Paul Chote
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55d60bd466
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Don't crash if two powers have the same icon.
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2010-12-07 22:00:26 +13:00 |
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Paul Chote
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c7500084df
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Parabomb crates. Multiple can be collected and queued. Support uncharged powers (0 charge time) with appropriate tooltip.
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2010-12-07 21:50:33 +13:00 |
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Paul Chote
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cd10fb1db0
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GPS Satellite.
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2010-12-07 21:45:04 +13:00 |
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Paul Chote
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76f792bfdf
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New special powers mechanism. Only cnc Airstrike has been reimplemented so far. Special power crates, and spy bonuses have also been disabled.
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2010-12-07 21:45:03 +13:00 |
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Paul Chote
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b8eda5a152
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Tidy more uses of BottomRight/TopLeft, bogus location of FormatTime.
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2010-11-24 11:37:18 +13:00 |
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Bob
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c974e61680
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remove refs to Game.world in widgets
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2010-10-12 17:30:22 +13:00 |
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Bob
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6ea2a06e4b
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pass WorldRenderer to Widget.Draw, DrawInner
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2010-10-12 17:27:08 +13:00 |
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Bob
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cb1deacbb2
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pass world into CheckSync. don't pass world into Widget.DrawInner
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2010-10-12 17:24:12 +13:00 |
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Chris Forbes
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79d6eb4a2b
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some widgets cleanup
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2010-10-10 15:09:26 +13:00 |
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Bob
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26d1db778e
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push the check-synchash-doesn't-change pattern into a utility fn. furthur reduce the number of uses on Game.world
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2010-10-07 22:07:11 +13:00 |
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Bob
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14e517cab5
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Autoflush renderer. Sprite.DrawAt convenience function.
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2010-09-24 18:11:03 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Bob
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ede160f1b6
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move some more (gameplay related) widgets into mods/
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2010-07-30 20:55:03 +12:00 |
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