Paul Chote
5560f276ca
Map: Rename IsInMap -> Contains.
2014-06-27 22:07:03 +12:00
Paul Chote
c5a13d4e65
Remove CellBounds from BuildableTerrainLayer and SmudgeLayer
2014-06-27 22:07:03 +12:00
Paul Chote
997216aef0
Use CellLayer for terrain.
2014-06-27 22:07:02 +12:00
Paul Chote
ce331a28e8
Use CellLayer for custom terrain.
2014-06-27 22:07:02 +12:00
Paul Chote
7c463c414c
Use CellLayer for DomainIndex.
2014-06-27 22:07:02 +12:00
Paul Chote
5a00757eab
Use CellLayers for pathfinder debug.
2014-06-27 19:20:46 +12:00
Paul Chote
ca082e3cec
Allow ProductionQueue to filter by race.
2014-06-26 23:14:13 +12:00
Matthias Mailänder
ea4cde0da8
document DomainIndex
2014-06-21 12:37:04 +02:00
RoosterDragon
22abf9b4c4
Remove and sort usings.
2014-06-18 21:43:35 +01:00
ScottNZ
90894aa03e
Use var everywhere
2014-06-15 22:17:34 +12:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
Pavlos Touboulidis
c282fa1077
Move GetTerrainIndex/Info from WorldUtils to Map
2014-06-13 13:57:32 +03:00
Pavlos Touboulidis
092352729f
Change terrain type from string based dictionaries to arrays
2014-06-13 11:20:54 +03:00
Pavlos Touboulidis
0eac2afff4
Assign world from the constructor and make the field readonly
2014-05-17 14:33:17 +03:00
Pavlos Touboulidis
63ec6d60e7
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
Pavlos Touboulidis
c28faffa45
Remove custom Stopwatch wrapper
...
Remove the redirection (that doesn't offer any new functionality)
and replace it with the familiar System.Diagnostics.Stopwatch.
2014-04-26 23:58:18 +03:00
Pavlos Touboulidis
035834978d
Make Stopwatch.ElapsedTime() a property and TimeSpan
2014-04-23 00:56:07 +03:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Paul Chote
50d89629a2
Add BuildableTerrainLayer and LaysTerrain traits.
2014-03-18 15:28:49 +13:00
Paul Chote
20b88fd904
Remove World.FrameNumber.
2014-03-12 17:19:29 +13:00
ScottNZ
0a9a959ecf
Change spacebar key to move to the last visible radar ping location
2014-02-22 00:07:54 +13:00
ScottNZ
2a8efde8e6
Add map beacons and radar pings
2014-02-22 00:07:53 +13:00
Paul Chote
8c7f77d2c7
Convert SmudgeLayer to sequences.
2013-12-11 22:53:33 +13:00
Paul Chote
473f8dfbb8
Fix an off-by-one error in SmudgeLayer. Fixes #4139 .
2013-12-03 18:16:40 +13:00
ScottNZ
1394c1dcee
Remove some misc redundancies
2013-11-12 19:39:39 +13:00
ScottNZ
f1f1a2b166
Add missing license notice to ResourceClaim.cs
2013-11-12 19:39:38 +13:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Paul Chote
d864989c19
Tidy PathfinderDebugOverlay.
2013-10-14 21:18:50 +13:00
Paul Chote
68cd537c9b
Rename DebugOverlay -> PathfinderDebugOverlay.
2013-10-14 21:16:46 +13:00
Paul Chote
97a42e7d43
Fix A* debug overlay in D2K.
2013-10-14 21:14:21 +13:00
Paul Chote
919181e04d
Clean up viewport internals.
2013-10-05 21:01:22 +13:00
Paul Chote
0b560bfc6e
Move more viewport lookups to WorldRenderer.
2013-10-05 21:01:21 +13:00
Paul Chote
3002c4b77d
Use SpriteRenderables for tile overlays.
2013-09-27 15:41:33 +12:00
Paul Chote
aed7f2ace6
Remove PPos and tidy DebugOverlay.
2013-09-27 15:41:32 +12:00
Paul Chote
cad46e43c5
Add WorldRenderer parameter to WorldLoaded.
2013-09-27 15:29:44 +12:00
Matthias Mailänder
ba13c1d982
StyleCop clean Map/*.cs files
2013-08-25 14:30:00 +02:00
Paul Chote
431adcf3a7
Add bounds checking to DomainIndex. Fixes #3599 .
2013-08-03 22:09:22 +12:00
Paul Chote
bfaf5446cb
Freeze smudges under fog.
2013-07-25 18:11:54 +12:00
Paul Chote
ac7b93d39d
Fix SmudgeLayer style nits.
2013-07-25 18:11:53 +12:00
Andrew Aldridge
259e121307
Substantial performance improvement in DomainIndex
...
* Get rid of HashSets
* Cache CanTraverseTile()'s terrain offsets
2013-07-12 09:40:59 -04:00
Andrew Aldridge
3fed98fcb1
Add support for bridge construction
...
Each movement class is given a crude transientDomain graph. Whenever a bridge state
changes, the domain index rebuilds the relevant cells, setting its domain and creating
a transient domain connection.
This graph is searched as a fallback if the straightforward domain comparison is false.
Behavior needs to be double-checked, and ideally destructing connections would be supported,
but so far performance and behavior on allies-02 seems good.
2013-07-12 09:40:59 -04:00
Andrew Aldridge
ba885907ba
Use MobileInfo.GetMovementClass for domain indexing, clearing path for caching and smarter behavior
...
* Move DomainIndex from being a manual hard-coded hook in World to an IWorldLoaded trait.
2013-07-12 09:40:55 -04:00
Paul Chote
7beef85a64
Use PaletteReferences everywhere.
2013-06-15 19:16:08 +12:00
Paul Chote
3e1c1096c2
Convert Smoke to world coordinates.
2013-05-17 18:12:29 +12:00
Paul Chote
656476991f
Replace ColorRamp with HSLColor everywhere.
...
Fixes:
* Nuclear-purple color exploit.
* #3247 .
* Removes a bunch of unnecessary color conversions every frame.
Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00
Paul Chote
c428cad70c
Refactor per-player shrouds & fix shellmap shroud.
2013-04-10 19:36:03 +12:00
Chris Forbes
c5d97fea69
Merge pull request #2738 from Mailaender/a-star
...
A-star debug overlay
2013-03-10 16:20:34 -07:00
Matthias Mailänder
ba8c9bb1b1
added hidden audio settings to ra/d2k GUI
...
- video volume
- map music (was shellmap music)
- sound engine
2013-03-10 09:34:15 +01:00
James Dunne
d8c752ecb9
DebugOverlay improvements to only render inside viewing range.
2013-03-10 07:35:36 +01:00
James Dunne
7e913c4bb7
Lame attempts to improve A*.
2013-03-10 07:33:31 +01:00