Commit Graph

14 Commits

Author SHA1 Message Date
Paul Chote
e677be7908 Remove more cruft from Game.controller 2010-07-26 20:14:35 +12:00
Paul Chote
eac49ca641 Refactor existing hodgepodge of hardcoded mouse/keyboard events into DefaultInputController. 2010-07-26 20:14:35 +12:00
Paul Chote
2248320af7 Move Game.Controller.HandleInput into a widget; works but is hacky 2010-07-26 20:14:35 +12:00
Paul Chote
55e59e0b53 Unhardcode voice/order interaction; reimplement for move and attack 2010-07-23 18:41:35 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Chris Forbes
12a350b89f fix crash on selecting husks (and other things with Unit but Selectable.Voice = null) 2010-07-07 21:27:34 +12:00
Chris Forbes
8e68449af1 voices are no longer tied to having Unit; default is to have no voice; defaults.yaml set up appropriately for units that should have one. 2010-07-04 14:25:34 +12:00
Paul Chote
7d717592c7 Rename IMovement -> IMove; Move GetCurrentPath from Mobile to IMove and implement for aircraft; fix regressions in Helicopter (ITick) and remove unused cruft from Aircraft (IOccupySpace). 2010-06-24 21:51:21 +12:00
Chris Forbes
5deea6df93 move crate support to ra 2010-05-20 18:06:01 +12:00
Chris Forbes
8c4502429c add 'h' hotkey to cycle through bases (fact/mcv) 2010-05-03 17:47:08 +12:00
Bob
2a4460213c move Game.IsStarted to World.GameHasStarted 2010-04-13 20:05:34 +12:00
Chris Forbes
668f377301 holding shift while building adds 5 2010-03-21 20:54:39 +13:00
Chris Forbes
4882af8ad0 hack UIM stuff for crates 2010-03-19 18:10:07 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00