Commit Graph

15 Commits

Author SHA1 Message Date
Paul Chote
34f5482d26 Update RA rules. 2015-06-19 22:02:07 +01:00
Matthias Mailänder
4b50f34c46 Merge pull request #7849 from penev92/bleed_notifications
Add new enemy detection voice notifications to RA and D2k
2015-05-10 18:32:13 +02:00
Paul Chote
7eae157ad8 Rework player palette loading. 2015-05-10 00:01:14 +01:00
penev92
8e730c264f Revert removal of EnemyWatcher and AnnounceOnSeen traits from RA and D2k 2015-05-08 20:06:52 +03:00
Paul Chote
d255a3989e Upgrade mod rules. 2015-04-30 07:35:27 +12:00
Matthias Mailänder
fd143a5eb0 remove EnemyWatcher from RA 2015-04-03 17:04:43 +02:00
penev92
55e04a44c8 Add EnemyWatcher and AnnounceOnSeen to RA 2015-03-21 11:32:28 +02:00
Paul Chote
de8f3c3530 Add missing EOF newline to mod yaml files. 2014-10-19 21:06:50 +13:00
Paul Chote
372d03c320 Convert SelfHealing to upgrades. 2014-09-27 22:14:45 +12:00
Oliver Brakmann
cca6646927 Add mission objectives to Lua interface 2014-08-08 13:35:43 +02:00
Oliver Brakmann
a3bf3e7403 Add support for mission objectives
Objectives can be either primary or secondary objectives. Primary ones
influence the outcome of the game.  If all primary objectives are
completed the game is won, and lost when any of them fails.

Objectives can be added at any stage during the game, allowing to react
dynamically to game events.

The objectives backend only contains the information about the
objectives themselves. It does not check if objectives are completed or
failed.  Instead, the state of objectives must be manually marked. The
backend, however, does check whether the game is won or lost.
2014-08-07 16:56:17 +02:00
Paul Chote
90d310690b Merge the RA aircraft queues. Closes #5961. 2014-07-24 20:45:28 +12:00
ScottNZ
f8ad69889c Add tech levels to ra 2014-07-10 01:23:29 +12:00
Matthias Mailänder
5602e49179 capturable production queues 2014-07-01 09:03:19 +02:00
Matthias Mailänder
8de154573b renamed old system.yaml descendened files 2014-04-06 08:15:13 +02:00