Paul Chote
217221d174
Fix multiple clients being assigned as admin.
2019-05-22 20:30:54 +02:00
Paul Chote
353db73381
Fix a collection of minor style violations.
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This enables several new StyleCopAnalyzer rules to
be enabled immediately during migration.
2019-05-09 20:40:08 +02:00
Paul Chote
5e38cfda81
Enable skirmish saves.
2019-05-05 09:30:58 +02:00
jrb0001
b774556a5f
Reduce overhead of every single order/sync frame by 162/222 bytes
2019-05-04 09:48:36 +02:00
abcdefg30
e6feba8884
Remove the TeamChat order type
2019-04-22 19:55:04 +01:00
abcdefg30
991093df81
Let immediate orders send a bitfield for extra order data
2019-04-22 19:55:04 +01:00
Paul Chote
1f3b30c2d2
Implement game save/load backend.
2019-04-20 14:54:48 +02:00
Paul Chote
3e404f6ac2
Remove HSLColor.
2019-03-04 18:26:42 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Paul Chote
d823d38e8c
Fix "game is full" error when the game is not full.
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Client.IsObserver is not valid to check until the
slot has been assigned.
2018-12-22 04:55:57 +01:00
Paul Chote
04359206ff
Remove long-broken setting to ignore version mismatches.
2018-12-15 23:30:36 +01:00
Paul Chote
cc707f0037
Disable MP sync report generation by default.
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A new Server.EnableSyncReports option is provided
so that server operators can restore them remotely
in the event of a future desync bug.
2018-12-15 23:30:36 +01:00
teinarss
3b6024c086
Defer setting slot on client to completeConnection
2018-11-19 22:05:32 +00:00
Paul Chote
77bb39304b
Give server operators more control over client validation.
2018-08-18 16:57:28 +02:00
Paul Chote
efccd610d3
Simplify server tick timeout handling.
2018-08-18 09:31:11 +01:00
Paul Chote
c74159e549
Add player authentication backend.
2018-07-29 00:30:17 +02:00
teinarss
0c1b11ed4f
Added Dedicated to GlobalSettings
2018-07-05 23:22:09 +01:00
Paul Chote
8c0f4fde81
Fix newlines in C# files.
2018-07-01 11:08:32 +02:00
Paul Chote
6e400c5d60
Don't trigger LobbyInfoSynced on ping update.
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This interface is only used for updating the master
server advertisement, which doesn't use the player
pings at all. Removing this should reduce the
master server traffic by a factor of several tens.
2018-05-30 18:05:32 +02:00
Paul Chote
178b6b658d
Remove broken DEV_VERSION warning.
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This (before it was broken) was hardcoding upstream policy-specific
conventions into the core engine.
2018-05-20 13:55:10 +02:00
Paul Chote
9073249fe4
Fix player connection notifications.
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New player notifications are now never reported to the joining player,
and always reported in the dedicated server output.
2018-05-20 13:55:10 +02:00
Paul Chote
c77051790a
Fix spurious "This isn't a server order" logging on player disconnect.
2018-05-20 12:35:58 +02:00
Paul Chote
7be71eb381
Remove broken Server.ExternalPort setting.
2018-03-31 18:09:07 +02:00
RoosterDragon
d0f7511a62
Add TrimExcess to TypeDictionary.
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After adding is finished, this can be used to reduce the memory footprint of the dictionary.
2018-03-21 12:08:23 +01:00
Peter Antal
8fa94c5301
-Perform null check and add exception logging in RuleSet.
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-Explicitly recognize connection termination on ServerOrder.Deserialize()
-Use explicit exception type for SDL2HardwareCursor failures.
2018-03-21 01:55:42 -03:00
Peter Antal
3ce2417a06
Create SupportDirPrefix and IsPathRelativeToSupportDirectory() as members on Platform class.
2018-03-10 12:54:01 +00:00
Peter Antal
9ce0bcb0b7
Mop up active Stylecop nits.
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Style consistency cleanup.
2018-03-03 11:45:35 +00:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Paul Chote
205c45198c
Remove secondary AllowPortForward setting.
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The global setting is fine, and this simplifies
both the code and the UI.
2017-12-24 01:47:44 +01:00
Paul Chote
4c64a37e1d
Reject invalid orders from unvalidated clients.
2017-12-23 21:48:59 +01:00
RoosterDragon
ca01a1f186
Presize MemoryStream when possible.
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Also use GetBuffer when we know we have presized the stream to the exact required size to prevent a needless copy.
2017-12-19 00:59:11 +01:00
rob-v
78bedb0513
Fix IsSinglePlayer
2017-06-27 22:43:15 +01:00
rob-v
b2e6a0484b
Fix Selecting a map resets player color
2017-05-14 14:00:45 +01:00
Paul Chote
b71d4ba7a3
Remove lag-drop frame workaround.
2017-02-04 16:35:55 +00:00
Paul Chote
07c9c9ee8c
Only update MostRecentFrame if the frame is the most recent.
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This fixes it being reset to 0 after an immediate order
and not being set before dispatching (which may use it).
2017-02-04 16:35:51 +00:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Oliver Brakmann
b4f6b25941
Merge pull request #12459 from pchote/fix-server-exploit
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Reset server slots and reenable spectators when the last player quits.
2016-12-09 21:34:50 +01:00
Paul Chote
1153cd2f7c
Reset slot configuration when all players leave a dedicated server.
2016-12-08 21:06:24 +00:00
Paul Chote
5188a08c81
Remove broken and disabled by default Server.TimeOut setting.
2016-12-08 20:49:28 +00:00
Paul Chote
bbe4864921
Fix dedicated server crash with AllowPortForward.
2016-11-11 13:06:00 +00:00
Oliver Brakmann
90e3912bcd
Merge pull request #12076 from pchote/fix-orphaned-pings
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Clean up ClientPings when a player drops from the server.
2016-09-21 18:17:26 +02:00
Oliver Brakmann
e108305f4e
Merge pull request #12074 from RoosterDragon/runtime-long
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Change Game.RunTime to a long to prevent overflow
2016-09-21 18:07:52 +02:00
Oliver Brakmann
92ec538208
Merge pull request #12077 from pchote/crashlog-dates
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Include dates in crash/sync log filenames.
2016-09-21 17:54:06 +02:00
Paul Chote
bfa0c008eb
Restore missing GameUid.
2016-09-21 05:09:16 +01:00
Paul Chote
709bd5b441
Clean up ClientPings when a player drops from the server.
2016-09-20 21:13:07 +01:00
Paul Chote
093053fd93
Read data from *all* connections to the server.
2016-09-20 20:55:52 +01:00
RoosterDragon
2ffea5db54
Change Game.RunTime to a long to prevent overflow.
2016-09-20 19:06:10 +01:00
abcdefg30
57d6f678e1
Remove an outdated TODO comment
2016-08-27 19:24:25 +02:00
Matthias Mailänder
880d848a66
Avoid duplication in server messages and fix a typo.
2016-08-21 18:27:23 +02:00
Paul Chote
bf4867909f
Rename Manifest.Mod -> Metadata.
2016-08-08 22:36:07 +01:00