Paul Chote
e54cf9acc3
Move linter interfaces to Mods.Common.
2017-09-10 18:36:39 +02:00
Matthias Mailänder
4526344eed
Add WithNukeLaunchAnimation and -Overlay traits.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
3c0b95cf6e
Fix indentions of weapon documentation table of contents.
2017-09-02 08:56:31 +01:00
reaperrr
28ffcfea3c
Upgrade rule for setting VTOL to true for CanHover actors
2017-08-31 18:03:59 +02:00
reaperrr
df94765eac
Upgrade rule for TakeOffOnResupply
2017-08-31 18:03:59 +02:00
Matthias Mailänder
287290bbdf
Fix indentions of trait documentation table of contents.
2017-08-20 23:06:59 +02:00
reaperrr
834a40b18d
Refactor BurstDelay to BurstDelays
...
Allowing to set custom per-burst delays.
2017-08-20 20:48:25 +02:00
abcdefg30
de7a0c9861
Remove TargetWhenIdle and TargetWhenDamaged from AutoTarget
2017-08-10 19:11:47 +02:00
Matthias Mailänder
fdad5e2c48
Add weapon rules documentation.
2017-08-05 21:00:06 +02:00
Matthias Mailänder
0a150bcc75
Move friendly type names into shared helper class.
2017-08-05 21:00:06 +02:00
reaperrr
94fa24088b
Add dedicated TDGunboat traits
...
And get rid of Mobile.OnRails hack.
2017-07-23 15:06:03 +02:00
reaperrr
ace353cb84
Upgrade rule for Missile.TerrainHeightAware
2017-07-15 17:36:20 +02:00
reaperrr
65920a883f
Upgrade rule for CreateEffectWarhead ImpactTypes -> Targets
2017-07-13 20:58:47 +02:00
reaperrr
afa9b9760e
Unhardcode AttackBomber bomb and gun logic
2017-07-13 19:12:16 +02:00
reaperrr
d95d7e0b0f
Rename UseOccupiedCellsOffsets to UseTargetableCellsOffsets
...
With the introduction of the new 'u' BlockingUntargetable cell type, the old property name became inaccurate.
2017-07-13 17:43:41 +02:00
Paul Chote
e38db04ab7
Move Stylecop checks to their own helper executable.
2017-07-09 21:58:21 +02:00
Paul Chote
b0906e1836
Add a bot type identifier.
2017-07-07 21:31:45 +01:00
reaperrr
8f4a92af99
Upgrade rules and yaml updates for Bib refactor
2017-07-06 01:42:55 +02:00
rob-v
4b9c6c4746
Allow multiple terrain (tile) categories
2017-07-05 22:46:59 +02:00
reaperrr
3f8efb1163
Remove ApplyToAllTargetablePositions hack from RectangleShape
...
In its current form it is bad for performance due to the ITargetablePositions look-up, and fixing that only to remove the hack entirely a few weeks later would be kind of pointless, so let's get this over with.
2017-06-29 22:01:19 +02:00
reaperrr
6b3c04a584
Fix old shape scaling
2017-06-24 11:15:12 +01:00
reaperrr
7d3cf7894b
Fix upgrade rule dates
...
These were merged into bleed after prep was branched off, so they need a date newer than last release.
2017-06-24 11:15:12 +01:00
abcdefg30
1760a12428
Replace the wrong CURRENTENGINE description by OLDENGINE
2017-06-23 11:42:44 +02:00
Paul Chote
17089f2aee
Rename VoxelSequences to ModelSequences.
2017-06-14 18:56:06 +02:00
Paul Chote
716343732f
Add AutoTargetPriority trait for smarter AutoTarget logic.
2017-06-11 17:14:21 -05:00
reaperrr
82758a8bef
Add TargetableOffsets to HitShape
...
And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
reaperrr
7f81de2f8a
Upgrade rule for Health.Shape to HitShape.Type
2017-06-04 00:07:08 +02:00
Paul Chote
69587a2128
Move InstallShieldPackage to Mods.Common.
2017-05-29 12:41:28 +02:00
Paul Chote
e5222f95f6
Remove ambiguity from FileSystem references.
2017-05-29 12:41:28 +02:00
Paul Chote
ba7290cc2c
Move classic-mod package loaders and support files to Mods.Cnc.
2017-05-29 12:41:28 +02:00
Paul Chote
8321d1f3e3
Remove legacy FileSystem.OpenPackage(string, IReadOnlyPackage).
2017-05-29 12:27:24 +02:00
Paul Chote
df40d38b91
Rework read/write zip file loading/saving.
2017-05-29 12:20:32 +02:00
reaperrr
d502b296bb
Upgrade rule for DeployAnimation removal
2017-05-14 00:22:26 -05:00
reaperrr
96d629cefd
Upgrade rule for victim scan radii changes
...
The game/engine now calculates the best values automatically and the field names have changed, so instead of renaming, we can just remove them under the assumption that only modders who really know what they're doing will ever use the override.
2017-05-13 11:15:38 -07:00
reaperrr
ccda89f268
Refactor Shape.Rectangle.RotateToIsometry
...
And fixes TS wall and gate shapes.
2017-05-13 10:51:41 -07:00
reaperrr
5e736527b7
Merge pull request #13223 from pchote/mod-package-loaders
...
Unhardcode mod package loaders
2017-05-12 14:04:58 +02:00
Paul Chote
d2973801e4
Update TS LocalOffsets for new coordinate system.
2017-05-07 13:47:12 +01:00
Paul Chote
5dcb840f9f
Fix WithHarvesterOffset.LocalOffset name.
2017-05-07 13:44:47 +01:00
Paul Chote
0222ea675c
Implement mod-defined package loaders.
2017-05-07 13:25:38 +01:00
atlimit8
e01c79be06
Added rule upgrade notice for support powers' PauseOnCondition.
2017-05-06 17:19:43 -05:00
atlimit8
9a1ba31753
Added upgrade rule for PauseOnLowPower removal & AffectedByPowerOutage condition granting.
2017-05-06 17:19:43 -05:00
atlimit8
fe03929e6b
Merge pull request #13174 from reaperrr/ts-floater
...
Add Tiberium Floater to TS
2017-04-23 21:38:27 -05:00
reaperrr
1e63013eb1
Add support for random sounds to AmbientSound
2017-04-22 14:36:55 +02:00
Paul Chote
ff088323b5
Update --man-page utility command.
2017-04-21 18:02:20 +01:00
reaperrr
80ec530e4c
Refactor supply traits to *Cash traits
...
Adding 'Type' and 'Stances' support as well.
2017-04-18 19:27:46 +02:00
reaperrr
7fdbe10319
Upgrade rule for GravityBomb velocity/accel changes
2017-03-29 19:30:54 +02:00
abcdefg30
880f90345e
Add an upgrade rule
2017-03-18 13:42:49 +01:00
atlimit8
abad50d2b9
MiniYaml upgrade rule for UncloakOn: Damage => Damage, Heal, SelfHeal
2017-03-15 20:26:08 -05:00
abc013
423744451b
Rename DisguiseToolTip to DisguiseTooltip
2017-03-03 15:21:33 +01:00
atlimit8
47804e5fab
Improve Upgrader for Upgrades => Condition expressions
2017-02-22 08:54:52 -06:00