Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Oliver Brakmann
b080417db3
Prevent non-combatant players from receiving units from crate pickups
2016-07-08 13:24:25 +02:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
RoosterDragon
dcf375a412
Store Targetables in Actor.
...
This can be used to avoid several lookups for these traits, as well as allow Actor to provide specialised methods to deal with target types efficiently. This also reduces some code duplication.
2015-12-12 20:55:17 +00:00
atlimit8
09984683a7
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
atlimit8
578a92370b
Make DuplicateUnitCrateAction only check enabled targetability
2015-09-12 21:30:35 -05:00
atlimit8
8250f223c4
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
RoosterDragon
901e604cf3
Replace arrays with sets.
...
In places where arrays were being treated as a set, just create a set directly. This reveals the intention of such collections better, and also improves performance by allowing set based methods to be used.
2015-09-03 20:09:24 +01:00
atlimit8
f5c3575c5a
Support multiple ITargetable traits
2015-09-02 23:14:40 -05:00
Pavel Penev
1a95e7a9f1
Rename crates' ValidRaces
2015-08-18 00:26:07 +03:00
penev92
bb648decc3
Rename Player.Country to Player.Faction
2015-07-15 04:06:52 +03:00
penev92
2e04fb5ddd
Rename Faction trait members
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Rename Faction.Race to Faction.InternalName
2015-07-14 18:50:39 +03:00
penev92
52cc69fd1f
Move Crate, CrateSpawner and all CrateActions to Mods.Common
2015-01-18 16:40:55 +02:00