Bob
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e792c9ce17
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moved BIM/UIM to World, and added World.CreateActor
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2010-01-17 12:54:01 +13:00 |
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Bob
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1ec3ee60eb
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moving Map, TileSet from Rules to World
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2010-01-17 12:18:26 +13:00 |
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Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Chris Forbes
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37bc4f2279
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FIX works
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2010-01-02 09:05:41 +13:00 |
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Paul Chote
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a9010d1947
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AT and AP mine traits
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2009-12-23 03:49:49 -08:00 |
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Paul Chote
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4667679f12
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Intermediate crushable-behavior checkin; Muliple units per cell in UIM; Crushable TraitInterface; Crushable units are taken into account in pathfinding; Crashes when trying to crush a unit
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2009-12-22 22:37:11 -08:00 |
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Chris Forbes
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599509e71f
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#96 fixed
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2009-12-05 21:16:46 +13:00 |
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Chris Forbes
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c171185034
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trimming fat; own files; etc
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2009-12-05 11:56:16 +13:00 |
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Chris Forbes
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bd5faef639
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start pos
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2009-12-02 20:49:59 +13:00 |
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Bob
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732f3c6c63
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TileSet and Map are now in Rules, not Game
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2009-11-19 17:08:23 +13:00 |
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Bob
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c0fe3fa4c9
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[More whitespace fixes]
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2009-11-19 15:18:13 +13:00 |
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Chris Forbes
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25e1d9a0a1
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can build again
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2009-11-18 19:16:06 +13:00 |
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Bob
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efb200c16c
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Various harvesting fixes.
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2009-11-12 11:38:28 +13:00 |
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Chris Forbes
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40bad1b813
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#47 fixed
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2009-11-09 18:20:14 +13:00 |
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Bob
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e8ee03bcc6
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Fixed but in prev (again!) and removed dead code.
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2009-11-09 16:21:39 +13:00 |
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Chris Forbes
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651399ed19
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customBlocker support in PathSearch; local unit avoidance in normal unit pathing
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2009-11-09 15:02:49 +13:00 |
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Bob
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267e96f04c
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PathFinder got some big changes (PathSearch)
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2009-11-08 16:51:44 +13:00 |
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