Paul Chote
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ba38878933
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Add TextureChannel.RGBA for RBGA sprites.
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2018-06-04 23:33:57 +02:00 |
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Arular101
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8a60918841
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Update copyright notice year to 2018
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2018-01-17 00:47:34 +01:00 |
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Taryn Hill
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43317e0f5d
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Update copyright notice year to 2017
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2016-12-31 23:46:13 -06:00 |
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Paul Chote
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cff8e949d8
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Move ModContent out of the engine.
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2016-08-08 22:36:07 +01:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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Paul Chote
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9341055f50
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Use IReadOnlyFileSystem in UI code.
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2016-02-18 18:12:31 +00:00 |
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Paul Chote
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f8992991f5
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Load the load screen images from the virtual filesystem.
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2016-02-07 17:57:05 +00:00 |
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Paul Chote
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79b039d8b9
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Change ILoadScreen to take a ModData instance.
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2016-02-07 17:57:05 +00:00 |
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RoosterDragon
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b5f24c3fa6
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Add some missing Dispose calls, fix some Dispose implementations.
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2016-01-01 04:51:54 +00:00 |
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Pavel Penev
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1b88d24cfa
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Unstatic GlobalFileSystem and rename it to FileSystem
Add a ModFiles field on ModData and move all access to the file system to go through that.
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2015-12-14 03:42:22 +02:00 |
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Paul Chote
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e819ff832b
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Record the SheetType in each Sheet.
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2015-10-17 22:28:19 +01:00 |
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Guido L
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bc39fcda98
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LoadScreen: Add fallback message when no Text or Image is specified.
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2015-08-25 20:44:38 +02:00 |
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Matthias Mailänder
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a3c8d4691a
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add a missing dispose of the base class
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2015-05-31 15:31:22 +02:00 |
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abcdefg30
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8ca61aa917
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Updated all year numbers
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2015-01-09 21:18:05 +01:00 |
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Paul Chote
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ec7a32184e
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Move the mod-level initialisation code back into the load screen.
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2014-12-23 09:20:19 +13:00 |
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