ScottNZ
025de83d3a
Fix cargo loading/unloading.
...
- Fix the unloading subcell bug, letting us have units move to directly adjacent cells.
- Have the cursor change to a deploy-blocked cursor if the transport can't unload due to terrain type.
- Add RenderTransport for transport door opening.
- Remove turning/opening in general.
2014-02-12 20:07:44 +13:00
Paul Chote
85500c0ec7
Tidy AutoTarget code.
2014-02-01 10:55:04 +13:00
Paul Chote
f575c20d38
Route viewport centering via WorldRenderer.
2013-10-05 21:01:21 +13:00
Paul Chote
cad46e43c5
Add WorldRenderer parameter to WorldLoaded.
2013-09-27 15:29:44 +12:00
Paul Chote
a88b5e98d7
Enable frozen order: Infiltrates.
2013-08-12 21:34:20 +12:00
Paul Chote
712e13b1e7
Remove some duplication against WorldUtils.ClosestTo.
2013-07-21 17:30:59 +12:00
Paul Chote
6201d7bfe2
Convert mission scripts to world coords.
2013-07-20 15:34:26 +12:00
Paul Chote
89fd889cf4
Convert Target positions to world coords.
2013-07-08 21:52:28 +12:00
Paul Chote
6f67602d57
Use Target range checks in attack activities.
2013-07-06 19:12:26 +12:00
ScottNZ
5334589922
Infiltration code cleanup
2013-06-14 18:58:39 +12:00
ScottNZ
d040153017
Sort/remove usings
2013-06-06 03:10:21 +12:00
ScottNZ
e4cd7220cc
Refactor Allies 04 objectives code
2013-06-06 01:54:40 +12:00
Scott_NZ
6da0db0035
Redesign Allies 02 base. Fix fail condition in Allies 02. Rename MissionUtils infil trait. Create cameras in missions to let enemy units attack properly
2013-04-28 04:10:35 +12:00
Matthias Mailänder
039589c739
let the soviets in allies04 not furiously attack mother nature
...
regression due to trees being destructible now
2013-03-26 23:40:03 +01:00
Matthias Mailänder
49cfa21ddb
separate spy disguise and infiltrate
...
- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
2013-03-09 13:48:31 +01:00
Chris Forbes
3ab4112631
Merge remote-tracking branch 'pchote/cleanup'
2013-02-28 08:45:47 +13:00
Paul Chote
3a11aeb434
Cache PaletteReference in RenderSimple.
2013-02-26 09:35:41 +13:00
Scott_NZ
1438030e82
Add mood haze effect for Allies 04
2013-02-26 00:10:03 +13:00
Paul Chote
3380817865
Pass WorldRenderer to Render().
2013-02-25 21:11:33 +13:00
Paul Chote
000a5eaa56
Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
2013-02-24 15:45:03 +13:00
Scott_NZ
cdd09ea24f
Finish early version of Monster Tank Madness
2013-02-09 12:19:40 +13:00
Scott_NZ
3c5967a623
Add ore capping to MissionUtils. Add world.CreateActor extension in MissionUtils.
2013-02-09 12:19:40 +13:00
Scott_NZ
9013e8376c
Start work on Monster Tank Madness mission
2013-02-09 12:19:40 +13:00
Scott_NZ
b3fbafad59
Use Action<bool> for objective delegate type
2013-02-03 14:27:43 +13:00
Scott_NZ
ea716200a7
Allies 04: Fix multiple waves of spies being able to infiltrate the lab
2013-02-03 14:27:43 +13:00
Scott_NZ
8a796416a4
Remove AutoTargetIgnore for stek after Einstein is freed
2013-01-28 00:33:09 +13:00
Scott_NZ
de208e7a2f
Fix nonworking attack code in Allies 01
2013-01-28 00:33:08 +13:00
Scott_NZ
b6b4b89008
Refactor cash code in Allies campaign. Adjust starting cash to 10000 in SP Allies 03
2013-01-28 00:33:08 +13:00
Scott_NZ
44215ae6f1
Add new trait interface INotifyTransformed and use it in Allies 04 to make the transport remove its cargo capacity after it unloads its passengers
2013-01-28 00:33:07 +13:00
Scott_NZ
fba5b80980
Allies 04: Add more town stuff. Remove leftover hind stuff. Only have patrol 3 on hard difficulty
2013-01-28 00:33:07 +13:00
Scott_NZ
693a622322
Fix Soviets not attacking town properly. Remove hind patrol.
2013-01-28 00:33:07 +13:00
Scott_NZ
1d40858f70
Have the Soviets attack the town in Allies 04
2013-01-28 00:33:06 +13:00
Scott_NZ
2079db79f7
Allies 04: Hack in a fix to stop player hero spies infiltrating buildings they shouldn't
2013-01-28 00:33:05 +13:00
Scott_NZ
12e1a531fe
Tidy campaign stuff
2013-01-28 00:33:05 +13:00
Scott_NZ
e975681c16
Add more time to complete Allies 04 - the bridge destruction makes the mission more difficult
2013-01-28 00:33:04 +13:00
Scott_NZ
031240ffc1
Campaign: reduce failed/accomplished code duplication
2013-01-28 00:33:04 +13:00
Scott_NZ
5b7523b9e0
Allies 04: Make Soviets sell buildings when they are low on health. Have the bridge be destroyed by a Soviet tank
2013-01-28 00:33:03 +13:00
Chris Forbes
3a77082c66
silence warnings in allies03/04
2013-01-08 22:54:38 +13:00
Scott_NZ
d92f184bc9
Add civilian movement and balance changes in Allies 04
2013-01-08 22:44:10 +13:00
Scott_NZ
0e8cb14099
Allies 04: Give money to players after they receive mcvs
2013-01-08 22:44:09 +13:00
Scott_NZ
1ec3b2ffe2
Fix whitespace in objectives
2013-01-08 22:44:09 +13:00
Scott_NZ
c836d69385
Add easy mode to Allies 01 which is like the classic mission
2013-01-08 22:44:09 +13:00
Scott_NZ
3b9fac9c84
Prevent warning in Allies 04 code
2013-01-08 22:44:08 +13:00
Scott_NZ
185558985e
Have civilians come out of disturbed buildings
2013-01-08 22:44:08 +13:00
Scott_NZ
bdb7bb97cd
Split long objective strings over several lines
2013-01-08 22:44:07 +13:00
Scott_NZ
82809f27f7
Reduce mission music code duplication
2013-01-08 22:44:06 +13:00
Scott_NZ
38db7d1e50
Make the Soviets repair their buildings in Allies 04
2013-01-08 22:44:03 +13:00
Scott_NZ
3371085da0
Move viewport to reinforcements location after infiltration
2013-01-08 22:44:03 +13:00
Scott_NZ
5c688370ed
Add difficulty options to Allies 04
2013-01-08 22:44:03 +13:00
Scott_NZ
ab01722d96
Clean up the patrol code
2013-01-08 22:44:02 +13:00