes
a4c344523f pushed bibs down into the smudge layer; made Game static 2009-10-20 20:47:04 +13:00
Bob
707ba7d957 Locked frame times; SAM, GUN, AGUN work again.
- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
    - SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
2009-10-20 00:57:50 +13:00
Chris Forbes
3b1558d678 splitting traits into own files 2009-10-13 21:11:21 +13:00